Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Abstraction is a game made for the non-programmer. I realize that a lot of non-programmers miss the amount of things that are going on under the hood of the game they're playing at any given moment. Abstraction gives anybody a small taste of what goes on, tied up in a small platformer.
To play: simply download the link marked "Main Download" and unzip.
If you have questions or comments, feel free to hit me up at @Cr2CrStudios or cr2crstudios@gmail.com
Solus Deus
Downloads and Links
Ratings
![]() | Coolness | 100% |
#58 | Innovation | 4.03 |
#92 | Theme | 3.89 |
#517 | Overall | 3.21 |
#579 | Humor | 2.41 |
#691 | Fun | 2.87 |
#719 | Mood | 2.81 |
#1028 | Audio | 1.49 |
#1064 | Graphics | 2.35 |
Comments
I like it, alot. It was like nothing I've seen before, really good concept and good interpretation of the theme. Just a bit short, I was really looking forward to seeing some AI or something. Cool overall though
Nice idea ;) But I think that almost everybody that will vote for your game have a little bit of knowledge about programming ^^.
Respects the theme in a very original way. Too bad there is no sound :(.
Anyway, I liked it :3
Cool idea, really shows the complexity of level design / programming a game.
Thanks for all the comments, guys! In respect to the sound and art: I totally agree. Unfortunately, this is a very busy weekend for me, so I had to smash all of the development into one three hour sitting. :/
@lucienpro Yeah, seeing the AI work would have been awesome. :)
@skymen Hahaha, good point. :)
Really cool idea. Would be cool if there are going to be more levels.
Really fun, I love bumpers ! Really fun to get that kind of power up, wich give you more "Code" information (I guess it was)
Wow. Never thought of showing this to players.
Yeah, made me thought how a lot of work has players put in to making a game.
Really cool, made me look forward to a game that uses this concept in 3d now!
Well made! Minimalism deconstructed, sorta. was tempted to back at the end, but then I remembered the wall. And the fact that probably only so much was there. Shrug?
Pretty unique, and kind of funny. I think I won because I went off the screen, but the program just closed without saying anything, so it's hard to say.
The controls were a little hard and it was a rather short experience, but you did a very good job!!!
Love an idea, but it would be awesome to have it reflected in actual gameplay.
Great interpretation of the theme. Rather short.
I feel like the code aspect could be part of the game more than just a "let the player see the code" type thing. For instance, maybe they can't activate an object but going into CODE VIEW (a.k.a. Neo Mode) reveals source that says like "If (KeyDown(Ctrl-R)) ActivateHypercube()."
This is cool, for a programmer. Nice to see some of the underlying thought that goes into a game.
Love the concept. Responsive controls. Character sticks to the rising cube squasher, can't seem to escape once you stand on it.
Love the concept. I will try to debug code this way ;-)
When on lvl 2, I jumped on the right(to the end of screen) I was dropped back to the windows.
Ah ah ah, as a developper, I love your game :D. Simple, but the feedback give something, I don't know what, to the game :D. Ah ! And for me, it's onGround = true :D
The simple art really fits the theme I think. Although it should really be more ugly, programmer art, right?
I'm not sure about the ending, was the crash to desktop supposed to happen? At least it gave me some sound ;)
If you expand on it, could you give a stack trace then?
awesome idea :)
another one to steal for my evil plans ... muhaha >:D
I always do this kind of stuff when programming to see whats up with the features. My family complains whenever they see it when I'm testing my current builds. Thanks for making a game based on it :D
Awesome concept. Just awesome. I couldn't stop smiling till the end.
The bits of code flying around the place was really cool :) great stuff!
Aboslutely loved this. For my submission so far everyone has been commenting on the artwork and sound effects. I just want to show them the code like LOOK WAT I MADE HERE.
Nice! I like the idea!
Kinda weird that if I press space in the air I get slammed to the ground, but whatever.
Excellent idea. Worth making it into a full game. Some music would've been good. You can use www.abundant-music.com to generate some.
Nice view of the theme. It exposes how difficult game design can be, even if the visuals are simple, programming never is.
Good idea, too bad it is quite short. Keep it up!
I loved how there was code flying all over the place. :)
It was OK to see the code but it didn't really contribute to the gameplay. I can see it being hard to understand to a random stranger.
nice idea.. i found myself wanting to progress just to see the code :)
love the concept! an awesome way to do the theme! This could easily turn into education software for kids : D (or anyone who wants to learn things ..)
Awesome idea! really liked it! looks like you used gml as well? :D
This is a really clever use of the theme. I won't disagree with other people, that I would have liked to have seen a bit more. Showing an enemy (surfacing the code for their movement, collision, etc...) would have been really neat. Either way, cool idea, well executed.
Very good. Simple and short but nevertheless says a lot. Great use of theme too.
This would be a great concept for teaching game mechanics or math in schools. Really enjoyed it. Wanted to go further to see if there where any cool mechanics! But the game ended :(
Anyways, cool game & concept!
Cool concept ! For your information there is a game that uses similar mechanism (you have to modify variable to modify platform shapes) but I couldn't find it again =/ And I think that if people do not program, what you display may be a bit to complex for them. Like if they have no notion of boolean or anything like that you should try to translate the code in a more understandable way I think.
Interesting idea and presentation. Needs more levels!
Very clever idea, well iterated. I feel like I learned something, to be honest. I actually don't 'code' at all when making my games, so this was kinda enlightening to see what's actually going on BENEATH THE SURFACE (I noticed how that fit in, well done).
Really nice concept! I included it in part 24 of my Ludum Dare Compilation video series :) http://youtu.be/a1xd0I3_xtY
What an interesting concept! A platformer that displays its code as you play is such a charming and quirky idea, I'm surprised I haven't seen it done before. I would have loved to have seen this concept fleshed out further, though, as without the code shown on the screen, this game is just a basic platformer. But what you've done is more than enough for just three hours, so nice work!
Hey, pretty fun. As a programmer I thought the concept was really cool. The code added a nice aesthetic to the simple graphics. I didn't hear any audio unfortunately. I think some music / sfx would add a lot to the game.
A creative use of the LD's theme! You should continue working in this game, I think it would be very fun! (and great to teach "game programming" concepts to newbies!)
That was really cool. I could really see a fleshed out game like this, where you have to read the code for clues on how to progress in the game.
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Cool concept and nice execution. Art could have been fleshed out a little more, but nice over all.