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Bubble Bubble Bubble Pop is a an experiment in bubble management. How many bubbles can you bubble before being overbubbled??
Created in HaxePunk, Photoshop, Bfxr.
How to Play:
Click on a bubble to submerge it. When all bubbles are beneath the surface, a new bubble will spawn.
Downloads and Links
Ratings
![]() | Coolness | 67% |
#583 | Innovation | 3.03 |
#697 | Mood | 2.85 |
#735 | Graphics | 2.89 |
#754 | Overall | 2.97 |
#757 | Audio | 2.35 |
#873 | Fun | 2.65 |
#942 | Humor | 1.88 |
#980 | Theme | 2.65 |
Comments
Started off easy and lulled me into a false sense of security, and quickly caught me off guard. Enjoyed it. Clean and Simple.
When you get to it it's actually really fun, but then it starts to feel repetitive.
Really calm game until it turns the tables on you. Taps into my inner sense of satisfaction for popping bubblewrap.
Kinda hard to tell how your doing with no on screen indication of health. Not bad otherwise.
This game really catches you off guard. I love the idea but it does start to feel a little repetitive if you get decent at it. Side goals would really enhance this game- give the player something more to focus on. Perhaps different types of bubbles that require different action or upgrades... in fact, a simple XP and levelling would keep this interesting.
Killed by exploding bubbles :D
It's a fun game. Simple, but fun.
Great minimalistic intent but actual screen flickers too much on either Firefox or Chrome, thus making game not really playable. What a shame!
starts of a little slow for my liking, but it kept me clicking on bubbles!
Good job making something simple so terrifying. I spent my entire first play through going, "Oh my god! Oh my god! What happens if I fail! I don't want to see it! NoNoNo..."
Surprisingly fun and full of suspense! A great example of how less can be more :)
I wasn't a very good bubble manager, though. Perhaps I'll do better in bubble-middle-management ;)
Very simple but cool game. Some kind of score text or level text would be nice :)
Simple, but well executed. I like how things ramp up slowly and once you go 'full circle' it'll become harder more quickly.
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nice! the idea's very simple and clever