Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

Back to Browse Entries

Indie: A Text-based Adventure

by TheGuyNamedGuy - 48 Hour Compo Entry

Indie: A text-based adventure for Ludum Dare 29
by Guy Paddock of RedBottle Design, LLC

Episode #1

(c) 2014 Guy Paddock. All rights reserved.

JRE or JDK 7 to run (a GWT port to the web is pending).

Use the included BAT or SH files to run the game, or just run:

java -jar indieadventure.jar

from a shell or command prompt.

You play an independent developer who is convinced that you're going to change the world with your apps. Everyone keeps
telling you that all you need to do to make it big is to speak with a VC and you'll have everything you need.

But... what's beneath the surface of being an indie dev?

Expect this to be the first episode in an on-going series. I'm looking to explore all the frustrations of being
independent, as this has pretty much been my life on and off running a small start-up for the past three years.

- There is no saving of progress. You always start over every time you run the game.

- This version has no graphics. I envisioned that I could replace a lot of the text views with graphics down the road
but didn't have the time to do it in LD.

- If you get stuck, SIT UP and LOOK AROUND. Don't be afraid to pick up and use things.

- The use of MVC in the code could have been a lot cleaner. The reality is that the model pretty much knows its going
to be rendering everything out as text, and it shows. Ideally, the model objects should have a lot more methods
instead of embedding all the logic in Action callbacks.

Downloads and Links




Apr 28, 2014 @ 2:19am

Just corrected a typo: LD29 not LD48. Had the Twitter tag where the name of the LD should have gone.

Apr 28, 2014 @ 2:41am

Also want to mention this was inspired loosely by David Gray's fantastic Hugo's House of Horrors series, which remember fondly from my childhood ('s_House_of_Horrors).

They had better graphics and a longer plot ;)

Ludonaut says ...
Apr 29, 2014 @ 6:42pm

Screw graphics, we need more text-based games. Good work!

jugglerrob says ...
May 1, 2014 @ 11:55pm

Kind of short. I would have appreciated a help list of available commands instead of doing a lot of guessing on what I could or couldn't do.

May 2, 2014 @ 6:34pm

I tried to get off the couch but it didn't work. Very meta. But I like the idea of making something text based very very cool. However, a list of possible commands in the "help" command would be nice. Try to 'modernise' it at least a tiny bit.

May 2, 2014 @ 6:57pm

Good idea. I don't think I got very far, but I did a lot of actions that had no discernible effect. Maybe I'm too impatient to be an indie developer.

Jacic says ...
May 7, 2014 @ 4:45pm

I agree with other comments: a list of available commands would really help. I originally tried "look" instead of "look around", which did nothing. Still, it's a great idea and is pretty fun!

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]