Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Windows binaries provided. The .love file (for MacOS and Linux users) requires LOVE 0.9.1. You can get Windows (32-bit & 64-bit), Mac OS, and Ubuntu (32-bit & 64-bit) versions of the (excellent) open source Love 2D game engine at https://love2d.org/
=== Controls ===
Arrow keys move the targeting cursor.
Hold LMB to move cursor with mouse.
Numbers 1-3 fire missiles.
Space bar pauses the game.
F1 shows debugging information.
ESC at menu to quit. ESC in game to go back to menu (ends the current game).
Bonus for hitting incoming missiles dead-on.
Upgrades unlocked when levels are cleared: faster missiles, faster missile battery health regeneration, increased warhead yield (bigger explosions), added missile capacity, etc.
=== Post-Compo Version adds the following ===
Cities (labs, factories) to defend
Increased difficulty
Improved sound
Scoring tweaks
Level indicator
All hits show the number of points awarded
Wave summary (shots, kills, misses, etc.)
UFOs!
=== Story ===
Humans left Earth to explore the galaxy and discovered that we weren't alone. The universe is far more hostile than we could have imagined. Earth was destroyed after centuries of conflict and invasion. Humanity was scattered and relentlessly pursued. By chance, we found an ancient outpost beneath the surface of a rogue planet. We accidentally activated the outpost's power plant and alerted our enemies. Now it's a race against time to exploit the ancient technology or suffer total destruction. You must defend the outpost and defeat the aliens aided only by your team of scientists working in the labs below. The key to humanity's salvation lies... beneath the surface.
=== About ===
The compo version is basically Missile Command. I originally planned to let the player choose research and upgrades from the underground base after each wave (even a base defense wave)... but didn't have time. There was also going to be enemy UFOs, MIRVs, and missiles that can withstand multiple hits. There also wasn't time to add the "cities" between the missile batteries, which would've represented the different research labs that you must defend. Other upgrades would've included: shields, homing missiles, super bombs, slowing down time, etc. This was my first project using Love2D and Lua. I found both to be great tools.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#246 | Graphics | 3.69 |
#269 | Fun | 3.39 |
#328 | Overall | 3.42 |
#681 | Mood | 2.87 |
#721 | Audio | 2.45 |
#838 | Humor | 2.04 |
#1142 | Innovation | 2.18 |
#1199 | Theme | 2.02 |
Comments
hard to go wrong with that. like the arcade look to the screen, and the ability to just start rapidly hitting fire on all my guns. good work
One of the best this far, I really like the three shooters idea. The theme is pretty hard linked though
I got this error trying to run it on the Ubuntu 12.04 version of Love: http://i.imgur.com/2Sne9CU.png
Very good work! Graphics of the title screen were awesome! One thing in my opinion though is that was the targeting cursor suppose to move that fast?
Oh god, not a missile command rip off! D:
I'm terribad at that game!
That said, i really like the "arcade screen" look to it, was a nice touch that amused me. Solid game overall.
Controls felt a little sensitive but other than that pretty good.
I was afraid of having a seizure because of those explosions ahahaha! Ok, not really, but anyway. The looks are awesome, those vector graphics, sounds, and that screen deformation to look like an old screen.
Gameplay-wise, this game is sooooooo adicting! I had to stop, because I was unable to lose. Explosions are quite large, so I was able to protect indefinitely one of my turrets by occasionally firing myself.
A pretty solid game on all aspects!
This looks really neat and retro! The gameplay is well done.
I got a highscore of 529830. Great game, even though your design isn't original. Nice work with the CRT/retro look.
I find the game fun, but I cannot shoot into the edge boundaries, and it annoys me.
Really enjoyed it! The only thing is that the aim moves a bit too quickly... but overall, great graphics and nice simple concept!
I liked the screen effect, and the graphics were cheerful, if simple. The gameplay is obviously not so original, but it was executed well. Sounds we fitting and the between-level comments were amusing.
This was really fun! The controls are a bit slippery but that just makes me spam missiles more, which is a big part of the fun and challenge. It feels pretty hard to recover from having your stations go down, but it had to end eventually and I suppose that extends the difficulty and strategy across multiple rounds of the game. Well done.
Umm... just wanted to mention that it's way easier with the mouse. Keep LMB pressed, and the crossfire will follow the mouse.
Thank you all! I really appreciate you taking the time to play and provide feedback. The slippery controls were my attempt to mimic the trackball the original Missile Command used. As muramasa observed, you can control the cursor more precisely with the mouse by holding down the LMB (this is an undocumented debugging tool accidentally left in the game). There wasn't time for much play testing or balancing, but I do intend to continue working on the game and release a post-compo version in the next week or so.
Great look - especially the old warped crt! Not sure about the theme relationship but this is a good version of the classic.
Haha, the first time around I instinctively went to using the mouse to aim. Didn't realize I was supposed to use the arrow keys.
Neat game. Explosion chaining is the best. Also CRT screen bend effect thingy is great.
great implementation of a classic, liked the the CRT-style screen curve!
I love the art style and the arcade theme. I feel that the game might be better controlled by the mouse, but maybe that was by design? (Just read your comment. Fair enough!) I found myself playing this longer than expected. Great reimagining of a classic!
Great and solid arcade game! I'm especially happy that it's another LÖVE2D game.
I like the arcade look. Controls with the arrow keys felt a bit floaty, but mouse control felt really good, especially as the levels started to get more hectic.
Nice job! I love the twist on the classic, and the fab shader.
I'm not sure how I can lose though. Still, nice!
Great job!
I just released a "win condition bug" fix. Several people have mentioned that you can essentially play forever by parking the cursor above one of your guns and firing missiles as needed to protect it. The fix gradually increases the explosion size of the incoming missiles every level after level 6. Please let me know if this is against the rules and I'll put back the original version.
Awesome curvature. Controls might have worked better with a mouse though. Funny how hitting the sides of a screen played a little beep. :)
In depth review of this game here: http://www.ludumdare.com/compo/2014/05/02/some-ludum-dare-gameplay/comment-page-1/#comment-239347
Well, it's Missile Command, with a different story. Well executed, plays great, although I definitely miss not having a trackball. Arrow keys really aren't the control scheme for this game. Graphics are solid. Sounds could use a little more oomph and some spice.
Awesome game! Nothing revolutionary but I love the graphic style and had a lot of fun playing it. Nice work.
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A great look on the classic! I loved spamming the air with missiles to see those beautiful colours. Personally I find the game a bit slow for my tastes (includes the original) but I think that says more about me than it does about this version