Vertico - UltimateWalrus - 48 Hour Compo Entry
A 2D isometric "three degrees of freedom" shooter. Dive beneath the ice and fight creatures while moving in any direction in 3D space, navigating a vertically-oriented coral reef.
In normal mode, you'll need to return to the surface for energy --- make sure you make a trip whenever your energy gets below half.
Made in Clickteam Fusion 2.5 (which you'll need to view the source code).
More of my games are at ultimatewalrus.com.
NOTE! I do plan on expanding this game a little bit because, while I feel the contest entry is a complete product, I really enjoyed making the environment and creatures and want to do more in the future. If you want to hear about it when I develop this game further you can follow me:
You can also support me by going here and buying Beat Bros, or at least wait for it to come out on Steam :]
POST COMPO VERSION NOW AVAILABLE!
If one of the people who found it hard to navigate in the 48-hour compo version, could playtest the post-compo version and leave a comment about it, I'd be very grateful! I've worked hard to make it very easy to navigate in 3D space.
Changes in post-compo version:
* Various bugfixes and optimizations.
* Much better lighting effects.
* Player has a shadow and side-radar that aid in positioning.
* HUD improvement
* Ambient track volume tweaked.
More to come in the future. This game's permalink is: ultimatewalrus.com/vertico
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