Landmine Warsby BruceDoh - 48 Hour Compo Entry
IF YOU ARE ONLY GOING TO READ PART OF THIS WALL OF TEXT, THE FOLLOWING QUICK INSTRUCTIONS ARE WHAT YOU SHOULD READ.
Please read these instructions before playing, as no instruction is provided in-game and it is a bit complicated at first. It is advised that you click on practice mode to familiarize yourself with the game before playing against an opponent.
Left click to select units. Right click to give move orders. WASD and mousewheel control camera.
Small unit - harvester. Right click the gold circles to collect.
Medium unit - miner. Press f key to toggle mine placement mode. Left click to place mine. (only works if carrying a mine)
Large unit - minesweeper. Walk around to automatically locate enemy mines and flag them.
DO NOT send move commands to the flags (red lines) or you will have a bad time.
Objective: Collect as many resources as possible.
See below for more detailed instructions.
Yes, the graphics are terrible, but PLEASE give it a chance! I'm not an artist so I decided to focus entirely on mechanics and functionality.
Landmine wars is a 2 player networked RTS where the objective is to gather resources, while strategically placing mines to cut your opponent off from resources. Be careful where you step! You never know what's lurking beneath the surface!
The game ends when all resources have been collected, and the winning player is the one with the highest score.
Score is calculated as the number of resources plus 50% of the value of all mines in the stockpile and units on the field. Mines that have been placed do not count towards the final score.
Select units by left-clicking on them. Give selected units move instructions by right-clicking.
The camera can be panned with wasd
Zoom in and out with the mouse wheel
There are three basic unit types:
Harvester - The smallest and fastest of your three units. Right click on one of the gold-coloured resources with this unit selected to collect resources. The unit will move adjacent to the targeted tile, pause for 20 seconds and then return to your base with the resources. Each resource tile gives 500 resources. A harvester carrying resources will have a gold circle on top of it.
Miner: This medium sized unit places landmines wherever you instruct. Simply press 'f' to toggle in or out of mine placement mode while this unit is selected. While in mine placement mode, left click a tile to place a mine. Please note, your miner must be carrying a mine in order to enter mine placement mode (When carrying a mine, there is a black circle above the miner). After reaching the destination, the miner will pause for 20 seconds, place the mine, and automatically return to base to get another mine.
Minesweeper: The largest and slowest of the units. When moving, any adjacent tile containing a landmine will be flagged. These flags prevent a unit's path-finding from walking over them. This is an important scouting unit to avoid losing your valuable harvesters.
These units can all be purchased using the buttons in the top left corner. Mines that are purchased with these buttons are added to your stockpile and are available to miners standing on the platform surrounding your base.
Have fun! Any questions? Feel free to e-mail me at email@example.com
-Units do not collide with one another
-Pathfinding is a bit glitchy
-Mines can be placed on resource tiles (unintended). If your own harvester attempts to collect those resources, they will have a bad time.
-If there is a resource tile next to the tile you are trying to harvest or plant a mine on, your unit may get stuck while pathfinding.
-If you target a tile containing a mine with a minesweeper, it will detect the mine, but will still run into it. Your minesweeper will have a bad time.
-Giving move instructions causes units to jump forward slightly. This can give an unfair advantage by causing units to move slightly faster when given repeated move commands.
-Some random issue causing all objects to be destroyed. Has only occurred once for unknown reason.
-Practice mode displays "Waiting for opponent..." for a couple of seconds before loading
-Game does not end until resources have been returned to base. A malicious player could collect the final resource and stand still to prolong the game indefinitely.
Unity project requires importing of Photon Unity Networking free asset from the Unity asset store. http://www.exitgames.com/en/PUN
A* Pathfinding Project free is also required.
Note: Only Windows and web version have been tested.
Downloads and Links
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.