Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Infector Detector

by Devtactics - 48 Hour Compo Entry

Just a simple game where you're given a crowd of people and have to figure out which one is infecting the others. The infection spreads on contact but for the most part, remains hidden 'beneath the surface'.

The original infector is immune. Anyone else who gets infected will die shortly after.

Click on the original infector to win. Clicking on an infected person will kill them immediately. Clicking on an uninfected person will do nothing, unless you've clicked on them before -- in that case, you'll kill them. (Whoops.)

I didn't get much time to work on this, so it's pretty basic. :)

Downloads and Links




liamtwose says ...
Apr 28, 2014 @ 10:47am

Great little Infection sim, would be great if you decide to take this further. Possibly add more clues to detection? or even special scene tools.

MattV says ...
Apr 29, 2014 @ 5:26pm

cool idea, like wears waldo! Really hard though, I killed about 200 humans before giving up.

Devtactics says ...
Apr 29, 2014 @ 11:38pm

Yeah, it isn't very balanced. If you don't spot the first couple of guys falling over, you're probably going to lose. I flip-flopped between the current difficulty and an easier version where the original infector was the only one who could infect others. It was less chaotic but too easy.

baldwinthree says ...
Apr 30, 2014 @ 1:00am

Aww yeah, 293 saved. Got lucky - the original was in the corner.
I agree with the more clues - basically I just go on a rampage after I see the first dead body. Maybe more clothes variations on people would make it more interesting. This was a fresh idea in for this theme.

rylgh says ...
Apr 30, 2014 @ 5:03am

pretty damn brilliant idea, and very nice minimal presentation

xdegtyarev says ...
May 2, 2014 @ 7:16pm

like the concept!

May 4, 2014 @ 2:20pm

I love the concept; you've made great use of the theme. But after ~50 dead, I found things became much more guesswork. Perhaps having unique colours, so that people can be tracked more easily as you're trying to extrapolate where the original infector could have gone, would allow for a more structured approach.

But I still saved 76 humans, not bad for a day's work!

frogcheese says ...
May 18, 2014 @ 10:06am

This is a really cool concept, really difficult and stressful with that many people to look over, given that the moment someone drops you've got so many suspects. I managed to get the sucker with 250 people left... where I killed between ten and twenty myself trying to find the guy. I got lucky though - the infector pretty much left a trail of corpses bordering off a section of the map so I figured he was inside of there.

Overall, a really good job and something I'd never have imagined for the theme!

Devtactics says ...
May 20, 2014 @ 2:20am

Thanks for all your comments! Wish I'd been able to spend more time on this during the LD weekend. :)

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