Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Plinkie and Amy, two aliens were separated when their nave blow up. You are Plinkie, she fell at the entrance of a Laboratory, and now I need to rescue her those humans that want to dissect her! I need to stop them, even if I need to kill all of them, but i need to be fast, 6 minutes.
Controls:
Arrows to move.
Z to shoot.
Space bar to jump.
Hurry up! Amy is gonna be dissected!
Timelapse soon!
There may be some bugs somehow.
This was hard, it was my first ludum dare and it was awesome but lot challenging for me. :3
Uploaded a web version (postcompo), with most of the bugs solved and some little features. Remember, POSTCOMPO xD.
Changelog:
-Web Version
-No more lag, new antilag script, cull mode, new sprite shader for opaque sprites.
-Humans no longer will follow you to the end.
-Humans can receive damage if you are close.
-Some sounds that were with low volume.
-Boss now spawn humans properly.
-No longer walljumps or stuck in the walls! (Maybe in some weird case).
-Less cpu & gpu usage.
-Some collision bugs fixed.
-Fade not appearing in title screen now appears.
-Plinkie now jumps properly if you have lag (but with the new performance it is going to be really hard).
-some humans are moved a bit.
-Humans now detect you when you shoot them.
-Humans are a bit more smart, they wont fall if they can hit you from there.
-FPS counter at the up-right corner.
If you are gonna judge, judge the windows version, it's the 48h version, but if you wanna play it polished, play the web version, both are the same but with bug fixes.
Downloads and Links
Ratings
![]() | Coolness | 92% |
#65 | Audio | 3.76 |
#130 | Graphics | 3.93 |
#172 | Fun | 3.55 |
#289 | Humor | 2.90 |
#289 | Overall | 3.46 |
#332 | Mood | 3.25 |
#860 | Theme | 2.88 |
#941 | Innovation | 2.55 |
Comments
Really nice ! THe graphics are awesome, good controls, the sounds are great :)
Very fun, love the art. Story is cute, jumping is a little tricky at times. But overall, great job.
Nice game, although I found if you where standing right beside a guard and shooting at them the bullets wouldn't effect them.
I think this game is okay. It's pretty resource-consuming, something that the developer will need to thinker with, I think. I know close to zero about Unity, so I can't say anything about it.
But overall, I had a good time with it.
Was glitchy and itchy as hell for me :( But got me excited anyway :D
Fantastic! love the graphics! especially the glow effect, the music complimented the fast game play really well too!
Loved the music and the graphics, good job !
But men those jumps almost killed my spacebar, still fun though
Great work, especially for your first time, but the physics are just terrible. Some jumps are occasionally higher than normal, but you need them to get through the lab. And a bunch of other things like shooting in front of a guard is void make the game feel very glitchy. That being said, for 48Hours you did a great job nonetheless ;) (And I'm bad at physics in unity too)
Really draws you in with the intro, cool concept and looks great! Fun and intense.
Great job on the presentation. The opening sequence tells you everything you need to know, presented in an exciting fashion. The artwork, sounds, and music just all go well together. I did have an issue with trying to get back out of a hole, and I don't know if wall-jumping was intentional or just a collision detection artifact, but I was able to use that successfully sometimes to escape. With some polish you could definitely take this game further. Great job!
The intro was great, also loved the graphics and sound effect. The physics where a little buggy though. Good job!
Walljump is a non intentional glitch that i couldn't figure out to solve, there are some more bugs too that I may fix in a post compo version. Physics in unity are my worst enemy :P
Thanks everyone for the feedback ^^
Really awesome feeling playing the game. Some of the jumps were a bit tricky though.
Pretty fun and I love the visual effects and music.
If you're looking to fix wall jumping in unity, I've had difficulties with it too. I found a solution this Ludum Dare though. What I did was create a box collider slightly underneath the player that had a small height and a width slightly less than the playercollider. then you can use it to check if it is grounded each frame with onTriggerEnter2D. It's maybe not the most elegant way but It works.
If you polished this up you could have an excellent game!
