Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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An Osterreich tale, or something about ostriches

by Marcellus - 48 Hour Compo Entry

Please wait for the sounds to load the first time yo play (it might take some time)

And be sure to read the tutorial ingame


This game works very fine on Chrome, it might bug on firefox (didn't find any bug with final version but I had some with previous games)


PS : a well known cheat code (the Konami one) can be used on the main menu to unlock all levels.

Downloads and Links


Ratings

Coolness100%
#5Theme4.27
#75Humor3.63
#83Innovation3.95
#324Audio3.13
#367Mood3.20
#372Overall3.36
#680Fun2.88
#822Graphics2.75

Comments

Foofur says ...
Apr 28, 2014 @ 12:42pm

Wow, well done! Very innovative! Also really fits into the theme. Would be even better after you invested some more time in graphics and audio. But you've made a great start.

Marcellus says ...
Apr 28, 2014 @ 2:52pm

Thanks for your comment. Actually the graphics took me almost half of the compo time and there are a total of 5 songs in the whole game. I don't think I could do better. But the challenge is accepted for next Ludum Dare.

PapyGaragos says ...
Apr 28, 2014 @ 4:42pm

My brain hurts so much right now... A more progressive difficulty (with smaller levels maybe) might help to understand how the game is played

Anyway, good take on the theme, and nice concept. Never saw something like this before

Apr 28, 2014 @ 11:45pm

Great mecanics and use of the theme! NIce audio and storyline. I have to admit i cheated (printscreen, mirror, reverse add transparency,etc.(not on the first level! i am not totally dumb)) Cause my brain was hurting too much.

rogberth says ...
Apr 29, 2014 @ 3:54pm

One level was enough for me haha, nice concept and story

acerunox says ...
Apr 29, 2014 @ 3:57pm

Oh. My. God. This is excellent. I've played only one level. Too much for me, but I'm sure that I'll play it later. Great idea, it's very innovative. Audio isn't that bad. Graphics are... hmm... bad. But hey. Like they say - The graphics are not the most important, what matters is gameplay. :)

sink_t says ...
Apr 29, 2014 @ 5:07pm

A fresh twist to the otherwise heavily-populated genre of top-down tile RPGs. The principle is excellent, though very challenging when considering the large number of obstacles and the few sand mounds. I must admit that after two dozen or so tries I gave up.

The graphics and sound appear rather basic and follow a style that I don't personally like (think 1990s GeoCities).

As for the humour and mood, it surely deserves to be considered one of the wackier games.

Apr 29, 2014 @ 8:50pm

the audio and graphics weren't too good, but the game was cool, nice work!

Gwinnell says ...
Apr 29, 2014 @ 8:53pm

That ostrich animation is so fast it's funny. I kept getting eaten by the worms when not stood over them - not sure what was happening. I tried at least 5 times to understand what was going on but alas gave up. Beyond my silly brain misunderstandings, my feedback is just one thing. Mixing keyboard controls with mouse UI/buttons doesn't make a good user experience. :)

Apr 29, 2014 @ 8:54pm

Really interesting game!
Good music!
But way too hard.

Apr 29, 2014 @ 9:01pm

Interesting mechanic, but way too hard game though. Checkpoints at each sandpit would be nice. Or should have had an easier first level, cause I feel like an idiot. =D

Nice music and awesome backstory! :D

remmy says ...
Apr 29, 2014 @ 9:09pm

really well done, love how you challenged the theme in a really innovative and fun way. i think after a while it gets a bit too repetitive with just remembering the ways though ^^

TheLastBanana says ...
Apr 30, 2014 @ 12:18am

Haha, great take on the theme. I found it a little too disorienting for me to play, but I love the idea.

Marcellus says ...
Apr 30, 2014 @ 2:23am

@gwinnell Don't forget you can't see the world in the same way when you head is upside down.
About the restart button, it seems that clicking it is the only way to use it on certain computers (seems to be browser related) I can use the space bar and arrows on my computer so I don't have to get my hands off the keyboard. But that's a good remark.

josefnpat says ...
Apr 30, 2014 @ 2:27am

This is a really creative game! Great job! It's really hard for me :( Perhaps some easier levels at the start would ease this issue?

hanoth says ...
Apr 30, 2014 @ 2:30am

This is really neat!

dector says ...
Apr 30, 2014 @ 5:13am

It's nice and not easy. I'm filling some challenge.
And yes: "Ostrich B Goode" :)

Apr 30, 2014 @ 7:40am

It's a fun and nice game, but very hard. :)

Larzan says ...
Apr 30, 2014 @ 7:50am

I absolutely love your interpretation of the theme, i like it when a game switches between point of views, well done!!
(But it is sooooo haaaaaaaaaaaaaaard :) )

Mekuri says ...
Apr 30, 2014 @ 6:22pm

Awesome concept. I found it really hard lol, but I really liked it. I loved that you took the time to make a decent "death" effect, and made some homemade sound effects for it. Good job!

monaarc says ...
Apr 30, 2014 @ 9:35pm

Great idea and nice gameplay, your game deserves better graphics but it works well !!! The story is very fun, i am still laughing :)

ThingoStudios says ...
Apr 30, 2014 @ 11:17pm

I thought the score for this game was really good. The moon stage in particular made me think of Pink Floyd (which is not a comparison you make very often with freeware games made in forty-eight hours).

