Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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by Ben Whittaker - 48 Hour Compo Entry

This is... not really a game, but I've been really drained this weekend.

Original concept was a multi-layered pseudo-3d planet, which you have to mine using bombs to collect gems, and which contains buried monsters you would inadvertently unearth.
Also, actual art assets.
As it is, I managed the pseudo-3d planet part. It's still kind of neat looking.

Arrow keys to move, X to jump.

Written using Haxe and HaxePunk.

Downloads and Links




Kulomin says ...
Apr 28, 2014 @ 7:00am

Hmm can't really rate it since gameplay is missing..

PapyGaragos says ...
Apr 28, 2014 @ 2:28pm

Not much of a game indeed, but i can see how this could be used as a fondation for a game. Nice feeling.

burgerdare says ...
Apr 28, 2014 @ 7:58pm

don't be so hard on yourself. This is a little basic, but it's still a highly impressive tech demo and a great jumping-off place, if you were so inclined.

technocf says ...
Apr 29, 2014 @ 3:22pm

Nice idea, no gameplay though.

WhiteVoidia says ...
Apr 30, 2014 @ 12:56am

Very neat concept, I would love to see this made into a full game (I love the art style that even such a basic test has begun to develop)

May 4, 2014 @ 1:54pm

The concept is great, and the projection really helps you to see 'beneath the surface' in an effective and unobtrusive way. Would have liked to have seen the full concept!

Pitoum says ...
May 5, 2014 @ 3:43pm

I really like what you did here! Do you share the source?

Melondonut says ...
May 19, 2014 @ 2:14am

I like the effect-pseudo 3d effect, right?-. Anyhow there are not much things to do for players. ;( sad

ErikU says ...
May 19, 2014 @ 10:37pm

Good core concept. Now it just needs the game play. As it stands it's a nice tech demo though.

mikale says ...
Dec 16, 2014 @ 10:48pm

Yeah nice idea, I at least wanted a sword to collect though!

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