Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Atlantis Explorer

by Integershift - Jam Entry

Welcome to Atlantis Explorer! You are a world famous explorer, however, your submarine crashed, miles underwater and miles away from help! But a strange city lurks underwater... You must find parts to repair your submarine, and escape! A game by Integershift Game Development for Ludum Dare 29 Game Jam You can also play our game on Kongregate; Here is the Bandcamp:

Downloads and Links




ZQMony says ...
Apr 29, 2014 @ 1:22am

There is quite a bit of content, but its a bit annoying how long it takes for the character to move vertically.

sugarbyte says ...
Apr 29, 2014 @ 1:23am

Appreciated the instructions on the first page. Fun to explore around and see your humor!

Lost King says ...
Apr 29, 2014 @ 1:27am

Same sentiments as ZQ. Was a little difficult to navigate, and tedious to go into so many empty buildings.

Sestren says ...
Apr 29, 2014 @ 1:27am

Overall I rather enjoyed this entry. The music was very nice, and although the game was short, the exploration was fun. Nice job!

VDOgamez says ...
Apr 29, 2014 @ 1:33am

That was a neat little point and click type game. I ran into an issue though, if you get pinned against the left wall with a rock. I liked that there was some variety in what you had to do to get the parts.

shalskar says ...
Apr 29, 2014 @ 1:37am

Quite basic but worked fine.

Apr 29, 2014 @ 1:40am

Well done! I liked the music, but I agree with the sentiments about the vertical movement.

Neonlare says ...
Apr 29, 2014 @ 1:56am

Nice, short, sweet and simple. It takes a bit to move vertically, but it was certainly a charming little game to play!

Shigor says ...
Apr 29, 2014 @ 1:58am

I got steel plate, propeller and periscope, but now I'm stuck... nowhere else to go, no keys...

Galdon says ...
Apr 29, 2014 @ 2:04am

It would probably help if the NPCs said something when you click on them when you don't have what they need already in hand, as I did not know they could talk at all until halfway through.

Something that may or may not be a bug I noticed is that doors do not require you to be near them, allowing you to skip past most of a screen of swimming by clicking the door closest to where you want to go.

Apr 29, 2014 @ 2:12am

I liked moving around and exploring. It was fun, but when I went down the ladder a rock pinned me to the left and I died.

Integershift says ...
Apr 29, 2014 @ 12:31pm

Thanks for all the feedback, guys!

CaiusTSM says ...
Apr 29, 2014 @ 8:11pm

I liked the amount of content, and the music is nice. The only thing I suggest changing is the movement speed to something a bit faster (vertically).

jedeen says ...
Apr 30, 2014 @ 2:44am

The premise was interesting. Navigating through doors was a little difficult, but the exploration was fun.

StencylTuo says ...
Apr 30, 2014 @ 2:45am

I like the idea of using Atlantis as the basis; however, the game wasn't the most playable I've seen; some of the villagers don't seem to talk when clicked on (which made me think they were just decoration until I learned otherwise). There isn't a need for the money/food as the time it would take to get the extra 9 coins from the underneath area would cost more than the 30 in food you'd get (and it's not needed for finishing the game). I also wish the edges were better defined. I kept trying to go further to see where the new areas were (the ladder was a nice hint for the underneath area though). All in all, an average entry.

otato says ...
Apr 30, 2014 @ 3:18am

Solid job all around.

LazyParia says ...
Apr 30, 2014 @ 8:15pm

Really nice, graphics are a bit simple but there is a lot of things to do for a 72hours game !

May 2, 2014 @ 2:13am

Not bad at all! It kept me going. I didn't find movement annoying once I figured out you can click to a door from anywhere on the screen. Good Job!

zebi24 says ...
May 7, 2014 @ 11:32am

Lovely game, I like it a lot! :)

Greeso says ...
May 7, 2014 @ 4:55pm

Great game. I enjoyed it. I like the fact there are different ways to collect your items. Great game planning in such a short time. This can be the seed of a larger game. The game's simplicity is the reason for its beauty. I suggest two things to improve navigation:

1. As every one else mentioned, vertical navigation should be as fast as horizontal navigation

2. You are combining mouse clicks (for the doors) and keyboard navigatoin for the movement. I suggest using only one navigation set; therefore instead of a mouse click to talk to people or to open the doors, maybe you use a space bar. It makes it easier on the keyboard.

Those are minor suggestions however, this was developed in 72 hours only. So great job overall.

May 19, 2014 @ 12:34pm

Very nice game. I like the idea. Good job for 72 hours. :)
I agree with Greeso in his second suggestion...
...and it would be nice to see it with better graphics!

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