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You can tear reality apart, diving from one surface to another. But to dive beneath next surface you must live long enough for your energy to recharge.
Contols: arrow keys.
Hey, guys! I added Windows version and replaced linux version and sources to appropriate ones.
Linux version should run even without needed libraries (they are in package). You can launch it with "./launch.sh".
To compile sources on linux you can now just do "./configure", "make" and launch executable with "./deeper". You still need libraries like libsdl2-2.0-0, libsdl2-image-2.0-0 and libsdl2-mixer-2.0-0.
Windows version should work just by launching "deeper.exe".
Downloads and Links
Ratings
![]() | Coolness | 55% |
#381 | Audio | 3.03 |
#542 | Humor | 2.45 |
#611 | Mood | 2.93 |
#621 | Graphics | 3.06 |
#793 | Theme | 2.97 |
#850 | Overall | 2.88 |
#862 | Innovation | 2.65 |
#931 | Fun | 2.58 |
Comments
CayoDaves, if you're on linux, you can extract archive anywhere and execute "launch.sh" or "deeper" if you have all needed libraries. I really hope that would work.
I'll upload .deb package and Windows version as soon as I can.
I added Windows version and replaced sources and linux version, instructions are in descriptions. Should work now.
Pretty neat.I like they story to it, and I really looked forward to getting to each additional level. The backgrounds remind me of earthbound. Something that bothered me was how the enemies hurt you. At first I thought moving back and forth got rid of them, but it was very inconsistent, so I have no idea if it actually works. That is my biggest gripe though, and I think you have a nice little game.
CayoDaves, thanks! That was actually the original idea, to get rid of life eaters by moving, but in the end I didn't have enough time to do it and decided to stick with pure random. There are too much random in the end, I don't like it, but oh well.
wow what a lovely game, very moody and also funny. good job!
I was super confused at first, before reading here. I thought I was supposed to collect all the hats :D
Very cool, effective backgrounds. And pressing both arrow keys is actually a very nice control scheme for something like this, instead of using the spacebar or the likes.
Audio was nice, and suited the game well!
http://i.imgur.com/XFb5GAT.png
I actually thought that they looked like monsters from Solgryn's Wings of Vi, but didn't realized that they definitely look like metroids. Despite even that I played Metroid through last week.
Haha, it seems like a lot of people thought of monsters as of hats that need collecting. Now I really want to upgrade this game, implement different gameplay mechanics and camera.
Thanks for feedback, guys!
Liked the music and it was a nice concept... a bit hard understanding initially...
The art's not bad at all, but i couldn't get my head around the gameplay.
I really liked the way the game looked. I too was slightly confused by the enemies, and moved back and forth to get rid of them. Also, I actually laughed at the end.
It wasn't clear to me at first that the blue floating things were enemies - I thought I had to catch them. Once I realised they were enemies, I realised it was too hard to dodge them effectively beyond the second level. I liked the music, but the transition sound effect was too grating.
I guess i finished the game (pressed ESC)
it was funny when the blue things first touched me
Good idea :)
I missed a bar telling you how much energy you still need to transit again, other than that I found the game very challenging. Good work
Nice backgrounds. I ran the linux version using my system's SDL2 libraries (the supplied ones were 32bits). I could hear sound effects, but no music :(
Thanks for comments! This feedback really helps.
f7f5, thanks! That could be because SMPEG lib is missing, I am not sure though.
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