Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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I Remember Alice

by Linus Lindberg - 48 Hour Compo Entry

"I Remember Alice" is a game about love, life and work.

Right Arrow Key to move right
S to scale the window
Any other key to interact

Downloads and Links




PaperBlurt says ...
Apr 28, 2014 @ 8:42am

This looks better than real life!

kiririn51 says ...
Apr 28, 2014 @ 8:50am

Loved the story, even if the theme was not there in a literal form I could find it by just understanding the main character's life, awesome little game.

headchant says ...
Apr 28, 2014 @ 8:05pm

Excellent execution. Simple but powerful! I like.

DustyStylus says ...
Apr 28, 2014 @ 8:06pm

To anyone playing this, persevere. :D Very 'art house', but an important message in there. (a weeeeeeeeeee bit of variation in the sound would've been nice, but I understand the repetitive intention)

TheMorfeus says ...
Apr 28, 2014 @ 8:06pm

Gets too monotonous too quickly, but graphics are awesome

Johan Eklund says ...
Apr 28, 2014 @ 8:10pm


TomBoogaart says ...
Apr 28, 2014 @ 8:12pm

i really dig the art man, I liked the reflections on the ground, looked very, uhm.. reflectionary
great color palette too

lamphj says ...
Apr 28, 2014 @ 8:12pm

Cool storyline and graphics! Well done :)

Catmoo says ...
Apr 28, 2014 @ 8:13pm

I really enjoyed that, definitely similar to a lot of people out there. I think it fit the theme really well just in a not so obvious way.

Also love your animations and art, just lovely, really fits the mood of the game. Happy I stuck with it till the end with his monotonous life.

SenorDiablo says ...
Apr 28, 2014 @ 8:15pm

that hit pretty hard. The repetition really got to me and reminds me of days like this. I really liked the ending though. Cheers for an awesome game:) have a good day

mihaivdev says ...
Apr 28, 2014 @ 8:17pm

Nice but sad.

pighead10 says ...
Apr 28, 2014 @ 8:19pm

Some nice art and a good mood and message generated, but I'm a little fed up with all the sentimental/philosophical/"ambien non game" games on Ludum Dare. Not fun to play unfortunately.

Kep says ...
Apr 28, 2014 @ 8:39pm

Great, heartfelt story. 5/5
I've very glad to have played this game. (will share)

(Thanks for your kind comments on my Mimic game too.)

DesignerNap says ...
Apr 28, 2014 @ 9:19pm

really enjoyed this. good work.

PriorBlue says ...
Apr 28, 2014 @ 9:41pm

Yeah this was exactly my game jam weekend. :) Very funny game!

baboum says ...
Apr 29, 2014 @ 11:09am

A great story, and a nice way to tell it. Moved me, thank you for that!

Pierrec says ...
Apr 29, 2014 @ 12:04pm

Nice. But it could have been shorter

frankd0331 says ...
Apr 29, 2014 @ 8:07pm

An enjoyable experience. I could relate to the story, and I thought you chose a good way to deliver it.

ActionRemix says ...
Apr 29, 2014 @ 8:16pm

Twist ending?

Snoother says ...
Apr 29, 2014 @ 8:16pm

Aww I love these kind of introverted romance stories. And the game mechanic is just ingenious -- perfect for the narrative.

The only downside were a few grammatical errors; stuff that's easily fixed, though.

Snoother says ...
Apr 29, 2014 @ 9:08pm

I just want to quantify my opinion and say this is most definitely a highlight of the compo.

alwaysinbeta says ...
Apr 29, 2014 @ 10:17pm

Lovely art and writing. The soundtrack worked too. I liked the ending.

sknoslo says ...
Apr 30, 2014 @ 12:55am

Love the art and the subtle application of the theme.

I had a feeling it was going to go on forever to prove to me that, like the character, I need to do something with my life lol. I'm glad I stuck with it for the happy ending! Nicely done.

josefnpat says ...
Apr 30, 2014 @ 3:19am

Nice story! Enchanting, and the music, although minimal, really works. Nice job.

nonentheless says ...
Apr 30, 2014 @ 9:30am

Amazing job

Apr 30, 2014 @ 4:49pm

Deep ;)

iambored2006 says ...
Apr 30, 2014 @ 5:37pm

I liked the little details in the story. Added this to my collection. Great job!

