Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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I like big BOMBS!

by Pete_H - 48 Hour Compo Entry

The game is about dropping bombs on stuff then jumping down into the smouldering craters to collect all the loot!

You use the mouse to select bombs and drop them wherever you like. Then when you select the call Paul button it will enter 2D platformer mode.

Loot is randomly generated as well, so should be diffeent each time! (apart from chests).

A - left
D - right
Space - jump
E - interact with people
(works with a 360 pad as well, but you will need your mouse for the bombs)

Had a great time entering LD48 this year! Lot's of fun :)

Something happened whilst exporting and in some cases it has vertical lines on the browser version... Not sure whats causing this but with under and hour to go not likely I'll find a fix :D

Hope you enjoy the game. There's probably quite a few spelling mistakes in there!

Please let me know what you think :)

Construct 2 - design, code & animation
Photoshop CS4 & Wacom tablet - Art
SFX - Audacity & Bfxr

Downloads and Links




Glint Games says ...
Apr 28, 2014 @ 2:17am

Cool Game, Great idea :D

Shivur says ...
Apr 28, 2014 @ 2:18am

Good concept!

GreatBigJerk says ...
Apr 28, 2014 @ 2:19am

The jump height felt too low

SmilingCat says ...
Apr 28, 2014 @ 2:19am

Cool concept, there is more strategy than I originally thought to collecting the loot. Great job!

Clinthoney says ...
Apr 28, 2014 @ 2:30am

Download speed is pretty slow and the web takes forever to load and the game freezes at some points. Other than that I love the graphics of the game.

Pete_H says ...
Apr 28, 2014 @ 2:36am

@Greatbigjerk, it does need tweaking!
@AmilingCat glad you got that feeling, thats what I was hoping for :)
@Clithoney re-uploading the files to google instead of my own site, hopefully will be faster! Will do the same for the web version when I can find a better place to host it.

Apr 28, 2014 @ 2:42am

it's undresponsive for me!

Pete_H says ...
Apr 28, 2014 @ 3:03am

I've hosted the desktop versions on google now, so that should be better.

DrPrettyPatty says ...
Apr 28, 2014 @ 4:11am

Nice! Took me a while to figure out how it worked but it was awesome when I did :D

atomic_swerve says ...
Apr 28, 2014 @ 4:16am

Fun concept, I enjoyed it. Maybe get less grating sfx though.

Apr 28, 2014 @ 11:15am

Like the concept but I couldn't go back to dropping bombs after the spawning the adventurer. Have I missed something?

Pete_H says ...
Apr 28, 2014 @ 11:39am

Nope, that's intentional :) You have to figure out the route you want to take before you spawn Paul. However you can restart the level with the refresh button in the top left.

stoo says ...
Apr 28, 2014 @ 8:36pm

I like the idea of planning your route with the bombs before you get to run. The player movement felt a bit odd and it could have done with being able to jump a bit higher!

Cambrian_Man says ...
Apr 29, 2014 @ 2:13am

The idea is pretty cool, I dug it (get it?). I wish I had more of an idea what I was doing, though. Also, I find the WASD+Space controls hard to use, but that's just me. I did, however, play Baby Got Back while playing it, just to add a soundtrack!

Lucio says ...
Apr 29, 2014 @ 3:15pm

Nice idea. Yes! I also like the maps designs

xandy says ...
May 2, 2014 @ 1:08am

cool concept. sharpening the platformer parts (more responsive jumping) would make this game a lot better!

May 3, 2014 @ 5:10am

Cool game! I included it in part 10 of my Ludum Dare compilation video series, if you'd like to check it out :)

Thorig says ...
May 3, 2014 @ 1:18pm

Nice game. Like all good gamer I did not read before pressing buttons. But once I did, I enjoyed the game.

ThingoStudios says ...
May 5, 2014 @ 10:36pm

Paul jumped very, very low; it was really difficult to make paths for him because of this. Still a clever application of the theme.

Pete_H says ...
May 6, 2014 @ 10:55am

Thanks for all the feedback, really useful! I'm panning on making these changes and updating the game. If your interested in playing it post updates please follow me on Twitter, I'll share everything there. Thanks again and keep it coming! (jump definitely needs some fixing!!)

mortus says ...
May 9, 2014 @ 4:40pm

Nice entry, I like the idea! Ability to just skip levels kinda ruins the fun, but I've tried to complete each level while collecting the most money I could and restarted a lot to ensure it, so it was lots of fun. I like multi-genred games, great work! I only wish platformer mechanics were more solid and that I could jump higher.

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