Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Now even you can be Neath: the Surf Ace! Dodge sharks, aliens, and fellow surfers as you attempt to beat high scores and stay totally radical!
(Neath: Surf Ace runs from an exe file. If you're using Mac or Linux, try running the game with Wine.)
Downloads and Links
Ratings
#97 | Humor | 3.50 |
#251 | Graphics | 3.67 |
#572 | Audio | 2.75 |
#693 | Overall | 3.05 |
#700 | Theme | 3.10 |
#780 | Fun | 2.76 |
#789 | Mood | 2.73 |
#1058 | Innovation | 2.35 |
#1746 | Coolness | 37% |
Comments
Ooh, that's a nice color scheme!
We had the same idea (five star for theme!:)), but you have done more on gameplay.
It looks nice and plays well.
The music instruments sound a bit like those of autotracker. Is it that? If so, I also commend you for using the non-standard settings!
I like the Game Boy art style.
It seems that you can sometimes double-jump off what I think is the containing wall (to keep you from moving too far forward). Not a big deal, but thought I'd let you know.
Bonus points for having a Less Milk setting :P
@goerp The music file is a .midi, so the music instruments are slightly different on each computer. As far as I know, they could be the same instruments that are in autotracker.
Really liked it. Nice gameboy style graphics. And some nice gameplay too. Maybe someday I'll get some ridiculous score to fill up all those zeroes... :(
Great art, otherwise too hard to play, have no idea how to avoid obstacles and the right key didn't make me go forward at all and seemed useless. Otherwise i'd like to see more games with this art style.
Nice idea. Looked great too. Just the wave might need a few more details. All in all cool entry :-)
@tomvert When you start up the game you're right up against an invisible wall, so you have to move left before you can move right. Next time, I'll pay more attention to character placement.
Nice colour palette and art style. Found it hard though, sometimes I did really well and sometimes I died straight away and wasn't sure why.
That art had a wonderful gameboy-esque charm. Not so sure about the music, but I think it may have been that it wasn't intended for my midi sounds. Gameplay-wise it was fun and challenging, but more could have been done with the wave to develop more than a mere jump mechanic.
I was confused by the "Day One" and "Day two" names, at first I thought that day 2 was maybe a post-compo version, but I guess they're from Saturday and Sunday of the jam?
Very nice graphics, and an awesome interpretation of the theme. The game itself was uninteresting though, and the music seemed a bit messy? Having music at all is a nice feat in LD however.
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I was eagerly awaiting this due to the hilarious title. Good job. I especially appreciate the opening splash title resembling something gameboyish.