Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Beneath the surface

by Norman12 - Jam Entry

Game created by @kubasienki and @kebab_xxx. We're both extremely proud of it :D

Scenario is simple. You had been walking down the street when you has fallen into puddle. You had been falling long time and has fallen onto portal to burrowed (UFO/covert military base) (choose one). You has been taken into cell in bottom of base/UFO. Now you must escape using vent system. Gigantic vent system, which looks like a supports of base or part of base not used for a long time.

On linux run the game with


Downloads and Links




kubasienki says ...
Apr 28, 2014 @ 10:17pm

We've made cool game

atlantian says ...
Apr 29, 2014 @ 6:03am

Your web link downloads a zip file

Norman12 says ...
Apr 29, 2014 @ 6:05am

because web is requred an we dont have web implementation

Fritzendugan says ...
Apr 29, 2014 @ 6:06am

Norman12 : you can rename the categories. It's not that web is required, it's that you're required to have at least one platform. Rename web to windows :)

Norman12 says ...
Apr 29, 2014 @ 6:07am

oh ;P

petey123567 says ...
Apr 29, 2014 @ 6:10am

Interesting platforming, but very tough!

mclewis says ...
Apr 29, 2014 @ 6:23am

Very Super Meat Boy like, which is great thing!

stephan_h says ...
Apr 29, 2014 @ 6:24am

Man, that got frustrating fast. But I still kept on playing. So I assume it worked? :)
The music did match the game, although it was a bit too noisy for me.

KirbiKaka says ...
Apr 29, 2014 @ 6:26am

Definitely liked the opening and the music! :D The physics takes a bit getting used to though :b

hyouko says ...
Apr 29, 2014 @ 6:29am

Screenshots look neat, but it doesn't appear to want to run on OS X:

JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib
JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit
AL lib: ReleaseALC: 1 device not closed

Fritzendugan says ...
Apr 29, 2014 @ 6:30am

I know level 5 is possible, since ONE time (out of like 200) I managed to get above the first two things, but it's just too damn irritating for me to continue past that point. I like hard games. I like it when games are maddening frustrating and difficult. If a game has a "hardcore" mode, I play on that--but level 5 just felt like some really arbitrary level of difficulty where this this one pixel-perfect way to make it that's likely highly dependent upon framerate and what milliseconds your update ticks end up on. You might want to reconsider the balance/level-design for that reason.

There also seemed to be a small bug where occasionally my character would be on the ground, but unable to jump. Also another time I was unable to move left. This only happened once or twice, but something you guys might want to look into.

But other than that this was a pretty fun game. The music was good, looped well, worked well as background music. Graphics were minimal but effective. Jumping mechanics were out of this world, and took some getting used to, but I assume that's intentional because it made for a somewhat novel platforming experience.

AdamCClifton says ...
Apr 29, 2014 @ 6:34am

Felt a bit too floaty. Having different friction on the ground might help with this.

At some points my jump button stopped working.

HBurd says ...
Apr 29, 2014 @ 6:38am

Someone likes super meat boy :D
Cool game, the player is really jittery when he moves, but overall quite a good platformer

Zathalos says ...
Apr 29, 2014 @ 6:38am

Like Super Meat Boy but way more floaty which makes it more difficult. The music was almost good, it was just a little too loud or "crunchy". I couldn't get past like level 5 because my guy couldn't jump high enough though. Good job.

Xangotrick66 says ...
Apr 29, 2014 @ 6:40am

Super meat boy - like, Very difficult! Fond of the pixel art!

PaperBlurt says ...
Apr 29, 2014 @ 6:43am

That little guy looks so funny!
Simple and elegant I'd say as gameplay doesn't have to be that complex.

eriksundqvist says ...
Apr 29, 2014 @ 6:48am

Cute graphics, a bit buggy player movement but otherwise very nice game.

mtinkerhess says ...
Apr 29, 2014 @ 6:49am

Starting at about level five the levels get seriously impossible. Nice wall jumping, that's a cool mechanic for a platforming game!

