Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Dungeon Break

by anissen - 48 Hour Compo Entry

-------- STORY --------

A deranged wizard has trapped you in his magical dungeon deep beneath the ground!

To escape you need exploit the dungeon itself. Reach the stairs to get to the next level and finally -- to the surface and to freedom!

-------- CONTROLS --------

Mouse/touch only.
Click adjacent tiles to move left/right/up/down.
Click and drag (e.g. swipe) tiles to push rows horizontally and columns vertically. NOTE: Rows/columns containing "X"-blocks cannot be pushed.

-------- DEVELOPMENT --------

Coded in Haxe using the Flambe game engine.
Graphics are doing using Pixelmator.
Music is made using Autotracker + Audacity.
Sound effects are made using Sfxr (procedurally).

Downloads and Links




Pete_H says ...
Apr 28, 2014 @ 3:32am

Liked the theme and art style but once I got in the game found it a bit difficult to understand what to do and how to do it :(

liamtwose says ...
Apr 28, 2014 @ 12:42pm

Great looking game, needs more work on how to play and I think the levels need more of a progression, seemed to get too confusing too quickly. Keep up the good work!

PapyGaragos says ...
Apr 28, 2014 @ 4:01pm

This is a nice idea for a puzzle. Maybe the controls feel better on a touch screen, but the effects you added make up for it

SFBTom says ...
Apr 30, 2014 @ 2:16pm

There definitely needs to be some visual feedback when you start to drag, so that you know you're doing the right thing. Great concept though!

mrexcessive says ...
May 1, 2014 @ 6:12pm

Hi, Fun puzzler good job! Escaped fairly easily first 5 levels.

MunkeeBacon says ...
May 1, 2014 @ 7:06pm

The audio and graphics were very nice! Clever mechanic as well!

eskivor says ...
May 1, 2014 @ 7:08pm

I wasn't sure to understand how to play it.

Marza says ...
May 1, 2014 @ 7:24pm

Cool concept, innovation points for you! :D

tenpn says ...
May 1, 2014 @ 7:29pm

Pretty cool. A restart button might have been nice, for when I see the shorter answer.

tenpn says ...
May 1, 2014 @ 7:29pm

Pretty cool. A restart button might have been nice, for when I see the shorter answer. Good tile transition effects.

allinlabs says ...
May 1, 2014 @ 7:33pm

I think I made it to the surface, even though there were nothing to do there. Some levels have a good progression, and are fun to solve, some are too easy (the last ones). That's the hard part when making a puzzle game: knowing the difficulty of the level you just made. Like others said, the game needs some feedback on desktop when moving tiles, but it seems fit for mobile (gave it a try on my nexus 4 but the game screen was too big).
Nice work!

anissen says ...
May 1, 2014 @ 8:18pm

Thank you all very much for taking the time to play and to comment on the game! Also a big thank you for your kind words and constructive suggestions :)

@Pete_H: I need to explain how to play the game more thoroughly I know! It is not as intuitive as it ought to be.

@liamtwose: As to the level progression - you are right! I actually mixed up some of the levels so the level difficulty is messed up unfortunately :/

@SFBTom: I actually implemented visual feedback for dragging rows/columns but had to remove it because I didn't have time to work out the kinks.

@tenpn: Noted! I was also thinking of adding a level selection screen as well.

@allinlabs: Yes, winning the game is kind of dull ;) The puzzles were made rather quickly and could have used some thorough play testing.

This game was made with mobile targets in mind and I will be making a more polished version for Android. I will be sure to address your critique in that version :)

gre says ...
May 2, 2014 @ 3:22pm

Very nice puzzle game.
Controls need some polish and feedback.

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