Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

Back to Results

Back to Browse Entries

expeditio

by MonsieurS - 48 Hour Compo Entry

You manage a team of archaeologists and uncover bones and treasures while keeping an eye on the budget. You can hire and use either expensive scientists or cheap workers who may break the stuff they are supposed to dig up.

----

There is not too much in-game explanation, so here are some instructions if you get stuck:

0) You start with a budget of $10,000 and are supposed to make some money by going on expeditions and selling the things you dig up there. Balancing is bogus though, so don't expect anything. :-)

1) First select an expedition. Some expeditions have a higher risk, meaning that they yield fewer but more valuable items.

2) Now hire some scientists or workers for your expedition using the arrows below the icons. Scientists cost $100 per day, workers cost between $25 and $75 depending upon the expedition. Workers are cheaper but have a certain chance of breaking the things they dig up or at least damaging them. The expedition is a bit hectic with more than five people.

3) Start the expedition.

4) Select the scientist / worker (selected = white background) and click on a grass tile on the map to dig there. The unit will be occupied for one day. If something was found while digging the item is added to your stash on the left. Different items have different values and qualities (between 1 and 3 stars). You sell those if you end an expedition.

5) Repeat. :)

---

- No time for sound / music and no balancing whatsoever. ;)
- Engine: libgdx

Downloads and Links


Ratings

#283Innovation3.47
#451Graphics3.32
#484Overall3.25
#545Theme3.28
#849Fun2.68
#852Mood2.65
#1851Coolness32%

Comments

longshorts says ...
Apr 28, 2014 @ 6:18pm

A good little click and manage game. The digging up of artifacts confused me a little, I was wondering if there was any particular strategy as to where to dig? Never the less is charming!

Pierrec says ...
Apr 29, 2014 @ 12:20pm

Nice concept, but quickly repetitive.

Apr 30, 2014 @ 5:52pm

Great concept =) You should improve it and it could be a great game! (add some music, some strategy for example with an AI adversary, ..)

blockbot says ...
Apr 30, 2014 @ 7:02pm

This seems like an ambitious game, and you pulled it off pretty nicely. Great art, love the idea.

Apr 30, 2014 @ 7:05pm

The concept is brilliant, very original. Only thing missing from this game was music but other than that I enjoyed it very much. Never the less good work on the game.

xandy says ...
Apr 30, 2014 @ 7:13pm

nice concept but there is no difficulty or use in digging near places you already digged i feel- but this could be a great game!

MonsieurS says ...
Apr 30, 2014 @ 7:29pm

I originally envisioned connected excavation sites (digging up larger structures bit by bit), but at the moment the objects are randomly placed. Thanks for the great feedback, that means a lot to me as this is my first game I made public.

grayhaze says ...
Apr 30, 2014 @ 7:54pm

A nice concept which I'd like to see developed further. I found a small bug in that if you click a square and you don't currently have one of the selected people available it prevents you from clicking on it again once you do. I also would have liked to see some indication of when an artefact had been found, as I spent a while thinking I hadn't found anything!

Integershift says ...
Apr 30, 2014 @ 7:54pm

Nice concept, but repetitive.

Joror says ...
Apr 30, 2014 @ 8:07pm

Good concept, nice flavor, lots of potential! The digging might need some limitations/feedback to make my choices make more impact. For example, maximum nr of artifacts I can take back (quality vs quantity), or a maximum nr of days I may excavate (time vs money). Showing on the map where things are found would help the flavour & gameplay too. (high value spot? look close by with scientists; use workers to find new spots, etc)

ccglp says ...
Apr 30, 2014 @ 8:58pm

Really like the easy way to play it, although it seems more hard to play at the beggining

May 1, 2014 @ 5:36pm

I must be a bit rubbish at this game because I always lose money :P It's a nice idea and I like the style

KevinWorkman says ...
May 12, 2014 @ 1:19am

This is an interesting concept, but like others have said, there isn't a ton of actual gameplay here. I'd definitely play a polished version of this though.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]