HYPERHYDROSISby BallpointPress - 48 Hour Compo Entry
The idea was to create a diving/exploration water-based game. First priority was decent controls.
ARROW KEYS to run and swim around
SPACE BAR to jump/float
DOWN+SPACE dives in air, and slides on ground.
Make sure to try diving and sliding (down+Space), etc.
I wanted to have some variety in the controls and have a real contrast between above and below water gameplay, with the need to judiciously move between. There is a flooding and draining mechanic. You need to use flooding to "win" the demo level (open valves by swimming up to them).
Follow me on Twitter if you want to play an updated version of this later:
NOTE: This prototype fails to showcase the features of the engine based largely on how I plaed things in the demo level. I am going to continue developing this game. I have a few level based around the land/water theme and related mechanics. I will place a link to the extended version underneath the LD48 version. Once the three week voting period is over I will probably swap it and show the extended game by default and have an archive link to the LD29 version for comparison.
There are some other controls, some of which might explain any unexpected resets:
` to view some of the game variables (about 1/4 of them)
0 key to reset game
1 key to restart level
Downloads and Links
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