Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Under the Hood

by Red Light Collective - Jam Entry

Prepare to ignite as you rumble through the inside of an engine!

Play as Paul the gasoline drop and absorb other drops to get big enough and power up the engine!

Touching a smaller drop will add it your size, try and get to the target size before time runs out.

Fire consumes you, giving you a speed bost; while water dilutes you and makes you slower.

Move using WASD.

Made with the theme "Beneath the Surface" for Ludum Dare 29.


-Felix Izarra (@FelixIzarra)

-Felix Vegas (@Felix_Vegas_)

Audio: Jan Marcano (@AldianSolkai)

Art: Marcos Vieira

Downloads and Links




friken says ...
Apr 28, 2014 @ 10:32pm

cool concept, good movement, but after a little while all the other shapes disappeared except for these white light things that didn't seem to impact me.

KickBack says ...
Apr 29, 2014 @ 3:02pm

I also had trouble keeping the other shapes around. It seems if I wander a little further I never find other things to absorb.

DustyStylus says ...
Apr 29, 2014 @ 3:03pm

Interesting idea, nice graphics. Similar similar situation to "friken", I seemed to lose all the other shapes at some point.

daandruff says ...
Apr 29, 2014 @ 3:04pm

Nice Osmos clone, but why use WASD instead of arrow keys?

Nezzhil says ...
Apr 29, 2014 @ 3:04pm

Too Many time without see anything to eat or scape.

lucidlarva says ...
Apr 29, 2014 @ 3:05pm

After I figured out I gotta be fast enough to get big before the next round everything snowballed and I became ginormous.

Apr 29, 2014 @ 3:06pm

This reminds me a lot of the first level(s) in Spore :P
I did wander of as a little drop (I don't know why) and I couldn't find anything again. It felt like the world was completely empty... :(
All in all, this is a fun, good game! Congratulations! :)

simon02 says ...
Apr 29, 2014 @ 3:06pm

Nice game. The particles did vanish at some point and new ones would spawn very sudden in big groups, almost always killing me instantly.

Korwegian says ...
Apr 29, 2014 @ 9:23pm

Really fun, but spawning should be spread out across the area off screen instead of coming from one point. When I got too far I died from bigger drops spawning on me.

vladimirdlc says ...
Apr 30, 2014 @ 3:36pm

Fun game, the art is nice, the music and sound seems fitting, just to add that the scale of the difficulty seems a little rough, some deads to me seemed a little too sudden.

Apr 30, 2014 @ 10:05pm

nice game,

mark.goetz says ...
May 3, 2014 @ 6:16pm

Nice work. I like that you gave the other gas drops some personality. I also ran into the same issue as many other people, where the rate of other gas drops spawning was off - too much dead time without seeing other drops, followed by a bunch of humongous drops spawning. But it's an interesting new theme to play!

elefantopia says ...
May 10, 2014 @ 4:35am

Interesting game with cute music. Maybe smaller space or more gas drops to absorb.

pikkpoiss says ...
May 10, 2014 @ 5:34am

This was fun! The only frustrating bit was getting killed by randomly spawning groups which seemed to pop up right underneath me 5-6 times in a row. But I found myself getting pretty into the gameplay, just... need... a... little... more... size :)

sP0CkEr2 says ...
May 14, 2014 @ 4:55am

cool idea and good execution - i almost got to 10 - nice job

udo says ...
May 15, 2014 @ 4:22pm

Cute little droplets! Good job :)

Kragnir says ...
May 20, 2014 @ 12:44am

A fun short game, don't like the idea of balancing it so that moving around is too slow at large size. Like that the game zoom out. The growth rate of the droplet is probably too fast.

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