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Going Down

by Jimanzium - 48 Hour Compo Entry

Getting the latest version of Love on Linux:
sudo add-apt-repository ppa:bartbes/love-stable
sudo apt-get update
sudo apt-get install love

The only button used is Z, other than left and right to resize the game window.

Holding Z will give you a larger jump, you have to avoid hitting the spikes by timing your jumps on an endless descent.

Downloads and Links




Apr 28, 2014 @ 12:18pm

The windows version doesn't seem to run for me - is it compiled for 32-bit? I think I need a 64-bit one.

Caridorc says ...
Apr 28, 2014 @ 12:24pm

In Windows 8 it just says something like: "Can't run this application because it is not compatible"

b222ster says ...
Apr 28, 2014 @ 12:35pm

Doesn't seem to be running at all;
Here is the linux console Error report :
$ love

conf.lua:4: attempt to index field 'window' (a nil value)
Error: main.lua:6: attempt to index field 'window' (a nil value)
stack traceback:
main.lua:6: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'

DesignerNap says ...
Apr 28, 2014 @ 8:08pm

can't get it to run. would like to play it though.

Jimanzium says ...
Apr 28, 2014 @ 9:27pm

Well balls, I'll fix this as soon as I can but that might not be until 12 hours, sorry guys.

Jimanzium says ...
Apr 29, 2014 @ 3:46pm

Ok, re-compiled and tested it on a Windows computer, problem should be gone. Also if you get an error the same as b222ster it's because you have an outdated version of Love 2D, the default install love on Linux is outdated, instructions for getting the right version are in the notes.

JangoBrick says ...
Apr 29, 2014 @ 4:15pm

The controls are very weird - they are not chosen good at all. I like the music and graphics though.

v26 says ...
Apr 29, 2014 @ 4:18pm

Game works on my computer (Windows). Pretty hard game - most of the spikes seem dodgeable but too luck based, maybe give the player more view down? but besides that great game. Got a highscore of ~280

v3games says ...
Apr 29, 2014 @ 4:35pm

Fun game, maybe a little too hard to anticipate obstacles in time.

callidus says ...
Apr 29, 2014 @ 4:37pm

Fun game, a little hard.

Marcellus says ...
Apr 29, 2014 @ 4:39pm

Controls are really weird, it takes all the fun out of the game but I like the graphics.

Moosefly says ...
Apr 29, 2014 @ 4:44pm

Heh, high score of 742. Good luck beating that!

Gameplay was very simple, so of course it got repetitive quickly. Not much strategy involved, since I couldn't react to the spikes in time. Instead I just held the button for a time that felt right, jumped, and repeated till I died. Graphics were simple, but they got the job done, didn't like the gaps in the foreground wall texture though. Music was so damn repepepepepepepepepepepepepepetive.


Apr 29, 2014 @ 4:47pm

I didn't have a problem with the controls, it's clear what's happening with the gauge in the lower left. You did a decent job with the execution. I'd recommend getting a little more creative with the design next time as this is pretty similar to other one-button endless runners, granted I haven't seen one with that jump-charging mechanic.

andymar says ...
Apr 29, 2014 @ 4:50pm

Hey, you used Love too! I like how smoothly the walls and bits of dust scroll upwards.

JoeProgram says ...
Apr 30, 2014 @ 3:07pm

I like the simplicity of your controls - the one button auto-spelunker. I found that I didn't have enough time to respond to a stalactite once I saw it. I was much more successful by just guessing the timing of when it would appear, and trying to stay in the center of the screen. Would have loved for the descending speed and jumping charge time to be balanced so I'd be responding to the obstacles rather than predicting them.

Kragnir says ...
Apr 30, 2014 @ 3:12pm

Nice idea with charging jumps a bit too unforgiving though. Should be able to see a bit further ahead.

Kwrky says ...
Apr 30, 2014 @ 3:24pm

I liked the idea, but it seems like the levels are procedural and also you can't charge enough to jump over the big rocks even if you start as soon as see them. This means you can't learn the level, and you can't respond to it either, which is a little frustrating.

MunkeeBacon says ...
Apr 30, 2014 @ 9:40pm

A clever game idea, although a bit difficult it was somewhat fun. It may have been a good idea to add another indicator of your jump charge besides the green bar, maybe something a little more flashy.

May 1, 2014 @ 4:09pm

It's hard to calculate when to hold z and release it. Good Game! :)

bucketh3ad says ...
May 1, 2014 @ 4:10pm

I like the idea, but the core mechanic needs some fine tuning. Without enough time to see and react to obstacles, there isn't really a way for the player to improve their skill level by playing more.

byExclusive says ...
May 3, 2014 @ 5:35am


Newt_ says ...
May 5, 2014 @ 9:30pm

Great concept, graphics, and audio! There's something about the jumping that's kind of unfair, though... Maybe you should be able to see farther ahead?

May 9, 2014 @ 10:28pm

lol "going down"

MAT4DOR says ...
May 11, 2014 @ 1:12pm

Liked the game, but it's really hard because you can't really see the obstacles. Also the background sound/music is really wierd.

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