Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Hello! This is my first Ludum Dare entry.
This game is supposed to crash. Every glitch is a feature.
It's my attempt to create cross-platform game (PC and Web) using just C++/OpenGL.
This game was created without any frameworks, just low-level programming.
There's no gameplay, just graphics and moving.
I didn't achieved what I wanted, but it is working (for a short time).
WARNING! Memory eater will eat your browser memory (just a little).
Downloads and Links
Ratings
![]() | Coolness | 87% |
#474 | Graphics | 3.28 |
#519 | Innovation | 3.11 |
#653 | Humor | 2.30 |
#707 | Theme | 3.09 |
#852 | Mood | 2.65 |
#1037 | Audio | 1.44 |
#1111 | Overall | 2.54 |
#1143 | Fun | 2.20 |
Comments
@kristof I think its supposed to do that. There's not much.
@Zyper What was your idea on it? It's more an interactive movie like this :) The windows binary went crazy, (too high speed or framerate)
pretty cool. the worm grew and grew, then the colors went crazy then chrome crashed. I would market it as a feature :)
gj in my opinion
The colors get very trippy after a few minutes. I dont know if it is intentional or not but it looks cool.
This game is weird and creepy but nonetheless really enjoyable. I loved the different colors at the end.
It didn't seem to work in my Firefox Browser, or I couldn't find the secret key despite trying every key on the keyboard.
@kristof Yeah. It was my intention :)
@strong99 I wanted to make normal game with worm collecting points, but Emscripten (C++ to JS compiler) didn't work well with "delete (*iterator)" or "free" so I redesigned it to this strange crasher. :) Sorry for the crazy Windows binary. For me it was just a little faster than web version.
Interesting, specifically the coding side of it. Completelyfrom scratch? Awesome
A very clever, well conceived game. Very nice screen effects and fluid controls.
@FileCorrupted Yea, I was using just GLFW for creating window context and... that's all! Everything is a raw, clean OpenGL (and of course WebGL in Web version).
Now that's how you handle memory leaks ! I like the originality :)
That's a really sweet idea! Didn't work out what you were getting at until the crash at the end, then I laughed. Quite fun, pretty trippy, not easy on the eyes! :)
Props for making it in C++ though, that sounds difficult..
Oh my goodness! It's freakin' awesome! :D
There were some problems with finding secret keys(ALT+F4 didn't work as I supposed) but finally this colors went crazy !
As other devs said, a nice tech demo with interesting effects, but poor gameplay.
This is basically my game. I had like over 400 000 memory leaks.
The colour thing is trippy and cool, love the way the longer you play the more weirder it gets. Nice work!
I looked around the room immediately after finishing the game and the walls were breathing from the trippy graphics. Fun stuff!
Pretty trippy and I think it fits really well with the theme, I felt like the game itself was the monster!
Well, that was weird. I kinda like your description and absolutely love the game title. And I guess there's really great gameplay somewhere above, but the worm is so deep beneath the surface that the game crushes before he can actually get there. Gonna go 'play' it few more times!
I finally figured out what was the problem with memory leaks. :D
But I won't update this version. I will let worm live! :)
Now I am ready for the next Ludum Dare.
Thank you all for this nice comments. It is my first (and "symbolic") entry. I didn't know somebody would like this "game".
Also sorry for my english.
Thank you.
"Press secret key to come" is it me being dirty, or the creator? :P
Powered by acid.
Wow, this certainly is an interesting game.
I feel like I've just been on an acid trip.
Doesn't seem to do anything. Mashed every key on my keyboard to find the "secret" key...
@GreatBigJerk As I said: secret keys are left and right arrow.
@StudioWolfox I don't know. :D It sounds weird, but I didn't thought about second meaning when I was making it.
This was the same experience for my eyes that my tastebuds had that time I ate fruity pebbles after taking LSD.
:P
Interesting game, not convinced it actually crashed though... it's not that hard to dispatch an alert message. I wonder if I stared at the screen for like 2 hours would something happen?
I looked at the source and tried to find out if the memory eating is a bug or feature, I think its a bug but I'm not sure HAHAHA
@Bernhard Yes, it is a bug, because I "commented" (//) a delete operator in main loop.
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
The colors got weirder and weirder and after a short while, the game crashed. I don´t know if the colors where intentional... it looked cool though :D