Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

Back to Browse Entries

Kamikaze Dive Bomb

by CaptainKraft - 48 Hour Compo Entry

You are modifying the internals of your ship to rig up different weapon types.

The only move you can make is a quick dash while firing your weapons.

There are three weapon types: MACHINE, TRAILERS, and BIG BOMB.

BIG BOMB kills enemies on impact. The other two weapons require a kamikaze dive bomb after you have hit them with a single bullet.

Don't run into an enemy unless they have been hit with your weapon first.

Downloads and Links


Ratings

#596Innovation3.00
#1135Fun2.22
#1172Mood2.00
#1204Overall2.30
#1221Graphics1.84
#1249Theme1.67
#1851Coolness32%

Comments

Apr 28, 2014 @ 2:26am

The concept was kind of funny, and the 'build your ship' element was interesting. However, the theme felt kind of forced, and I didn't find it very fun to play. The enemies not attacking you felt like a bit of a missed opportunity, and thus the game was more like a simulator to fling yourself around at moving objects, but they all moved at the same speed and pace. If it had a few more hooks to it, I could see it being fairly fun though.

rincewind_cz says ...
Apr 28, 2014 @ 2:30am

Seems bit unfinished :-)

microapple says ...
Apr 28, 2014 @ 2:44am

Interesting concept. The ship building element was good, but the gameplay was a little... boring. Could have added some essential elements (score, health, etc) to make it feel more "gamey" and more exciting to play.

StencylTuo says ...
Apr 29, 2014 @ 6:24pm

I wish I could leave positive feedback for this one, but I can't really. The idea was a bit different, but I found that big bombs worked better anyways. Also, how is this "beneath the surface"? It doesn't seem to fit the theme at all. Perhaps if you had more time, something more could have come out of it.

ehtd says ...
Apr 30, 2014 @ 8:08am

Interesting game, I just feel it needs to show some feedback like score or deaths. The weaponising part is very cool.

May 1, 2014 @ 8:01am

I felt like this was a really great start to something. The setting up part was interesting - I think it would be good to add more of a sense of threat to the game if you do intend to work any more on it.

DarknessFades says ...
May 3, 2014 @ 7:38pm

Game seams rly nice, but i dont get where is "beneath the surface" part :C

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]