Robber says ...
May 1, 2014 @ 12:00am

kind of a hilarious nightmare...caught myself going on autopilot through the whole eat-sleep-work process after a while... :) great job

Bashosha says ...
May 1, 2014 @ 12:01am

I like your game so much :)

mattrified says ...
May 1, 2014 @ 12:03am

Better than Notch's Drowning in Problems.

shasharala says ...
May 1, 2014 @ 12:12am

That was well executed and nicely polished. It was also touching. I recently underwent a large change in my life as well after starting to convince myself that every day was dream because nothing was changing.
Thank you for that reminder that going back and entering those 'comfort zones' again may not actually be for the best.

dznemotion says ...
May 1, 2014 @ 12:27am

This game show us the importance of the history for the game. Greate job!

Sparrow says ...
May 1, 2014 @ 12:27am

Excellent, don't change anything! ;)
I found myself commenting on the narrative and feeling for him. Good job.

indigofiz says ...
May 1, 2014 @ 1:23am

Somehow the theme came across really well. Great job!

Bruno Massa says ...
May 1, 2014 @ 5:46am

hahahah annoyingly good! congrats man!

danialhyatt says ...
May 1, 2014 @ 2:10pm

our games kinda go hand-in-hand. excellent writing! i loved the routine. good work

Danvil says ...
May 1, 2014 @ 4:31pm

Very good!

ioboi says ...
May 1, 2014 @ 7:34pm

What a meaningful game! Really nice work there :)

wdebowicz says ...
May 1, 2014 @ 8:40pm

A bit to long for me, but I like the idea :-) nice art!

Jed T. says ...
May 1, 2014 @ 11:30pm

I like how a simple game can be so moving. Made me think about my life myself.

Here's the interesting part, what I saw is me eating, working and sleeping over and over. And yet I daydreamed in-game! I mean I dreamed of long walks by the river, long walks in the rain.

I hope it would rainy season soon so I can just take a walk :)

Clavus says ...
May 2, 2014 @ 12:05am

It was ok. Story didn't really grab me that much. Good effort though.

sP0CkEr2 says ...
May 2, 2014 @ 5:24am

I cant believe I played thru the whole thing! it must have been good - great job!

Caridorc says ...
May 2, 2014 @ 2:34pm

In depth review of this game here:

Catman says ...
May 2, 2014 @ 4:51pm

Simple but nice art, it really is a bit repetitive but since that's the point of the experience I'll close one eye. ;)

May 2, 2014 @ 9:27pm

Nice concept, interesting idea but too long for me, got bored although I tried to fight it. "Music" doesnt help either although it's made to serve the concept.

May 3, 2014 @ 1:29am

First of all, this game wasn't fun. Not at all.
But then, if it was fun, i think i would be missing the point.

It's cruel and it's true. I would give you five starts for "Reality being slapped in your stupid face", but since there is no such a thing like that in Ludum Dare, you'll get my points for mood.

DrPrettyPatty says ...
May 3, 2014 @ 2:58am

Great idea! I found it really interesting how as it went along, the repetitive eat/sleep/work actions kind of melted out of my attention just like they did for the character!

Crowbeak says ...
May 4, 2014 @ 3:32am

I like the metaphor of the monotonous gameplay. I ended up making up melodies for the music myself and humming while I played. The graphics are lovely.

May 4, 2014 @ 6:32pm

Nice story and cool way to tell it.

raulincze says ...
May 4, 2014 @ 7:22pm

All... these... feels...

Awesome work! Amazing experience.

Rick Hoppmann says ...
May 4, 2014 @ 11:49pm

WOW! Very touching!
I think the universal story and the monotone gameplay and audio are key when it comes to evoking emotions.

This is a very impressive piece and so far my favorite!

dector says ...
May 5, 2014 @ 12:25am

Little bit long. But I interested to see ending.

May 5, 2014 @ 1:33am

Eventually I was just doing the tasks without thinking, just focusing on the story, just like the main character. I would put this on a "games you should play before you die" list.

DDRKirby(ISQ) says ...
May 5, 2014 @ 2:43am

Every day the same dream...

Simple, but effective.

jeffz says ...
May 5, 2014 @ 3:28am

Very cool, but once I've walked three times, I think you could do some fade transitions to the eating and sleeping and text change. I went to the end anyway. Well done!

