Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Left click to pick up the crystal (walk close to it) Once you get one crystal, you'll be able to shoot The game has several different levels, there are climbing walls after the first one. To climb up the wall, walk close to it and hit space. Once you've grabbed, you can move left and right. You can also get up and down (W and S respectively) You can't pass the level if you didn't get the crystal Unfortunately we didn't have time to implement these tips in game.. You play as a little girl Anett, who seeks the cure for her mother in these mysterious caves
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3D art, lighing and animations (a few clips borrowed from open source projects) - Artem Filippov
Programming - Cyrill Nadezhdin (I know I could do better)
Sounds - RealPoc
Main musical theme - Alexander Khizov
Downloads and Links
Ratings
![]() | Coolness | 72% |
#65 | Audio(Jam) | 3.88 |
#114 | Mood(Jam) | 3.70 |
#142 | Graphics(Jam) | 4.02 |
#202 | Overall(Jam) | 3.46 |
#359 | Theme(Jam) | 3.18 |
#414 | Fun(Jam) | 2.93 |
#444 | Innovation(Jam) | 2.83 |
#598 | Humor(Jam) | 1.92 |
Comments
Stellar! Love the colors and the mood, and really appreciate the instructions on controls beneath the Unity player.
Very impressive graphics and animations. The music is wonderful. I had fun running around the world.
The gameplay was a bit confusing, as I thought the white orbs were my friends but it seemed like they were killing me.
Cool art and good graphics. Excellent music, possibly my favorite part of the game. I couldn't see the controls on my screen though, was I missing something? I feel like I'm supposed to do something with the torch at the beginning. Couldn't seem to get past the wisps.
TeamPurpleDolphins, you need to left click while near the stone (torch) to pick it up to be able to finish the level.
Love the look and feel - and also really like the control scheme!
Visuals were really nice, character movement also felt pretty good for a LD entry. The wisps moved a little fast, or were just too difficult to hit though.
Graphics are amazing! I really enjoy the music as well, really sets the mood well. I fell through the wall to the left when approaching the green crystal
I really like how it feels to be inside the game world, such a good mood for the story. Couldn't tell that the white orbs were trying to hurt me, didn't understand what was happening when I died(?) and the game reset me back to where I started. I think it could use better visual feedback for taking damage.
It's very pretty, but there are some things I miss. I miss having a visible lifebar, or some indication of how much life I have left (if it is one-hit kill... okay, I don't know).
I miss knowing where I'm shooting at, and/or how far my shot goes.
And yeah, that's it.
I like the art style, the sounds, and it's a pretty interesting game.
Ah! About my previous comment, I feel like an idiot, I just noticed that I shoot to where the mouse points. I don't know where was I pointing to before LOL. One thing less to my missing list then!
It is our fault to be honest, we didnt have to implement UI and hints on controls :)
Wow, that's the girliest set of polygons! Good job!
I fell through the world though, left of the first ledge you have to climb, right before the 2nd crystal.
Woah, amazing job on the visuals, animations and sound! The animations in particular are incredible! I find controlling the character with the keyboard and shooting with the mouse to be a little difficult, I would prefer to have complete control with the keyboard or the possbility to move the screen with the mouse. Wonderful mood, good job!
LIked the control scheme but maybe there should be a way to move a bit faster. Good game overall!
Nice entry. Looks very good. Nice moody audio. I wish there was more variety to the combat. Otherwise, I really enjoyed this one. Great work!
A very nice atmospheric game, very immersive. The sound and the visuals really help to get us into these caves !
I wish the character was a little more detailed, since it is present in the screen all the time (maybe some texturing would help ?). Also the level design could be improve, to balance challenge and progression. Great job anyway !
This is really cool! It reminds me alot of our game Ice Hop, which is also a third person platformer with crystals. Seems we were on the same page. ;)
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Love the visual style.