Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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by TGL - Jam Entry

A game where you bounce! All the time! An avoid things! arrow keys to move & use abilities, instructions are also in the game.

The game is based on 'beneath the surface of the game', didn't have it done quite as well as I originally planned, but still, I think this was a good first LD.

Made with Java using Slick2D. To start, unzip and open 'launch.bat'.

Downloads and Links




Caridorc says ...
Apr 28, 2014 @ 8:47pm

I am sorry on Windows 8 it does not run.

Tomski says ...
Apr 28, 2014 @ 8:54pm

Good job for your first LD, loved the commentary!

Robber says ...
Apr 29, 2014 @ 11:45am

i get an error:
'java' is not recognized as an internal or external command,
operable program or batch file.

Ragzouken says ...
Apr 29, 2014 @ 11:56am

interesting take on the theme! thought it was totally irrelevant until i realised what was going on :p

Blokatt says ...
Apr 29, 2014 @ 12:28pm

That's a pretty nice game you got there...

Apr 29, 2014 @ 12:28pm

I'm also getting the same errors that other people have pointed out. Sorry!

TGL says ...
Apr 29, 2014 @ 12:40pm

"'java' is not recognized" can be fixed by changing the 'PATH' system environment variable to Java's bin directory. It's a little pain but after that all Java cmd-start programs and games should work.

tiffi says ...
Apr 29, 2014 @ 12:40pm

I really liked the evolution of the game. Really good job! (Sound got bugged after Second death)

vilya says ...
Apr 29, 2014 @ 1:06pm

I like the way you introduced the new game mechanics, very clever.

theengineers says ...
Apr 29, 2014 @ 1:43pm

Neat game

Atridas says ...
Apr 29, 2014 @ 1:59pm

I liked the idea behind the game. Maybe could be better with an easier learning curve (rocks go slower at the begining, then they go faster).

madalaski says ...
Apr 29, 2014 @ 7:25pm

XD Very funny man. And here I was thinking that this theme would only bring out Submarine/Mining games...

Apr 30, 2014 @ 12:48pm

Very nice game and well made.
After loosing the sounds breaks and the game stays silent.
Playfield is a bit too small, I think.

Shinxs says ...
Apr 30, 2014 @ 3:54pm

Really liked the game, graphics could have been better but thats okay you only had 48 hours. The game was fun also quite hard so good job!

NickRock says ...
Apr 30, 2014 @ 4:03pm

Fun to play nice man!

hirngespinst says ...
Apr 30, 2014 @ 4:07pm

Lots of fun - I love how frantic it gets and the commentary was funny. Great job!

TheExGenesis says ...
Apr 30, 2014 @ 6:59pm

Can't run it man

eriksundqvist says ...
May 1, 2014 @ 6:43pm

Not able to start the game :(

sensenmann666 says ...
May 1, 2014 @ 7:56pm

Very good idea, loved the game!

FGM says ...
May 1, 2014 @ 8:03pm

Cool idea. Although the icons at the top are kinda blocking the numbered tiles. It took me a while to realize one of the numbers was behind the "level 1"

jomomomo says ...
May 2, 2014 @ 7:49pm

Can we get a web version?

MidCry says ...
May 6, 2014 @ 4:28am

Neat but cool game ... should port to mobile

Moosefly says ...
May 10, 2014 @ 7:56pm

Really novel take on the theme! Surprisingly fun to play too, I guess I really am a sucker for experience and grinding :D. The sounds did break after losing though.

Good job on your first Ludum Dare game!


JoshOS says ...
May 10, 2014 @ 7:57pm

Nice game. I didn't expect it would become a rpg haha.

May 10, 2014 @ 9:34pm

This is fun! :D
Great job on your first LD! :)

HuvaaKoodia says ...
May 13, 2014 @ 9:22pm

Nice satire, although I do prefer the final version.
Luckily, source code!
If only modern AAA games gave you the privilege to change things around.

Nanolotl says ...
May 17, 2014 @ 9:27am

Liked how you incorporated mechanics like experience and Quick Time Events to such a simple game. Good work.

607 says ...
May 17, 2014 @ 10:38am

Nice little game! :) I actually liked the graphics of the first phase best :P After dying once in the final phase, the sound effects didn't play any more though, I'm not sure why that happened.

Jiddo says ...
May 18, 2014 @ 4:00pm

I also had to add java to my PATH environment variable before I could run it. Might be worth packaging it using Launch4J or at least as a self-contained runnable jar file.

The game ran really well. I was really surprised then I saw the game evolving while playing it. Really cool idea, and a good way of introducing the game mechanics.

It did take a while to get used to avoiding the enemies since my first instinct was to hit all of them. (After all, they are all tiny and I'm a big and mean red square!)

My score was 1902 XP and a streak of 20. Didn't really use the abilities much tho.

Great work!

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