Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Under Heroes

by Just Tom - Jam Entry

----- Blurb -----

The Legend of the UNDER HEROES (c)1984

Only the BRAVEST HEROES survive the dangers of Caverns Old and Dungeons Deep. When your Fighter's fatigued in in the Mines of Moria, when the Hunter is the Hunted in the Dungeons of Yore, when the Wizard's light meets only the darkness of the Underground...

Only the Under Heroes can save you now!

----- Concept -----

I mulled a few ideas over when starting this, but decided on building a Visual Logic Puzzle that could I could port to Mobile Platforms later.

I also love Table Top Roleplay, so I wanted to make a game about Dwarves (naturally). The premise is DnD parties keep getting lost in the many many underground Dungeons, Mines and Caverns of the world, who saves the Saviours?

----- Some Technicals -----

The game's UI and Logic Grid are technically independent, but the implementation was bigger than it needed to be, was rushed and is just terrible. Built from scratch, I'd lump Tiles into one structure that tracked it's UI and Logic half rather than have two separate Managers tracking two separate Grids.

Otherwise came out well. The Grid problem did leave a really janky bug, occasionally, on one of the levels the Logic grid will just straight up be wrong. I think it miss calculates a grid commit somewhere. It's far from game breaking and it only happens every now and then, so your gameplay experience shouldn't be affected. But jesus, my Grid system is. Just. Terrible. Bad Tom.

- Built in Unity
- Adobe Shooped' the Graphics
- Sound FX were generated in sfxr

Thank your for playing. Really, I mean it.

Downloads and Links




Bevilacqua says ...
Apr 29, 2014 @ 2:39am

Very fun. Either this game is hard or i am terrible. Most likely the latter. :)

Fox_in_sox says ...
Apr 29, 2014 @ 11:02am

Neat little game, I can imagine it on an old NES console.:) Yet i can't help it, but I miss some osrt of a title screen or a little introduction.

Just Tom says ...
Apr 29, 2014 @ 4:13pm

Agreed, I really wanted to put in an Old fashioned start up screen with just a tiny bit of text and an image;

The game is the worst taught of my one man jams. Really stretched time on this one!

Gamepopper says ...
Apr 29, 2014 @ 6:03pm

Very fun, clever for a simple puzzle game. Really lacking a music, and a title screen.

eatsleepindie says ...
Apr 29, 2014 @ 7:00pm

Clever little puzzle game. Great work!

MunkeeBacon says ...
Apr 30, 2014 @ 9:58pm

Something odd happened where all of the rocks fell and my points just went up infinitely. Good game though! I like the graphics.

xdegtyarev says ...
Apr 30, 2014 @ 9:59pm

Nice game. I don't get why the rocks are falling sometimes cause it does not cause the level to end and just looks weird.
Wish levels were more challenging.

Apr 30, 2014 @ 10:01pm

Nice puzzle game, I'm a bit rubbish at it but I liked it ;)

hanoth says ...
Apr 30, 2014 @ 10:07pm

Fun! And I like your fake NES cover art. :)

mrexcessive says ...
May 1, 2014 @ 4:01am

Hi. Nice idea. The dropping rocks seemed a bit over the top (they all fall once one does). Completed 3 levels.

Techblogogy says ...
May 1, 2014 @ 9:35am

Oh, wow!

May 2, 2014 @ 8:08am

I don't really get the point of the game but it looks pretty cool though :)!

May 3, 2014 @ 12:56pm

Haha very very fun! Also very cute tileset :))

Kudos Just Tom!

Rodaja says ...
May 4, 2014 @ 10:15pm

click&dragging was somewhat awkward on the laptop's tap thingy, keyboard support would be nice.

randoman says ...
May 5, 2014 @ 3:35pm

Very nice! Had lots of fun playing it! Here is a suggestion; the 'range' tiles could match the color of the dwarf, that way you know exactly which character you need to move!

joe40001 says ...
May 5, 2014 @ 10:35pm

Fun little game but just seems to go on forever without any changing much after you get to a certain point.

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