Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Use WASD to navigate.
Click the stuff appearing when running into monsters.
Stay alive and search for the exit.
Decided to try and learn Unity and what better way then going for my first LD, to little sleep and lots of spaghetti code but it's been a blast.
Will be back for future LD's!
Downloads and Links
Ratings
#356 | Mood | 3.21 |
#523 | Humor | 2.47 |
#717 | Overall | 3.00 |
#823 | Innovation | 2.70 |
#884 | Audio | 2.05 |
#902 | Graphics | 2.62 |
#916 | Fun | 2.60 |
#927 | Theme | 2.76 |
#1798 | Coolness | 35% |
Comments
Really it's never ends?
Cool game. It reminds me the great "Dungeon Master". THX ++
There is an ending/exit but it might take you a while to find it. The maze is randomized upon start but it's always solvable.
Impressed I am, since you're just starting with Unity. Liked the clicking mechanism for fighting!
Good entry, couldn't find an ending, either... :) The Dungeon Master style controls work nicely, but can be confusing, also. I guess I just lost my way... :)
I made it to the "YOU WIN" 3D text in white glow under the ceiling, so it has finish :) It lacks psycho-claustorphobic music in background (like Diablo1 catacombs) but quick time events combat rules! :)
The game takes to long to win :/ But the clicking thing is innovating ;)
Not bad, I like the one step at a time system, reminds me of some older games. Would have loved some creep dungeon sounds. You should keep working on it!
The game fighting mechanic was clever! The sound however could have used a little bit of work.
Kind of dark and moody game, but the graphics are severely lacking, as is the fight mechanic. It also gets kind of repetitive. The movement also feels kind of clunky.
The ceiling and wall textures are decent, but enemies feel very flat.
Level generation is pretty impressive.
Quite enjoyable, but I think the level is a bit large.
I like the click mechanic but it felt a bit slow at times.
Cool and very nice idea, you need only to develop a better way for shooting the monsters and better graphics. great work :)
It becomes some repetitive after a couple of minutes, maybe with more messages or a couple of mobs more, even with different colors.
Oh, I liked the idea behind the combat. I think if it was fleshed out abit more it could be really fun
movement in general is clunky, and sometimes the clicks don't register during the fights with the cat things.
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Linux executable please?