It's a really clever take on this sort of game, and I liked the little slug things. It wasn't all that fun, personally, but it was super funny. The little "doop dee doop" music that played during the story segments and the death animation made me laugh my ass off.

HeyChinaski says ...
Apr 30, 2014 @ 11:22pm

Ha! What a great use of the theme. The head under the sand is a great excuse for the infuriating (but fun) mechanic of turning the world upside down. I felt like getting a piece of paper out to figure it out but that felt like cheating.
I'm afraid I got to the end of the moon level and then the rocket didn't take off :(
Nice background music and hilarious rocket sound btw :)

Marcellus says ...
May 1, 2014 @ 4:25pm

Sorry for the rocket bug, it seem to happen sometimes on certain machines but definitely not always. At least I can't recreate it on my computer. It's really weird as the code is an exact copy-paste from the level 1 rocket.

You can use the Konami code at the start screen to select your level then you'll be able to see level 3 and 4.

Thanks a lot for your comment anyway.

iambored2006 says ...
May 1, 2014 @ 5:19pm

Loved it! Did you make the music yourself? It's amazing! I only got as far as the moon level, but I was taken aback by how good the music was there.

Marcellus says ...
May 1, 2014 @ 6:18pm

Thanks iambored, yes I made the music myself with my guitar and audacity. It had to be done really quickly as I started recording the music 1 hour before the compo end. That explain the bad notes sometimes. Level 2 music is also my favorite.

evilDan says ...
May 2, 2014 @ 2:30am

Hahaha! Awesome! Never figured out the head-in-the-sand map, but it was still pretty fun. And I love me some guitar :)

gikdew says ...
May 2, 2014 @ 8:17am

You posted a comment on my game, saying than it is not cool that I had rated 270 games...
Don't be jeolus, I've been 4 days rating games all day and night, because we it was holidays in Spain. I have rated the least rated games always, giving useful feedback to the ones that doesnt even had a visit.

(I have just rated yours, +1 game rated)

mortus says ...
May 2, 2014 @ 8:24am

Very original take on the theme! The gameplay is quite fun, though confusing at first.

vinull says ...
May 3, 2014 @ 12:04am

Nice use of the theme, and a clever game idea. After the first level I cheated - took a screen shot and rotated it =p

GFM says ...
May 4, 2014 @ 1:00am

This game was really nice! The use of the theme was nice, and making the map upside down was a really nice touch. :)
I just think it was too hard with just those landmarks... Perhaps, if you could mark 5 tiles (number picked at random), it would get easier, but not too easy.

SK16Games says ...
May 4, 2014 @ 3:12pm

Very interesting game :) Nice way to deal with the theme ;D

frogcheese says ...
May 4, 2014 @ 7:08pm

Nice idea, but it was a bit too hard for me. It was a really cool take on the theme at least, with some nice music to boot. :)

MintArcade says ...
May 5, 2014 @ 7:23am

Interesting idea. Neat mechanic. Like it ;)

c1tr00z says ...
May 7, 2014 @ 7:55pm

Fcuking fun! I love sound when ostrich put his head under ground!

joe40001 says ...
May 7, 2014 @ 10:57pm

I really liked the game, I too had the issue of the rocket not taking off on the moon stage, also I was bummed that after I got to my sister we didn't have to travel back to the rocket. I think a really badass ending would have been once you get to her, all the spots where you can bury your head under ground go away and then you have to make it to the rocket. I think if you added that small thing, then the last level would have felt that much more epic. And also that way the last level would have been harder than the 3rd level which IMO was the hardest.

Still so much fun, very well done.

Marcellus says ...
May 10, 2014 @ 6:00pm

Thanks joe for this comment. I think I finally fixed the level 2 rocket bug. I couldn't test it from my own computer as I coulnd't reproduce the bug, but now I guess it's good.

PaperBlurt says ...
May 12, 2014 @ 2:25pm

Hey this was real smart!
Good and fresh new type of puzzle game!

Nice....

Mase says ...
May 19, 2014 @ 8:12pm

I like the quirky scenario but the gameplay felt like work.

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