Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Doug: The Endless Digger

by 5T4MP5 - 48 Hour Compo Entry

A slightly different take on the "runner".

Audacity (audio recorded raw and edited in Audacity)
ASEPRITE for art

Downloads and Links




danbo says ...
Apr 29, 2014 @ 2:06am


5T4MP5 says ...
Apr 29, 2014 @ 2:48am

He did...but he was pleased.

micdoodle8 says ...
Apr 29, 2014 @ 3:56am

Nice job. Died for no reason though, or it didn't tell me at least :(

Apr 29, 2014 @ 4:13am

You may want to post a non compressed copy of your web build. That way people won't have to download anything to play.

5T4MP5 says ...
Apr 29, 2014 @ 4:20am

micdoodle, there are some issues with the collision on the rocks. Instances where you could wear one like a hat with nothing happening, and once or twice I got killed being near one. TBH didn't get to spend as much time ironing this thing out as I would have liked. I am still relatively new to unity, so a good amount of my time was spent fixing more critical bugs. Team Purple Dolphins, I will go ahead and do that. Thanks for checking it out.

5T4MP5 says ...
Apr 29, 2014 @ 4:58am

Kong link now for the web version.

cudabear says ...
Apr 29, 2014 @ 2:24pm

Fun idea! I liked the concept, but the game itself is nearly impossible to play. The camera moves way too late... since the only way we go is down or left/right, why do we so much above us? The death detection seems poor, I would die randomly even though I didn't touch any bombs. I also crashed the game twice (from flinging blocks, I think). The graphics are... poor, to say the least. Loved the humor though, DOUG DIED DIGGING! I'd love to see this polished up a bit and released as a mobile game! Good work.

Christophe says ...
Apr 29, 2014 @ 3:13pm

What is beneath the surface? I Like that feeling of wondering what is beneath... Good Mood! Fun to play.

5T4MP5 says ...
Apr 29, 2014 @ 10:51pm

cudebear thanks for the feedback. I am frankly with you on every point. The random death actually has to do with the rocks. The idea was for the rocks to trigger death if they collided with your head at a certain y velocity. The detection on it is pretty jacked, and it seems from the feedback that it isn't at all well communicated. I plan on spending the next few weeks making it work and posting it to Kong. Thanks again.

cr2crstudios says ...
Apr 30, 2014 @ 1:54am

Really cool! I like it a lot! Yeah, there are some things you could tidy up, but that's not the point of the Jam, now is it? :)

madmaw says ...
May 1, 2014 @ 3:00am

I find this really charming

AgeNt_ says ...
May 1, 2014 @ 1:44pm

Fun game, has a lot of potential but I cant help to be deterred away from the game with its awful stick figure and paint style graphics. Also it would be nice if it had a random levels instead of the same patterns over and over.

paps says ...
May 1, 2014 @ 1:47pm

hahaha, the bomb was off screen and... well doug died digging!! nice idea. i tried some alternate route, but ultimately... "DOUG DIED DIGGING"

blockbot says ...
May 1, 2014 @ 2:16pm

I echo this, DOUG DIED DIGGING. I actually like this the best out of all the digging games, no constant clicking.

Skipi says ...
May 2, 2014 @ 12:24am

Doug got so rich, hitting gold vein after gold vein. But ultimately, he died digging. So sad. :'(

I like the idea you had going here. :P

randoman says ...
May 4, 2014 @ 2:51pm

The game seemed very predictable at the beginning but I like how you made the screen only low after a certain point. It made the game much more challenging and fun

abayb says ...
May 5, 2014 @ 2:35pm

DOUG DIED DIGGING! I like it, very good. I feel as though the graphics could have been improved, though I'm sure you know that. Over all, the gameplay felt pretty tight.

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