Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Digger Grave

by ajfischer - 48 Hour Compo Entry

Your goal is to collect all of the treasures beneath the surface! Dig your way down and use your jetpack to help navigate! After collecting all of the treasure, a new random map will be generated.

MOVE - arrow keys
DIG - Z + direction
JETPACK - space

Needs the java jre to run. If double clicking or right clicking it and opening it with java doesn't work, you can try it from the command line:

java -jar digger-grave-LD29-1.0.jar

Downloads and Links




Empyrealhell says ...
Apr 29, 2014 @ 2:34am

It's simple, and the graphics look rushed, but the sound was good. It would have been nice to have some sort of possible fail condition.

Crowbeak says ...
Apr 29, 2014 @ 2:35am

I like the feel of the movement. It would be nice if it had something to make it more of a challenge, though when I realized the jetpack only had so much fuel it made me think a bit more about what I was doing and how.

Snicklodocus says ...
Apr 29, 2014 @ 2:37am

A nice little exploration game. The jetpack was a good idea - I often dug too far down. Good job!

eerongal says ...
Apr 29, 2014 @ 2:39am

Nice little simple game. I agree with the above commenter that it would be nice to have some sort of challenge to it (fail condition)

KumoKairo says ...
Apr 29, 2014 @ 2:41am

yeah, the sound definitely is one step ahead of gfx :)

xensky says ...
Apr 29, 2014 @ 2:48am

simple game, works okay. not much challenge or replay factor.

Apr 29, 2014 @ 2:52am

The mechanics/physics feel rock solid. It's really satisfying to fly around and plow through the blocks. You just need to work on the programmer art.

stenol says ...
Apr 29, 2014 @ 5:13pm

Good little game. It's simple but it's cool !

lajos says ...
Apr 30, 2014 @ 1:06am

The controls are a bit frustrating, but for some reason it makes the game fun. Great job!

Cambrian_Man says ...
Apr 30, 2014 @ 3:03am

Pretty cool. A few things that would probably improve it: A bit more friction/drag on movement, so it's less slidey, a reason not to just dig through everything, and more of a general challenge/goal. I mean, hey, I know it's 48 hours! Nice music as well!

teambrookvale says ...
May 1, 2014 @ 9:48am

Fun game, graphics could be better, but it's still fun to play

Konrad Zegis says ...
May 3, 2014 @ 6:50pm

Wow. That audio.

As somebody stated before, I'd be nive to have some sort of fail condition. Maybe fuel pickup's instead of auto replenish?

Too bad that gravity don't influence gold piles.

strong99 says ...
May 12, 2014 @ 2:01pm

I don't mind the graphics :) they're not to bad. But it got it bit boring after the fifth level with 18 treasures. If it has a good fail condition it would be a lovely game.

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