Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Escape from beneath

by skyr - 48 Hour Compo Entry

You are trapped in a cave system after a cave-in. You need to find some items in order to escape to the surface. The game was created using the free version of Construct 2 and Gimp.

Update: Added a version for touch screens for mobile devices. It seems that it requires the latest hardware for smooth gameplay. The first version (arrow keys) is recommended for a better experience.

Hints:
-The platforms fall as soon as you touch them from any direction. You need to land on them from the top and jump immediately (See gifs from screenshots).
-There is a hidden battery that doubles the light area of the torch.

Downloads and Links


Ratings

#415Fun3.18
#545Theme3.28
#672Overall3.07
#915Mood2.59
#925Innovation2.57
#950Graphics2.55
#1314Coolness49%

Comments

flrn says ...
Apr 28, 2014 @ 11:04am

Nice little metroidvania here :)

pighead10 says ...
Apr 29, 2014 @ 7:36pm

Really nice platformer. Solid mechanics. Shame about the lack of music.

Jools64 says ...
Apr 29, 2014 @ 7:40pm

I enjoyed playing through this quite a lot. It was fun, the graphics were pretty nice and there was a good amount of content. One issue I ran into though was falling straight through a falling platform. That was pretty annoying having to restart for that. Still, great work!

BruceDoh says ...
Apr 29, 2014 @ 7:42pm

I love the non-linear approach that is introduced by requiring items from one area in order to get to places in another area.

The point system is a bit broken, since you can go through a door to respawn all stalactites. I think respawns should only happen at set times, eg. when you pick up an item.

cudabear says ...
Apr 29, 2014 @ 7:45pm

Loved this game! It was to see a game that encourages exploration and revisiting of areas. The platforming controls were responsive, and there was a nice variety of mechanics. The lighting effects were nice, and overall it's a very good looking game. My only complaint is the falling platforms, until you have the jetpack it's impossible to jump when they've started falling, which makes the one part with the platforms over the pit annoyingly hard. Other than that, well done!

Stepperz says ...
Apr 29, 2014 @ 7:50pm

Cool little platformer, but it needs some sound!
almost played the whole thing (I Think) :)

skyr says ...
Apr 29, 2014 @ 7:51pm

Thanks for your comments. I didn't have enough time to fix some bugs, like the respawning stalagmites, or add any audio. The scoring system is a little pointless now since you can go back and forth into different areas and recollect the same stalagmites. Also on the falling platforms you can jump as long as you touch the surface, but you have to be fast.

illugion says ...
Apr 29, 2014 @ 8:38pm

Cool game ! The only thing that bothered me was really the falling platforms, they all fell at the same time, before i stepped on it, fixing that i think it would be great!

Apr 29, 2014 @ 8:41pm

btw. with WASD, W didnt go inside the door (up key does)

evilDan says ...
May 2, 2014 @ 2:45am

That was great - I played through to the end and it was pretty satisfying

Rad Star says ...
May 3, 2014 @ 11:31am

nice platformer ! but the falling platforms falls really too fast. It should wait for at least 0.1 or 0.2 seconds to fall. It would have been better with some music and sounds for the mood

littleball says ...
May 9, 2014 @ 9:49pm

A nice little platformer. Well done.

I think it would be better to have the restart button as a key press rather than switching between keyboard and mouse.

Erkberg says ...
May 9, 2014 @ 9:57pm

A fun little metroidvanian platformer, good job! It would've been cool to use the light from the crystals as a gameplay mechanic, for example making the whole screen very dark and only clearly visible around the crystals and then make the light around them pulsate (which is very easy to do using C2's sine behaviour).

skyr says ...
May 10, 2014 @ 10:39am

Thank you very much for your feedback. I will sure use your suggestion if I decide to publish the game.

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