Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

Back to Browse Entries

the Attack - Beneath the Surface

by Franklins Ghost - 48 Hour Compo Entry

First attempt at Ludum Dare and didn't really know what I was doing but was fun exercise. Even if I didn't get much time to actually work on it.

Made using: Flash, sfxr, audacity & harmonica.

Simple game where you must protect your homeworld from invasion from above by absorbing the enemy into the planet instead of letting them crash down.

Basic Controls:
Keyboard left, right to move and hold down to absorb the invaders so they don't hit the surface.


___________________________________________________________
POST COMP VERSIONS
(NOT FOR JUDGING. Just wanted to keep working on it and try and use peoples comments to improve it and not make it as boring and repetitive as it is. Long way to go...)
Update 2/05/14
Nothing to drastic for the Post Comp Web version I've added, just improved the hit detection slightly and added the enter button on the keyboard to start and restart game.
Update 4/05/14
Added Post Comp Web version and have started focusing on expanding the story that is unfolding around you as neighbouring planets are being invaded and taken over, while you struggle with protecting your planet.

Downloads and Links


Ratings

Coolness100%
#251Graphics3.67
#292Mood3.32
#515Audio2.84
#745Overall2.98
#835Theme2.92
#843Innovation2.67
#1013Humor1.72
#1081Fun2.35

Comments

Apr 28, 2014 @ 11:50am

Nice idea! Absorbing mechanics is really inspiring.

littleball says ...
Apr 28, 2014 @ 11:52am

So hard, I only managed to get a few each time. I like the simple graphics. We'll done for completing a game!

CustomPhase says ...
Apr 28, 2014 @ 11:52am

Too simplistic to my taste. Didnt quite like it. The only thing i liked was visual style

gikdew says ...
Apr 28, 2014 @ 11:53am

Nice art, it really fits with the game style and the concept. great work

Caridorc says ...
Apr 28, 2014 @ 11:55am

This game is very basic, no powerups, no coins, just moving left and right. It becomes boring in about a 100 seconds.

madflame991 says ...
Apr 28, 2014 @ 11:57am

The abstract graphics are interesting and it's a nice first LD, although it feels repetitive quite quickly.

lantto says ...
Apr 28, 2014 @ 12:01pm

The gameplay is not very fun but the graphics and audio make up for it. It's like watching contemporary art. I would love to see an adventure game in the same setting.

tiffi_gaming says ...
Apr 28, 2014 @ 12:39pm

You sir are an artist. Great Game!

allurious says ...
Apr 28, 2014 @ 1:19pm

Very artistic game, loved the idea of the absorb mechanic. It's not that challenging, but it's beautiful to watch!

local minimum says ...
Apr 28, 2014 @ 1:23pm

For me the speed (using FF on i7 computer) of moving that blob made it really really hard. The absorption needed to be quite perfect and many times I actually absorbed (got a point) but died at the same time. That I think also was part in having to stay and melt the falling thing for quite long before one was allowed to move on. Which was quite confusing since the score was already up. So that needs some tweaking.

Otherwise, fantastic graphics. Nice sound and sweet idea. Liked it and tried it a couple of times. Don't know if it speeds up, adds simultaneous drops and dual absorbers and other possibilities down the road, never got further than 5-10.

Reinkout says ...
Apr 28, 2014 @ 1:25pm

Graphics are beautiful. I loved the camera shake.

Apr 28, 2014 @ 1:31pm

Thanks so much guys :)

Really flattered that you all took the time to comment and am extremely happy that there's people that liked it. My first ever attempt at one of these and didn't really have a clue what I was getting into. Also first time I've ever done anything with music so extremely happy that people like the audio, was a fun aspect that I hadn't expected and guess it's why these LD's are so great.

Also definitely can see the point in the negative comments so thanks for those also cause agree with them and think the game is way to simple and needs more going on. So more motivation to extend this.

Very happy at the moment :)

blockbot says ...
Apr 28, 2014 @ 1:34pm

This game has such a great feel.

Tifu says ...
Apr 28, 2014 @ 2:00pm

Really love the visual design and the music! Music seemed to stop at about score 35 and didn't start again until I got to 50 though. Gameplay didn't seem to speed up or such, which would have improved it I think.

Apr 28, 2014 @ 2:09pm

Thanks guys and hadn't noticed the music issue because don't think I'd played it that far so nice catch Tifu, thanks for mentioning it and if I do end up extending this later I have alot of comments to work from.

Hypnohustla says ...
Apr 28, 2014 @ 2:11pm

Love the atmosphere and the overall aesthetics! I wish I didn't have to click with the mouse to restart.

hexagore says ...
Apr 28, 2014 @ 2:35pm

This works really well and is shockingly pretty. I'd love to try a harder version. :)

VDZ says ...
Apr 28, 2014 @ 3:48pm

Extremely simplistic catcher game that adds a small extra mechanic to the usual formula (having to press a button to catch), but it's unfortunately not enough to make it interesting, especially with the lack of the increasing difficulty that makes catcher games at least somewhat interesting. The background music wasn't very good, but it was better than nothing. I failed to see any relation to the theme.