This was really fun and challenging! It feels really polished and juicy! Nicely done!
I got stuck on a lot of jumping parts, which is never fun in a platformer game. Especially one with a time limit. :D But overall a really great job for a short time, the music was great and the action frantic. Solid game. :)
The physics are rough. Jump is not very responsive to button held length, and keeps going up after release. Also jumping on stairs is an issue. Putting a small delay going into your 'in air, not able to jump state' can help solve that and also give the player a little slack when run jumping from ledges. Otherwise enjoyed the game quite a bit.
Hehe this was qutie fun :) Score is 3:2:13! It is actually qutie hard to die because there are enoug health pickups and if you spam the fire button, you will be fine. Cool level design. A bit jerky movements and hard to read fonts, but other than that: nice work :D
nice little game! liked the story and the graphics were awesome! collisions where a bit chunky, but in 48h that's ok ;)
experienced some minor glitches, sometimes falling through those wooden platforms. other than that it's really fun! good work!
oh. that was the wrong comment field. this one's with the rating ;)
The animations and intro scenes were really nice. I liked that the game started without music, and the music started when the shooting started, that was a nice idea.
But the controls were really poor - the jumping was not consistent, and many times it was hard to do even a simple jump. Also, the game was laggy for some reason.
Thanks for the game!
The controls felt a bit clunky when jumping, and I did not like the stairs not being able to be 'walked over' without jumping.
Putting that apart, the rest of the game is really good. Sounds and graphics are awesome, and shooting humans felt good thanks to the sound and the explosion.
I liked your game, good job!
Hi. Not scored yet. I tried the web version but the start button doesn't work (Chrome/W7) - lights up on mouseover but click doesn't do anything... Hope that helps debug it.
That bug happens in most unity games for me, open the game and then click in another tab and then back to the game tab. That fixes it.
The graphics look good, but it's just a post-processing effect easily attainable with Unity. Your stairs can only be walked down, and not up. The side platforms aren't implemented as one-way platforms, so they are quite annoying. There's only one kind of enemy. It's a quite generic platformer. Other than that, it has solid presentation and works the theme well. I only was harsh with the innovation score, because it isn't in any way original.
I played the compo version. Great art and sound! Nice use of shaders and other effects. Gameplay was fun except jumping was inconsistent and I would often stick to walls. The frame rate also slowed pretty badly during the boss fight. Think I'll go back and see your improvements in the web version. Good job!
Very nice for a 48 hour compo entry. Liked the graphics and the music. Gravity felt a bit funky/heavy but I got the hang of it after a few minutes of play.
Nice graphics, awesome story, great gameplay, well done! I included it in part 16 of my Ludum Dare compilation video series, if you'd like to take a look :) http://youtu.be/ruvs0qoO4zU
One of the best entry. It's fun to play, and has a killer soundtrack to go along. Great job on the music!
Very fun. I couldn't beat it in a few tries. Is the wall jumping intentional or a glitch? I'm working on a game that has wall-jumping like in NES Ninja Gaiden.
It was a glitch, the postcompo version fixes that. I couldn't manage to fix all glitches at time :/
Awesome intro.
I have a real feeling of rush when playing that game thanks to the awesome atmosphere and with all the effort you put in polishing with effect filter and particules.
The motion (especially the jump) seems a bit buggy/laggy, otherwise very well done.
Looks very nice, had to play the post-compo version for the jump to be the right height, also the game gives you way too much time, I guess that's the idea to not make it too hard. All around well made game, though.
Oh my god, really really fun. Made me extraordinarily angry when I got the key, opened the door, went almost up to Amy, and then ran out of time.
This rating makes me think people is used to lie to win a comment and a rate. Fine, ludum dare gave me a depression.
Thank you for your post-compo comment.
Please remember that a lot of people vote but don't comment :-) Don't be depressed! You have a total of 50 comments (did not check repeats) how many rates did you get total, do you remember?
Cheers, and see you next LD!
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Outstanding presentation, looks and sounds terrific. Fast action feels pretty good. Great work.