May 5, 2014 @ 4:26am

Experimenting with giving a message or telling a definitive story can be touch and go. But this hit a decent medium. Maybe toss in a couple memories in the background, and I think it would be set. That or pulling a stanley parable and going to an alternate reality or something.

Check out the rest of my comments in my Ludum Dare showcase video:

conormn says ...
May 5, 2014 @ 5:38am

Very touching. Loved the story and execution.

May 5, 2014 @ 11:26am

Great game and very subtle, the art work and story fitted very well.

Pitoum says ...
May 5, 2014 @ 12:36pm

Loved it. Thanks!
Just some suggestions:
Maybe you could make the distance between the assets smaller each time in order to make the player feel the vicious cycle.
At some point, it could be boring if nothing change at all event if it's the point. You want to keep the player to play.
And at the end, put the title of the game in big :) It would be so arty! <3

Graphics are very very very cool (i'm so jealous I can't even draw an apple)!

VictoryGarden says ...
May 6, 2014 @ 2:47am

This game nicely executes the common narrative of "a nice young man chases a more lively counterpart and, inspired by her, builds a more energetic life for himself." I've played a number of interactive fiction pieces in this vein, and this is one of the best-executed that I've seen--great job.

I feel, however, that given the well-trodden path of the narrative, you might have taken a few more chances. The writing for this piece is polished, but I would have liked to have seen more variation and subtlety from standard tropes--why is it always foreign travel? And ironically, yes, the main character DOES need money to do that (I ended up just walking off of the screen in the end, BTW--I don't know if that's a bug; I just wanted to know if something would happen if I bypassed the tickets).

Unfortunately, I cannot say too much more. The audio, the visuals, the execution, all of these things are very nice. It was well-tuned. However, a game about agency that ends in a lack of player agency, and a subversion of its own money plot, seems like it could use some tweaking in order to resonate better for itself.

Thanks for the game, and good luck in the compo!

jtpup0 says ...
May 6, 2014 @ 4:49pm

The feels... oh the feels, Loved the game; I felt like pressing left arrow to go back so many times when the Alice narration started appearing

AutumnGuy says ...
May 7, 2014 @ 7:46am

Great execution of art and story!

Cezel_ says ...
May 7, 2014 @ 1:32pm

Great job!

JavadocMD says ...
May 8, 2014 @ 4:35am

Heart-felt, simple, and beautiful. An excellent take on the theme and a nice little story.

Gwinnell says ...
May 8, 2014 @ 9:38pm

Reminds me of a game I played a few years ago called "every day the same dream" which you possibly reference once in the game text. :) Makes me think a bit about my own life, which I guess is the point!

TaoPhoenix says ...
May 9, 2014 @ 10:22pm

Yeah, this was a subtle entry.

P.s. I am getting an error.
error during shader init:ERROR: 0:3: 'highp' : precision is not supported in fragment shader"

And I'm not sure what "s" does. In my Windows version it started changing the overall size of the game screen.

zebi24 says ...
May 10, 2014 @ 11:35pm

Nice strong story message. Music fits well, it creates nice melancholic mood. Very powerful game.

May 15, 2014 @ 11:31pm

I loved how it ended :)

GFM says ...
May 15, 2014 @ 11:52pm

You made me smile, by the end. =D

The song loop was kinda short and got annoying after a while. But, other than that, awesome game! I really liked it.

P.S.: A comment got me thinking... if the short song loop was intentional, it's awesome! WOW! (still, annoying... but that isn't a problem anymore XD)

May 18, 2014 @ 5:58pm

A nice entry on this compo! More people should play this game, the message it passes is very uplifting!

Jeremias says ...
May 18, 2014 @ 8:37pm

Simple but effective in creating the mood with the minimalistic visuals and controls. You achieved your goal.

iambored2006 says ...
May 19, 2014 @ 5:03am

Hey! I mentioned your game in this post- , along with some feedback. I'd love to hear what you have to say!

jsmars says ...
May 19, 2014 @ 6:56am

Great entry! Top notch for mood! Way too true! Only unrealistic part is the ending, most people just dream about change but never really get there.

Indie Squid says ...
May 19, 2014 @ 12:25pm

I really liked the game! In my opinion it's one of my the best entries from this Ludum Dare. Minimalistic art, music and controls work really well with the story (which kept me interested until the end).

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