SoupWithBits says ...
Apr 29, 2014 @ 6:56am

Fantastically frustrating, in a good way

manabreak says ...
Apr 29, 2014 @ 1:30pm

Super Meat Boy, anyone? ;)

Nice job, really polished. The controls were a bit slippery, though.

Tomski says ...
Apr 29, 2014 @ 1:30pm

Great stuff guys, feels really good to play.

WhiteVoidia says ...
Apr 29, 2014 @ 1:30pm

Movement was kind of annoying...but very meetboy-like and fun! (and hard!!)

I had issues running the .jar on Ubuntu 13.04, but when I ran it from the terminal it was fine.

Good job :D

SirJson says ...
Apr 29, 2014 @ 1:36pm

The character controller is kinda imprecise but I like the graphics.

Gravity Games says ...
Apr 29, 2014 @ 1:46pm

This game reminds me a lot of Super Meat Boy, and its surprisingly polished for 72 hours. However, the game did glitch out once, and I was unable to jump.

Crazi456 says ...
Apr 29, 2014 @ 4:54pm

Game got pretty crazy hard pretty quickly! Was entertaining, great job

Gamepopper says ...
Apr 29, 2014 @ 6:18pm

Pretty good game, like the art style. Bit easy for me.

theengineers says ...
Apr 29, 2014 @ 6:25pm

Frustrating and Addictive, the most dangerously perfect mix.

Lucariatias says ...
Apr 29, 2014 @ 9:25pm

Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/70/9my2nv792yn72xw4k_5fcv100000gn/T/libgdxross/3741154320/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(
at java.lang.Runtime.load0(
at java.lang.System.load(
at org.lwjgl.Sys$
at Method)
at org.lwjgl.Sys.doLoadLibrary(
at org.lwjgl.Sys.loadLibrary(
at org.lwjgl.Sys.<clinit>(
at org.lwjgl.openal.AL.<clinit>(
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(
at com.hexa.bts.Main.main(

Did you forget to package the LWJGL OS X natives?

TaleLore says ...
Apr 29, 2014 @ 9:26pm

I only jumped about 1/4 of the time that I pressed up, leading to a lot of deaths.

eerongal says ...
Apr 29, 2014 @ 9:27pm

neat platformer. Reminds me of a super-simplified super meat boy. I kept running into a bug or something where i couldnt jump after dying, though.

dook says ...
Apr 29, 2014 @ 9:29pm

The controls are super weird, but I got the hang of them after a few tries. Felt a lot like Super Meat Boy :D Good job

mrbungle says ...
Apr 29, 2014 @ 9:29pm

Extremely strange physics make this somewhat difficult to play. Maybe you'd get used to it though... Music is kinda cool.

Katamori says ...
Apr 29, 2014 @ 9:30pm


muramasa says ...
Apr 29, 2014 @ 10:31pm

Oh Jesus, that was frustrating! But challenging. It was the same kind of frustration you feel with those old games you want to kick their butt so hard.
I feel pleased and had a lot of fun with it. Graphical assets and audio are pretty good!

And I like how I can edit some levels. I made one little torture room just by editing lvl1 image layout a little. See if you can beat it! Just override 1.png with this (Sadly I was unable to add it as 10, not even editing the lvls.txt file).

This game needs a level editor! Ahahaha!

Norman12 says ...
Apr 30, 2014 @ 6:13am

Soon i'll create tutorial on how to create levels. And maybe in some time even a editor

Apr 30, 2014 @ 10:58am

Definitely reminds me of super meat boy which is a good thing. and the music works well with the gameplay.

terraco says ...
May 1, 2014 @ 9:20am

Super meat boy.

rincewind_cz says ...
May 5, 2014 @ 4:03pm

And they say that my game is hard! :D

csanyk says ...
May 10, 2014 @ 5:48am

MeatBoy ripoff:) I got as far as level 7. Died a lot, but not as much as you might think. Good play.

danbo says ...
May 10, 2014 @ 11:40am

Solid entry. It probably took years for Super Meat Boy to get movement physics down pat, this is about halfway there in 3 days - but then, you know what they say about 90% / 10%.

I like the way you've done level editing as just simple PNG files and text files - not exactly documented, but it always brings a smile to my face to see people use very open formats like that.

I found the music a wee bit annoying.

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