Alex Schuster - Design, Programming, Music & SFX
Mikhail Delinois - Art & Animation
many sfx courtesy of freesfx.co.uk
* Mac and Pc builds now up!
Pocket is a lost soul in a mysterious cavern, lost and lonely. But he's not alone. He's made a companion in the form of a mysterious orb, which he calls Spriit. The cave is also home to strange creatures, who happen to be very attracted to Spriit's green glow. With Spriit's help, guide Pocket out of the cave.
How to Play:
Navigate Pocket out of the cave, using the Action button to interact with certain objects. Some areas you will need help to get past. Use Spriit and Change color to green to attract cave creatures. When Spriit is red, the creatures are uninterested and will not try to move towards.
Pocket Controls (Keyboard):
Move - WASD
Jump - Space
Action - E
Move - Arrows
Change Color - Right Shift
Enter - Reset
ESC - Quit
Pocket Controls (PS4):
Move - Left Stick
Jump - X
Action - O
Move - Right Stick
Change Color - R3
Options - Reset
PSN - Quit
Unfortunately we got stuck on a lot of bugs that slowed down development intensely, so only the first level is complete. The second level loads, but you can only get so far before this stop working correctly. We're also having a bug issue with our character animation, so we hope to get that fixed here (climb animation won't switch).
A Very challenging weekend, but all in all we are happy with what we were able to get done. If you get to the second stage, stick around for the music, I'm really happy how it turned out!
Downloads and Links
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.