Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Gray Surface

by Geckoo1337 - 48 Hour Compo Entry

Hi folks. This game is my first contribution for LD which has been created in 6/7 hours. It's a tiny paced FPS which uses some shaders to create an strange environment like an old and dysfunctional TV in black and white. In an unique arena you must destroy 20 waves with cubes as enemies. I have developed this project with only one idea - keep a pure design and an efficient move control, including a NavMesh in which runs the enemy move. I hope you will find this concept cool. Bye ++

Downloads and Links


Ratings

Coolness78%
#302Graphics3.59
#340Mood3.24
#503Audio2.86
#626Humor2.34
#749Fun2.80
#850Overall2.88
#1130Innovation2.20
#1257Theme1.56

Comments

Geckoo1337 says ...
Apr 27, 2014 @ 8:47pm

Oh I forget to explain to you a tiny problem with resolution. I don't know why, but it must first switch to FullScreen mode (key F) before playing. Otherwise there is a mismatch if you switch during a game. Now it's too late to fix this bug. I am really tired and my wife is angry - too many time lost - it seems to her :)
Bye my friends ++

neosquad says ...
Apr 27, 2014 @ 10:36pm

Nice game, don't have time to complete it now, got to 18 and lost. I'll try again later.

Also, I replied to your comment on my submission. Thanks for the comment! :)

nesis says ...
Apr 28, 2014 @ 2:59am

Not a bad game for the amount of time you had! The visuals are quite nice, and the music is good. A little bit frustrating that I keep dying from cubes spawning on me, but hey :p (Scores I gave were compared to a full 48 hour effort, for fairness with effort put in for other submissions.)

Greg Power says ...
Apr 28, 2014 @ 3:28am

The visuals create a great atmosphere. Claustrophobic and dystopian. I panicked a few times, which is a great effort using only cubes!

Techblogogy says ...
Apr 28, 2014 @ 9:00am

Nice and neat

pansapiens says ...
Apr 28, 2014 @ 9:28am

Satisfying and polished. The slow paced reload time works nicely to get the player focusing on accuracy over rampant clicking, and gives the gameplay a steady rhythm. I feel like one hit death might be a little punishing (or alternatively, it's not one hit death but I didn't get enough visual/audio feedback that I was being hit from behind). I quite like that snazzy scanline effect.

oatsbarley says ...
Apr 28, 2014 @ 2:40pm

Nice effect.

Geckoo1337 says ...
Apr 28, 2014 @ 3:29pm

Thank you for your comments friends. I agree all of your explainations. I need time to change certain aspects of the game. I must be recognized in all honesty that this concept must be improved. The enemies coming from behind must be monitored by a second camera. In fact I run throughout the game...
Thank you for your help ++

Apr 28, 2014 @ 8:29pm

Solid title!

ninjacharlie says ...
Apr 28, 2014 @ 8:55pm

I don't quite understand the objective. And is space supposed to do an attack or jump?

I really liked the graphics effect. It felt like an old CCTV or something.

The sound effect when they grab you made me laugh. Good job :)

conormn says ...
Apr 28, 2014 @ 9:53pm

Creepy little boxes! Little loose on the theme, but had fun playing it :)

hexabeast says ...
Apr 28, 2014 @ 10:23pm

I did not see the reference to the theme but I love the graphics!

davidc02 says ...
Apr 28, 2014 @ 10:26pm

Looks pretty good, I like the grahics.

Split82 says ...
Apr 28, 2014 @ 10:32pm

The shader is awesome :) Good job.

dylanigan says ...
Apr 28, 2014 @ 10:37pm

Love the retro TV effect!

sP0CkEr2 says ...
Apr 29, 2014 @ 5:19am

neat to look at but not much gameplay there. of course you only did it for 6 hours. the style is great. nice effort

parDal says ...
Apr 29, 2014 @ 9:29am

For a 7 hour game, this is incredibly well polished, It's not the first game i'm reviewing by someone who completed the jam in less time and I am inclined to ask the same question that I asked for those like you: If you did THIS in 7 hours, I wonder, what would you made if you explored your full 48-hour potential?

@pansapiens pratically resumed any kind review I could do, but I can contribute with one small detail, the cube sneaking thing is very tense, that's nice, but it's too punishing because you don't have any clues that it's close to sneak you and since it's one hit kill, that's pretty unfair (if it wasn't, the damage that it could make would be a good signal, although a pretty bad one), good horror games add some bizarre and frightening sound or voice just before some monster/creature sneak up behind you, that not only creates terror, it also alerts players of incoming danger as well, in another words, a pretty convenient mechanic, you could've done something similar.

Well, that's about it, congratulations for participating.

Lerc says ...
Apr 29, 2014 @ 9:39am

Good RailGun practice room :-)

Geckoo1337 says ...
Apr 29, 2014 @ 11:40am

@parDay - In fact I have created this game but for me it's just a concept. I focused on the FX - this dysfunctional TV in black and white. Without FX we are playing with a poor basic FPS. If you want understand my point of view, see CS code - 250/300 lines maximum. These cubes use a MeshNav agent and it's all. Maybe someone of us will find time to create another FPS, using this source. Thank you for you comments - my dears friends ++

tomvert says ...
Apr 29, 2014 @ 11:43am

A bit too hard and too long, I couldn't reach wave 20 :(

Geckoo1337 says ...
Apr 29, 2014 @ 12:10pm

Yeah it's hard. Only today I won - my first time ++

Apr 29, 2014 @ 12:17pm

Fantastic game! Really simple idea but pulled off with enough flair and style that I still found it really fun and really different.

