Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Anomaly #LD48

by dan.marchand - 48 Hour Compo Entry

An infinite runner with a twist: There's a second mirrored character beneath you!

Navigate tricky random platformer segments, avoid dangerous obstacles, and make sure the two characters never collide while trying to get the high score.

Created with: Unity2D
Assets: Unity2D free sample assets. Background from CC0 art. Sound effects from bfxr.

Source Code:

Downloads and Links




FyberOptic says ...
Apr 28, 2014 @ 4:46am

Really nice animation and artwork on the main character. It's a cool concept, too. It has a Flappy Bird appeal, in that it's fairly unforgiving but also keeps you wanting to play to break your high score. Nice job.

porousnapkin says ...
Apr 28, 2014 @ 4:47am

Cool idea, it feels neat. Super difficult. My high score after about 10 deaths was 5. I think you have too much text up front, it makes the game seem overwhelming.

NoorStudios says ...
Apr 28, 2014 @ 4:48am

Really like the concept, great job!

eteeski says ...
Apr 28, 2014 @ 4:54am

Cool idea :) That made for some interesting gameplay. Nice sprites and explosions too.

GAFBlizzard says ...
Apr 28, 2014 @ 5:04am

Nice graphics and clever idea. Having to control TWO characters at once is rough.

One problem I noticed was that it seemed possible for the random level generation to make a gap so wide, you cannot jump over it -- unless it requires a max held-down jump at the last minute, and I just did it wrong?

mtinkerhess says ...
Apr 28, 2014 @ 6:09am

That's tricky! The procedural generation is pretty good but maybe with a designed level you'd be able to try over and over and eventually be able to beat it. Or you could use the same random seed over and over.

Really cool idea, good execution of the mechanic, and nice running animation, just a little on the hard side.

Empyrealhell says ...
Apr 28, 2014 @ 6:10am

Too many impossible-to-overcome situations that arise from the level generation for my taste. Seems very highly dependent on luck to get past a few points.

Xangotrick66 says ...
Apr 28, 2014 @ 6:10am

I like the concept! Really nice. Perhaps just a bit too difficult from the start.

Colorvade says ...
Apr 28, 2014 @ 7:21am

Difficulty seems insurmountable without a lot of practice, and the jumping can be inconsistent between the two characters and against walls. I enjoyed it when I wasn't facing those issues though.

dusho says ...
Apr 29, 2014 @ 1:38pm

nice concept. game hard as hell.. high score of 3, shameful

DarkMeatGames says ...
Apr 29, 2014 @ 8:23pm

Really cool concept, and fun too. I think it got too challenging too quickly, and I occasionally ran into an impossible jump. I think if you smoothed out the level builder, you could have a really nice game!

ren says ...
Apr 29, 2014 @ 10:54pm

great idea, super hard.

Simon@LD says ...
Apr 30, 2014 @ 5:11pm

Cool concept, but really hard to control!

Monoquartz says ...
Apr 30, 2014 @ 5:16pm

Cool idea, but difficult is too high, as others said. ^^

lukepilgrim says ...
May 1, 2014 @ 3:32pm

cool idea but i could only play for 3-4 seconds. its really hard!

Rad Star says ...
May 3, 2014 @ 6:52pm

I love the concept ! really good idea ! the game is really tough :)

garygreen says ...
May 4, 2014 @ 11:14pm

Clever idea. I wasn't very good at this game, but I still enjoyed it. :-) Good back story too about why the robots get destroyed.

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