Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Square Adventure

by MentaL13 - Jam Entry

A square tries to figure out why the world is all in squares and gray colors, and where to look if not in a secret underground facility. The truth lies just beneath the surface.

Note from developer
Didn't had much time because of work so the game is pretty short, but stil I am proud that I finished it :) At it's core I wanted to create a mashup between Tomas Was Alone and Super Meat Boy. Oh and yea there is no sound... at all, so don't think that you turned off the volume or something.

arrow/wasd - move
spacebar - jump
r - restart from checkpoint

Downloads and Links




person124 says ...
Apr 28, 2014 @ 9:46pm

That was annoying, but it was that "fun" type of annoying where you just wanted to try again and again. Except in the first level with the lazers, that was just frustrating because if you landed on the platform on one of your points, you would die.

madalaski says ...
Apr 29, 2014 @ 7:30pm

Very Cool although very hard. Not bad for a game made in an even shorter time than most entries. =)

Dominator_101 says ...
May 1, 2014 @ 8:43pm

Pretty good! Would be better with sound!

I got a little frustrated at a few points. First off, I didn't realize you could jump to slide up walls. Secondly, I didn't know you could double jump, so getting the red key in the last level was annoying.

But good game!

May 2, 2014 @ 11:48pm

very fun to play, nice game flow. Its hard, but you dont lose too much if you die, so it doesnt punish you too hard. Liked it a lot, played for 20 minutes :)

Cake&Code says ...
May 4, 2014 @ 10:43am

The sticking to walls felt a little odd but the control scheme and physics overall seemed really good. If I died it never felt like it was the game's fault, it felt like i was my own lack of dexterity or quickness. Very cool level designs too!

gre says ...
May 4, 2014 @ 11:10am

The idea is great, graphics are minimalist but quite awesome because it contributes to a nice atmosphere and helps a lot to focus on the game (because it is a plateformer),

I was a bit frustrated by the square rotation motion, why is it rotated counterwise whatever I press left or right? I think it kill a lot the gameplay.

Hippolyta says ...
May 4, 2014 @ 11:23am

Visuals and Controles are good. I felt kinda lost when i jumped into a hole in the ground without knowing if i will die - some sort of sign would have made me feel more comfortable. Can get a little bit too frustrating but has a big replay value.

Ragzouken says ...
May 6, 2014 @ 8:15pm

Love the jumping mechanic, and the graphics

cirpig29 says ...
May 16, 2014 @ 3:51pm

Liked it - especially the idea of the "lonely square". My daughter (10) liked it too.

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