Joseph Miller says ...
Apr 28, 2014 @ 7:11pm

The left/right movement animation for the blob reminds me of the diseased boar god from the beginning of Princess Mononoke, in an extremely good way. The animation is organic but also cinematic.

Overall the art style is very inspiring, I'm a huge fan of minimalism and abstraction.

vilya says ...
Apr 28, 2014 @ 9:14pm

Very atmospheric game. The music is really haunting! I like the nice simple mechanics too, but I felt the difficulty didn't ramp up quickly enough and there wasn't enough variation. Still thought it was pretty good though!

tchem says ...
Apr 29, 2014 @ 3:27am

Great job,,, i like so much the idea and mechanic. the minimalistic graphic to... congrats

Apr 29, 2014 @ 11:27am

@Hypnohustla nice point about the mouseclick. Something really simple I should have thought about with the keyboard to restart. Guess something I'll learn from this experience.

@VDZ the theme is that the character is beneath the surface trying to protect his planet by absorbing enemies beneath.

@hexagore & @vilya if I extend this after I will definitely work on it actually becoming more difficult, variation and having more substance.

Cheers everyone else. Glad people are enjoying my basic entry and thanks Joseph Miller for the Princess Mononoke comment, nice to hear.

sirdorius says ...
Apr 29, 2014 @ 1:29pm

I loved the shades of grey and the taste for the graphics, nice audio, nice animations, good job!

suurin says ...
Apr 29, 2014 @ 1:32pm

Quite nice! I liked the mechanics, but you get bored of it really fast. I think if game sped up a little bit every time I consume the falling thing, the game will be more intresting.

Apr 29, 2014 @ 2:07pm

Yeah think the game not changing speed or anything is a massive issue and next time really need to approach the time better. Never tried one of these and second day was wasted away from the computer all day.

fullmontis says ...
Apr 29, 2014 @ 2:50pm

Very interesting concept. I would spice up the challgenge a bit after a while cause it can become easy. Very nice visual style!

tomvert says ...
Apr 29, 2014 @ 6:08pm

Interesting art style. It's too bad there's no feeling of progression, there could have been different waves to complete.

rnlf says ...
Apr 29, 2014 @ 7:52pm

I liked the simplicity and the unique style and ideas. Was there a progression in difficulty? I didn't notice one, so I stopped after a while. Besides that, cool entry!

BigGiantHead says ...
Apr 29, 2014 @ 8:08pm

Bravo, nicely done!
I liked how you managed to work with the absorb mechanics.
The simple graphics add to the atmosphere.

TheLastBanana says ...
Apr 29, 2014 @ 11:42pm

Congrats on your first Ludum Dare! :) Very simple, but it seemed like you were going for minimalism. Some more play mechanics would have been nice.

kill0u says ...
Apr 30, 2014 @ 7:22am

Nice little game :) Controls are a bit tricky though, you can't really align with invaders. Nothing bad, just comfort :P

nonentheless says ...
Apr 30, 2014 @ 10:38am

great pulsating sound, and the mood with these graphics. I like it, nice job!

Apr 30, 2014 @ 10:49am

Just looked at my code for the first time since the weekend and realised I had actually set enter to restart so you don't have to click restart. Accidently had left a variable stopping it from working. My bad...

Also cheers everyone for the comments, have learnt alot and enjoying seeing what everyone else has made.

Impmaster says ...
May 1, 2014 @ 7:57am

A little too simple to be truly fun, but it looks nice.

Pixelulsar says ...
May 2, 2014 @ 1:12am

I liked the graphical style of the game, it looked pretty nice. The game gets repetitive after a while, it would be nice if it was extended with something else to make it more challenging.

May 2, 2014 @ 10:22am

@Pixelulsar definitely think it needs to be extended to be more fun as people say, way to repetitive.

BadgerPriest says ...
May 3, 2014 @ 1:32am

Really digging the unique aesthetic here! This could become a pretty cool game with more variety of monsters / things to do.

Xaychru04 says ...
May 4, 2014 @ 7:10pm

The gameplay was too simple and repetitive, but I liked the visual style. Good job for your first LD! :)

tanjent says ...
May 6, 2014 @ 4:29pm

Took a few gameover-s before I tried pressing DOWN :) Really good graphics, feels like you are interacting with a hand drawn animation. Convolved harmonica?

May 18, 2014 @ 7:27pm

Nice entry, the visuals are pretty cool.

borrismoose says ...
May 19, 2014 @ 11:47am

Nicely presented but way too slow-paced. You could make this into a good mobile game with a few additions and modifications I reckon.

Alucard J says ...
May 19, 2014 @ 3:30pm

Simple art style looks great. Sound fits well (nice reverb, but high pitches can hurt a little!). Great job, well done.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]