Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

Back to Browse Entries

E.T. INTO THE ABYSS

by Biz Casual Games - Jam Entry

Remember all of those E.T. videogame cartridges supposedly buried in a New Mexico landfill? That's not what happened. Atari built a lab underground, to find out how to destroy these seemingly impossible to destroy cartridges. We lost contact with that lab. It has laid abandoned for years. What could have happened? Your job is to find out.

E.T. Into the Abyss is a Top Down Dungeon Crawler. It has had huge amounts of inspiration from 1970s-80s videogame culture. It has been created by a two man team: Nikos and Aidan.

Nikos:
Level Design
Character Design
Concept / Inspiration

Aidan:
Programming
Art
Music / Sound Design
Story



YOU WILL NEED TO INSTALL UNITY WEB PLAYER TO PLAY

PC / MAC PORTS WILL BE UPLOADED AS SOON AS THEY FINISH UPLOADING TO DROPBOX.

Note: Unfortunately, as of 4/28/14 the game is not fully complete yet. However, it will be finished by 8:00 Tomorrow. We wanted to share what wee came up with over the course of the jam. This was the most ambitious entry we've ever done for Ludum Dare. We hope you enjoy it.

Downloads and Links


Ratings

#2196Coolness0%

Comments

edibletoaster says ...
Apr 29, 2014 @ 8:37am

Can't seem to run the game... Any suggestions?

Yaru says ...
Apr 30, 2014 @ 4:41pm

Unplayable :(

May 2, 2014 @ 6:57am

My apologies everyone. It seems that the web version is very difficult to open. I will have the final version compiled for PC and Mac up this weekend. I am sorry for the wait, a huge amount of schools stuff just came up. Thanks for pointing this out to me and I'll get it playable ASAP.

Shigor says ...
May 4, 2014 @ 6:13pm

Downloading the unity file and running it on my own computer worked.
You got points for the idea and for ambitions, but the result I see just isn't very interesting. Slow clunky movement, seemingly nothing to do (well OK, maybe I gave up too early...)

Chronoberry says ...
May 4, 2014 @ 7:06pm

Would we be able to play it if you just hosted it on Dropbox instead of Google Drive?

PaperBlurt says ...
May 15, 2014 @ 9:34am

Ohh I love this meta-conspiracy-game!
And it's so on topic now!
Good going...

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]