Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

Back to Browse Entries


by Daiwen - Jam Entry

In "Live not on Evil" you need to work hand in hand with your evil twin to reach the blue blocks. You can move with the keyboard arrows.

We will be publishing more level soon, as well as an editor
for you to create your very own levels.

Downloads and Links




eowindil says ...
Apr 29, 2014 @ 1:07pm

I can't rate an unfinished game, but the concept is great !

Peni6 says ...
Apr 29, 2014 @ 3:43pm

Really nice concept, pretty unique! Only downsides are unfinished graphics and a lack of an in-game title screen and/or explanation of the goal. Had lots of fun playing this.

Apr 30, 2014 @ 7:02am

The game mechanic's core concept has been done to death before, but it still handles fairly well. Some more graphics could have made the game a little more engaging to play.

BrothersT says ...
May 3, 2014 @ 3:27pm

Pretty solid concept, swapping sides made a lot of sense, some more interesting graphics might give it more mood...

GreatBigJerk says ...
May 3, 2014 @ 3:47pm

Very cool game concept! You should keep going with it!

tuxxilla says ...
May 4, 2014 @ 12:14pm

I almost gave up on the last level but then somehow reached "The End". Nice game, very well done!

Ragzouken says ...
May 8, 2014 @ 7:19pm

really cool idea and a good set of levels implemented :)

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]