Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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by tinykidtoo - 48 Hour Compo Entry

This is a stealth action mole game, Think solid mole. The second screenshot is a picture made by a friend. I hope this is allowed as it is not used in the game, more as a separate logo for the ludum post. A port to mobile or a more polished version might be in the works. Depends how bored I am next week.

Downloads and Links




Apr 28, 2014 @ 5:23am

Unfortunately a little bit too buddy. I was walking through walls like nobodies business, and the sighting system was weird, and eventually I dug out of the level and went soaring to kingdom come. Not bad, but felt a little too broken at this stage.

tidalkraken says ...
Apr 28, 2014 @ 8:48pm

Great vibe, rough around the edges but hey, it's a 48-hour game!

jtpup0 says ...
Apr 28, 2014 @ 8:51pm

Amazing concept, a stealth game where you dig a hole and pop out again is something I've never seen done quite like this before... Very buggy but fun and functional

conormn says ...
Apr 28, 2014 @ 8:52pm

Had fun walking through walls :)

mogwai says ...
Apr 28, 2014 @ 8:58pm

Really like the idea/concept but i never managed to finish a level (usually ended up falling through the world). I guess the whistling music is better than no music :)

FrameMatt says ...
Apr 28, 2014 @ 9:21pm

It was a bit buggy, but i really liked your idea.

dook says ...
Apr 28, 2014 @ 9:53pm

Great idea, with the right level design this could be really fun. It was super buggy, though. I started by falling through the level a few times. And the camera controls were confusing. But great effort for a compo game! :)

Clinthoney says ...
Apr 29, 2014 @ 3:17am

Wish the game had more graphics and was more fun but still pretty good.

Solifuge says ...
Apr 29, 2014 @ 6:49am

Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

This is a really cute idea, but I couldn't figure out what I was supposed to be doing or where I was supposed to be going, or even really where I was in the level. There's a reason why Snake has a Soliton Radar system!

Thanks for the entry, though! I had a really good laugh.

tinykidtoo says ...
Apr 29, 2014 @ 7:59pm

Thank you for all the feedback. I wish during the jam I fixed the bug where you could walk trough walls. It is because to switch from the underground to the above ground it turns off the collider(Bad idea). I also really wanted you to be able to lay a trap for the guards to drop them in.

MunkeeBacon says ...
Apr 30, 2014 @ 9:55pm

Pretty good for 48 hours, it was a little bit annoying seeing my mouse move all over the screen :P

Meedoc says ...
May 1, 2014 @ 6:06pm

A nice concept but the game is a bit buggy; it's hard to predict enemy movement, and to see them.

It seems you have a bug:
- if finish the game by winning or losing you cannot play again, you need to refresh.

Myyyvothrr says ...
May 4, 2014 @ 10:31am

Good idea, I liked the theme use!

randoman says ...
May 4, 2014 @ 3:01pm

I get your idea and it's pretty impressive but the gameplay itself was a little weird. I was going through wall after wall until I reached something that seemed to be the end of the level.

Airwaffle says ...
May 18, 2014 @ 7:15pm

Not quite sure what I'm doing. Looking a bit simular to my game though. Probably equally confusing too I can imagine.

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