Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Run! Run! Run! Don't stop running, or you will explode!
Deploy the RUNR robot into the underground passage, and help it navigate deeper and deeper. But be careful! Your input to RUNR will be delayed the further beneath the surface it goes.
Instructions in game. Coded in Javascript with a personal engine (it's bad, but if you want to see it you can view the source in browser). Audio with Garageband and BFXR. Art with Paint.NET.
Stages are randomly generated from a set of pre-defined chunks, so try playing a few times if you'd like!
Have fun! Please let me know if something doesn't work, and I'll try to fix it.
Downloads and Links
Ratings
![]() | Coolness | 87% |
#103 | Audio | 3.64 |
#220 | Fun | 3.47 |
#360 | Overall | 3.38 |
#463 | Humor | 2.56 |
#555 | Innovation | 3.07 |
#600 | Graphics | 3.11 |
#619 | Mood | 2.92 |
#707 | Theme | 3.09 |
Comments
Nice. Really like the idea of signal delay, especially in endless runner games like this. Sometimes wall-jumping kills me, when it appears I should have lived.
@terraco: Thanks. That's the current plan, if people like the game.
@madhoe: Did you notice any particular details when it killed you, things like how you were falling? I'll take a look and see if it needs tuning.
@kirbytails7 Actually sorry for generalizing :P, but it only happened once. I remember there was significant space between the platform and the character.
This game definitely has some hot guitar lixx in it. Your foray into the endless runner genre is promising.
Nice idea! I haven't thought of signal delays before. Simple fun too!
The jump sound was a bit obtrusive, and I believe on the 3rd level (0.1 delay) I hit the blue wall and died.
@Raiyumi: Yeah, I think I should have turned the sound effects down a bit. The stages are randomly generated, so I don't know for sure what blue wall you hit, but you can only hit the blue walls and not explode if you're jumping.
I love the music, and it's fun to play, but I'm not fond of starting way back at the beginning when I crash into a wall.
Nice idea with signal delay and wall jumps!
I ran into the bug where I crashed from nothing right after a wall jump. It was after I jumped from the last wall in the wall-jump chain, about to return to normal running.
Hope that helps with the debugging.
@Dietrich Epp: I thought about respawning at the same floor, but since there isn't an end to the game it wouldn't really make sense.
@theholychicken: Hmm...Okay, thanks. I think it's just a collision bug. I noticed occasionally that landing directly on the corner of a block counted as running into it.
Too difficult for me (I don't play Flappy Bird that much lol) but I admire your skill in programming, art, and music.
Pretty difficult, but one of the most fun games I've seen yet. I love the walking animation, but the death screen takes just a bit too long to fade out
A really clever idea, even though I died before the signal delay could kick in nine times out of ten. The music is definitely the highlight here.
Thanks! I think I should put up an easier version since most people seem to not be getting far (although it's post-compo, so that doesn't affect judging). I seem to have a problem of making my games too hard...
I like the concept of the signal delay. It's tough to bet far enough to see it happen though (maybe I'm just terrible). Nice work!
The first generated level I played reminded me of level 2-1 in Super Mario. :) Fun game, a little bare, but could fill out nicely with some polish. Would like to see more.
Really fun, really hard! The idea of delays seems really really cool.
Going left? What heresy is this!?
Had a weird glitch after a number of tries where the level generator seemed to go bonkers. Moved down to level 2 while wall-jumping and exploded. Then exploded again on the next try as I jumped to avoid an incoming obstacle.
Otherwise, it was quite fun. Music had a lot to do with it. Would have been awesome if the overall pace fit its rhythm.
@Lemming: So you were wall-jumping while changing to level 2? If so...well, that shouldn't be possible, so I'll have to investigate. Thanks.
Yeah, I unfortunately waited until the last few hours to do music, so I had to roll with what I came up with. I'll try to match the pace to the rhythm if I take this further. Glad you like it, though!
Ohh, this is flappy-bird-level of hard ;P
Love this! The music is great, and the signal-delay is a brilliant way to ramp up difficulty. Also love how the game starts with the robot alrady running :)
@kirbytails: Basically, I randomly warped to what looked like the start of level 2 for one frame, only to immediately die. For all I know, it could be an entirely unrelated glitch.
Anyway, my first guess would be that some flag got messed up or something when resetting after dieing (I think I died on level 2 the previous game), and the triggers stopped fully following the geometry.
Looks like I was the only one to get that though, so probably not too big of an issue.
Huh, maybe something gets messed up after changing to level 2 a second time...I guess I might have actually not tried it. Not sure. Thanks for the info, though.
Not bad, would have liked checkpoints and a slightly more forgiving death detector.
Too hazardous in wall jumping phases, but nice except that, cool music and nice animation, good job !
Make it a phone game, please! I like the idea of signal delay - a simple way to make the game progressively harder.
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Neat idea. A bit of elbow grease and polish could make this into a nice mobile game.