Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Subsea War

by sntran - Jam Entry

Use WASD to move around, space to shoot torpedoes.

Aim with mouse and click to shoot a sonar ping that will illuminate the wall/ship it touches.

Use the square brackets to increase/decrease the noise level of the ship (i.e., how big the light bubble around the player's ship).

Downloads and Links




Luis Anton says ...
Apr 28, 2014 @ 2:51pm

Quite quiet for a war, isn't it? :D I found the 'enemy' (is he) but he wasn't moving :m

Jhelle says ...
Apr 28, 2014 @ 2:56pm

Couldn't find any enemies but loved the sonar effect. What does the change noise level do btw?

eugman says ...
May 3, 2014 @ 12:00am

I absolutely loved the idea, 5 for innovation! It's a shame I couldn't find any enemies.

May 3, 2014 @ 1:44am

I won the ocean! I guess...

sntran says ...
May 3, 2014 @ 3:00am

Sorry all. I could not complete the game as I loved to. Too much things going on. There is just a dummy enemy at the bottom right corner, which is just another submarine.

Ideally, the noise level increases your level of visibility so you can see more of the surroundings, but it also makes your enemy see you easier. It's like how much noise a ship makes.

With an AI in place, the game would have been fun to play, but I could not make i t in time.

ChuiGum says ...
May 3, 2014 @ 4:15am

Loved the sonar effect, very cool

GamerTaters says ...
May 3, 2014 @ 4:27am

Interesting idea. I liked how the ping effect lit up what it hit. Definitely wish the enemies were a little more responsive though. Nice work!

CluelessGames says ...
May 3, 2014 @ 4:28am

Cool idea.

Loneshark says ...
May 3, 2014 @ 4:31am

It wouldn't start in Firefox, but it played fine in Chrome.

It's an interesting concept to tinker with, for sure!

xandy says ...
May 9, 2014 @ 12:24pm

good idea but way too hard to find enemies imo

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