Small, sure, but well polished! :)

giginet says ...
Apr 29, 2014 @ 1:37pm

It is impressive graphics. Such movement of skating interesting! You surprise the enemy is staying close before I noticed.

Apr 29, 2014 @ 1:39pm

You had me afraid of cubes. Cubes.

kmakai says ...
Apr 29, 2014 @ 8:09pm

Good job, some indication of where the next wave will spawn would be helpful though, that's what kept getting me.

Apr 29, 2014 @ 9:06pm

Really good game, its fun and polished! You should change the instructions cause it says that SPACE is to attack (and to jump) and doesnt mention the LMB.

Geckoo1337 says ...
Apr 29, 2014 @ 10:22pm

Yeah. In fact, if this game really pleases you, I can do another version. I think I can post in the future a version with most features which you wait. See you later - friends ++

Apr 29, 2014 @ 10:36pm

Hmmm... somehow the web version didn't work for me. The crosshair wasn't where it's suppposed to be, so shooting didn't work at all... :( But I guess that's just my old computer. Nice use of the shaders from the trial version of UNITY PRO. I thought that one was only for evaluation, not for making a game in a compo... He, just joking, I guess it's alright! :) Nice work.

Geckoo1337 says ...
Apr 30, 2014 @ 12:05am

Cynism ? No friend - you are wrong. I use a trial version of unity, but it is a combination of circumstances. All shaders which I used are tools/scripts that work on the free version. They are shared mostly on the forum "armedunity". As I said before (look at the first post) there is a shift that I can not explain. Pass first in FullScreen - it is better. I regret that you do not like my game - I liked your entry + +

Apr 30, 2014 @ 5:36am

Award man, I was just joking around, no hard feeling, okay! anyway, you could have Used the free version... :) and it's not that I didn' t like your Game, it just didn't work for me... But I'll try again later today.

Geckoo1337 says ...
Apr 30, 2014 @ 11:13am

Ok man - I understand... Thank you for your answer and feedback ++

Apr 30, 2014 @ 8:42pm

I trid again and now it worked, was really my computers fault last time, as I thought... :) Anyway, it's a cool game, and the shaders really give it a special look. I have to learn more about how to do my own shaders, I guess you are right, they work on the free version, too. And that's the only one I ever use! ;)

Geckoo1337 says ...
Apr 30, 2014 @ 9:10pm

In fact, it seems to me that all works correctly with U4free version - like with pro. We need only find the good script or the shader needed. In forum "armedunity" we have a section which is reserved in order to share many things like scripts or shaders, more rarely prefabs or models. We got FX blur, bloom, lens flare and others. I don't know why somebody wants buy U4 (all my respect for them), but free version is enough to create a non-commercial project. It's my point of view ++

shatley123 says ...
May 1, 2014 @ 5:02am

Very simple but awesome :D

Evilion says ...
May 1, 2014 @ 3:23pm

I like the aesthetic !

frickajr says ...
May 1, 2014 @ 7:25pm

interesting shader!

raulincze says ...
May 1, 2014 @ 7:39pm

Very cute little game. I really had fun playing it.

Maybe a visual indicator for shooting would be a good idea.

Grafter says ...
May 1, 2014 @ 8:06pm

Good game, like the levels and graphics!

Geckoo1337 says ...
May 1, 2014 @ 8:47pm

Evilion - aesthetic - this is the right word. THX ++

Danvil says ...
May 1, 2014 @ 9:41pm

My eyes hurt! Nice game for the short time though.

Jeff0029 says ...
May 1, 2014 @ 10:22pm

Pretty good shader effect! I also enjoyed the losing sfx.

Maybe increased the difficulty to add variation.

PapyGaragos says ...
May 2, 2014 @ 12:29pm

That graphical effect was a bit too much for me, especially in fullscreen, but otherwise I like the art style.

I died several time at the very begining of a wave when an enemy spawned directly in my face, so I didn't finished it.

Geckoo1337 says ...
May 2, 2014 @ 6:01pm

The middle of the romm is the better place ++

recursor says ...
May 3, 2014 @ 1:30am

I really like the TV effect and the little box sounds.

Dreii says ...
May 3, 2014 @ 6:18am

While I liked the graphics they began to hurt my eyes really quickly :(

elefantopia says ...
May 7, 2014 @ 4:00am

Very fun, cool game. I liked how the boxes burst into smaller boxes. The game mechanics work well.

romandtom says ...
May 9, 2014 @ 4:31am

Looks great, but please make them stop spawn on me >_<

mystakin says ...
May 9, 2014 @ 11:18pm

That "gotcha!" clip is awesome. Really dig the visual effect.

MokuJin says ...
May 11, 2014 @ 2:25pm

Very good graphics.
I Hate this little cubes, specially when they got you from behind ... the voice is very good ! nyark, nyark :D

The control on my browser are a little bugged:
* the mouse can go outside the game
* F for the full screen is not working ;(

I have fun playing it.

Anoarith says ...
May 11, 2014 @ 3:02pm

Really nice for 7 hours game :o ! That "ahahah gotcha!" was really cute x)

Geckoo1337 says ...
May 12, 2014 @ 3:23pm

@Mokujin - It's not a bug. In fact you must before (like with other games in web player unity) click on game. After it, you can switch to fullscreen and mouse don't go outside the screen. I hope I have helped you. Thank you for your comment ++

Geckoo1337 says ...
May 19, 2014 @ 4:33am

Ok Today is the last day to evaluate the games. It's the good moment to congratulate all contributors which have created something and just for fun. It was my first contribution to LD and this experience was very cool for me. Now I wait the next LD. See you later my friends and thank you for all comments ++

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