Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Upheaval!: Rise of the Earthbounds

by LegacyCrono - 48 Hour Compo Entry

For centuries, humans have lived under the ground. However, as their demise approaches, a few brave adventurers decide to look for hope on the once abandoned surface of the planet. But what awaits them?

This is very incomplete, but (kinda) playable. Many features couldn't be implemented. To break the rocks, hold the button and release when the indicator is in the red area, and press again when it's on the yellow or green area.

NOTE: For best results, play on Chrome!

Arrow - Move
S - Accept, do action
A - Cancel, fastforward cutscenes

Downloads and Links




GAFBlizzard says ...
Apr 28, 2014 @ 2:19am

I was confused by the cutscene skipping playing many messages rapid-fire, but I think that it may have been working correctly. I did not figure out how to break any blocks -- having S depend on the location of the mouse cursor is very confusing, and I seemed to be buying $30 picks and trying to break a rock above my character. I tried to time when the marker hit the green area (or the red area), but neither worked. Special note -- nice dialog box graphics.

Halbernacht says ...
Apr 28, 2014 @ 9:18pm

Yeah, I wasn't able to break any rocks as well, even if I timed my mining release so that both were in the green section.

João Kucera says ...
Apr 29, 2014 @ 4:33pm

Nice dialog cutscenes!

tanjent says ...
Apr 29, 2014 @ 5:18pm

Very nice graphics and I think it has potential. Could not manage to break any blocks :(

stigmawall says ...
Apr 30, 2014 @ 1:30am

I could'n break any block, but the graphics is nice.

madmaw says ...
May 1, 2014 @ 3:44am

To break the blocks you need to press 'S' on one, then in the digging mini-game tap 'S' again when the slider hits the red bit, then 'S' once more when the slider goes back down past the green bit.

Would make a good one-touch mobile game, maybe it could be combined with some kind of mine-sweeper-style mechanics (dig into hidden caverns full of treasure or monsters, skill-based resource management)?

bucketh3ad says ...
May 15, 2014 @ 10:21pm

The controls could use some work, but it seems like an interesting idea.

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