Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Max Manus

by SuperChihuahua - Jam Entry

The occupation of Norway started with the German invasion on 9 April, 1940. Within a few months, the unprepared Norwegians accepted the inevitable surrender. But beneath the surface, a few Norwegians weren't defeated. One of them was Max Manus.

(Made with Unity)

Downloads and Links




pixelpig says ...
Apr 27, 2014 @ 8:18pm

Nice! I spent a while wondering what to do though, and the enemies are hard to kill, but nice still :D

fserb says ...
Apr 28, 2014 @ 11:18am

I liked the idea. It took me a while to find the enemies but I think with a bit polish it could be a great game. :)

gikdew says ...
Apr 28, 2014 @ 11:56am

I love that 2D-3D pixel style, is really good, but the gameplay is a little weird! Love to played it anyways!

Mincemeat says ...
Apr 28, 2014 @ 11:59am

Pretty cool, I liked the artillery at the start. Never knew Russians were so partial to green hats =p

cageinabird says ...
Apr 28, 2014 @ 12:23pm

I like the visual style and setting. Shooting/getting shot was fun, but it felt too easy to use the bayonet and attack from above/below.

thomz12 says ...
Apr 28, 2014 @ 12:28pm

graphics look okay, love that it's based on a true story.

ovenchips says ...
Apr 28, 2014 @ 12:32pm

You've found an intriguing visual style here and it's not something I recall seeing before, so congratulations on the originality. I think you could definitely make the gameplay more challenging. A great job though - well done!

gwa says ...
Apr 28, 2014 @ 7:14pm

Liked it but was some how depressive

suurin says ...
Apr 29, 2014 @ 12:26pm

Great! It's not really obvious for the player where to go in the beginning, but I really liked the gameplay, especially because it's so hard to aim.

SoupWithBits says ...
Apr 29, 2014 @ 12:50pm

I like the depth in the environment

DarkMeatGames says ...
Apr 29, 2014 @ 8:01pm

Simple and fun. I liked the graphics and the back story. I didn't like movement, I could sort of see that there were hills there, but moving around still felt buggy.

StencylTuo says ...
Apr 30, 2014 @ 3:59am

To anyone having troubles, just hold down the bayonet the entire time. That kills enemies all around you, not just to the side, making things much easier...

As for the game, it was an interesting concept, but the flow was rather off. The snow was so slow to move in, and shooting paper-thin targets is very difficult (especially those bookcases :P). However, it was overall halfway decent.

Crooksister says ...
Apr 30, 2014 @ 7:48pm

Ok so. BAYONET O.P! gaddamn broke the combat, which is all that this game is. Weird mashup of art styles. movement felt so heavy and was just frustrating. Coulda been a great serious game, but the story was lost in the simplicity.

deathray says ...
May 1, 2014 @ 6:09am

Nice graphics and polish. It seems a little easy with the bayonet!

MyrddinsOwl says ...
May 1, 2014 @ 6:11am

I grappled with tons of invisible walls here, since it felt mostly like a flat area, and definitely exploited the bayonet. Otherwise, it was nice to see some history covered here. Well done. It felt like there was some ambient sfx at the beginning, but then the game feels pretty silent afterwards.

xdegtyarev says ...
May 2, 2014 @ 3:21pm

Like that style.

May 2, 2014 @ 11:24pm

I like the song in the beginning.
Well done. :)

randoman says ...
May 9, 2014 @ 8:51am

There is no visual clues if an enemy was hit by a shoot (and the player too, I had to keep checking my health points), it would be nice to have some feedback on it. It is a nice game besides that. I too noticed some weird collisions and invisible walls but that didn't ruin the experience.

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