Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Speedrun game, Under your skin.
Running, Organs, Running
Organs, Running, Organs
Running, Organs, Running
Features:
- Sweet Rocket Jumping
- Pulsating music & organs
- Disorientation
Controls:
WASD - Move
Mouse - Shoot & Rocket jump
Behind the scene:
Engine: libgdx
Audiotools: Ardour, Audacity
Graphics: gimp
EDIT: Fixed reported crash bug
Downloads and Links
Ratings
![]() | Coolness | 84% |
#181 | Fun | 3.53 |
#242 | Innovation | 3.53 |
#258 | Audio | 3.25 |
#270 | Overall | 3.48 |
#340 | Mood | 3.24 |
#392 | Humor | 2.69 |
#671 | Graphics | 2.98 |
#900 | Theme | 2.82 |
Comments
Good job. I think you do a good job of exploring the rocket jump mechanic, and hope you expand it a bit post-event; it deserves it! I was a bit scared I would have to do some speedy walljumping, so was kind of relieved when it ended after that stage. But now I'd like a bit more!
The games crashes shortly after I launch it.
Here is the output :
$java -jar LD29_OrganRun.jar
load map forstartscreen
Cubocy: blocks created
Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: Error compiling shader: 0:25(57): error: no matching function for call to `inverse(mat4)'; candidates are:
0:25(58): error: no matching function for call to `transpose(error)'; candidates are:
0:47(72): error: could not implicitly convert operands to arithmetic operator
0:47(85): error: operands to arithmetic operators must be numeric
0:47(86): error: operands to arithmetic operators must be numeric
at com.badlogic.organrun.MapRenderer.createCustomShader(MapRenderer.java:278)
at com.badlogic.organrun.MapRenderer.<init>(MapRenderer.java:104)
at com.badlogic.organrun.screens.GameScreen.show(GameScreen.java:31)
at com.badlogic.gdx.Game.setScreen(Game.java:62)
at com.badlogic.organrun.OrganRun.create(OrganRun.java:19)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
@Belvar: should be fixed. It was caused by a slightly different opengl version used by your java.
Wow, that's quite a cool game. Not a huge fan of the organ theme but the mechanics are super fun. Rocket jumping combined with gravity changing. Brilliant :-).
I think you should get yourself checked out, having multiple hearts can't be healthy ;)
This is one of the best games I've seen so far. At first I saw the rocket-jumping and thought "oh, cool!" and *THEN* I saw the gravity shifting. Played the whole thing, loved it. I would definitely play an expanded version of this.
I think you would get a lot more exposure if you rated more games. Right now it says you only rated 3, and you need at least 20 to show up in the main results. I only found this because I was searching for other libGDX games.
The rocket jumping mechanic is excellent. The controls were mostly good, though I would really like to keep "space" for jump as well. A very solid game for the 48 hour compo, and I would recommend that you develop this one further. Flying in circles around heart in one of the opening levels was quite rewarding.
Music was a little eerie, but that is good! Really good game mechanics which make a simple platformer a lot of fun.
A excellent game, with good graphics and audio! I really liked the gravity-changeing arrows, the spinning it provoked was fun to watch. Those organs were... creepy... though, to say the least.
Anyway, that was a great entry, congrats!
Nice game. It got a bit frustrating when i was caught between a bunch of level-turners in one level though.. i just kept falling and turning, and the easiest way out was into a dead end that lead right back into those turners. Almost didn't get out at all. Also, the second timed challenge didn't reset the level orientation when the time ran out, so i had to do the entire level upside down.
I reject your walljump route and substitute my own! (Skipped it all by jumping over the gravity triggers. Hehe.)
Jump physics were a bit weird at times; especially when wall-hugging.
Otherwise it played pretty nicely. Good job!
@ALL: thx for all the great feedback !! One or the other will influence the post-mortem version, thanks so much
@KevinWorkman: libgdx rocks ;)
@LandoSystems: Acually I'm already working on a post-mortem version with a few additional features for the new levels. There will be blood...
if the interest is big enough I could also scale it up some more... even release it somewhere
This is a really fun game to play. Happy to say that I played it all the way through! :)
Nice game! Was a bit hard to control the rockets but the time attack level helped a lot :P, well done.
Really fun, but it seems like the level only rotates about 89 degrees... Maybe a rounding error in a calculation of radians?
@Barrows: the level rotates 90 degrees, the cam has a little offset of 1-2 degrees, on purpose
Really loved the rocket jump mechanics. Looking forward to seeing what you add to this.
Awesome mechanics! The rocket jumps and gravity rotation make a great combination. Definitely has potential for post-compo development :)
Wasnt quite sure if I was doing things right, but its a cool looking start! I included it in part 18 of my Ludum Dare Compilation video series, if you'd like to take a look :) http://youtu.be/mAtRG2njZHE
Clever maze puzzler with nice twists ie use of the rotation. Loved how that evil synth kicked in later in the audio too.
Finally I can annouce 'Organ Run - The Meaty Edition'. It's a visual rework of the original game. When I have enough time, I will release additional levels. Perhaps even an android version (damn controls are tricky on android)
For me, the camera was jittery nearly to the point of being unplayable, but I really liked the feel of this game. The music, though very strange, was quite cool and lent a lot to the atmosphere.
Played through the whole game, I enjoyed it! The organ theme was cool, and the music seemed very fitting. It took me a bit to get the hang of the rocket jumping but it was really fun once I got the hang of it. The gravity switching was pretty neat too!
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Nice one!