Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

Back to Browse Entries

Bunker Down

by JuiceBox Entertainment - Jam Entry

Requires Java to run.

Bunker Down is a game where you must dig below the surface of a post-apocalyptic environment and build defenses in order to protect yourself from the storm of nuclear missiles headed your way.

Controls:
- Arrow Keys to move
- Left click to dig away dirt blocks or place objects such as walls and ladders.
- Right click on edge of screen (bottom and top) to scroll up and down.
- Middle click to deselect a currently selected building block.

Instructions:
- Avoid getting hit by bombs, place blocks of different materials to absorb the impact from bombs.
- As time goes on, the drop rate, damage, and radius of the bombs/missiles will increase.
- [Front] walls must be placed adjacently to back-walls of the same material.
- Buy and place ladders to climb up and down.
- Stone, Iron, Silver and Gold have increasingly higher amounts of resistance vs bombs (in that order).
- Purchase a pickaxe in order to mine iron.
- Purchase a drill in order to mine silver and gold.

Things we weren't able to get to or complete:
- Sound / Music
- Game Over Screen
- Several Animations (Digging, Death, etc.)
- Fix some bugs (walking across the air, untuned movement, game over buttons misaligned/off-screen...)
- Some optimizations (Automatic scrolling, missile warning alerts, placing ladders and digging with key press instead of mouse click, ...)

We learned a lot and had a lot of fun, and hope you enjoy! Thanks for playing! =]

Downloads and Links


Ratings

Coolness63%
#203Graphics(Jam)3.82
#316Theme(Jam)3.27
#435Overall(Jam)3.11
#515Fun(Jam)2.73
#568Innovation(Jam)2.59
#615Mood(Jam)2.58
#632Humor(Jam)1.75

Comments

Bevilacqua says ...
Apr 29, 2014 @ 1:43am

This was really good. loved the art style!

Apr 29, 2014 @ 8:55pm

Very neat idea, and I really like the concept.
But there isn't enough stone to purchase the pickaxe!
a simple music with some sound effects would have made this a great demo.
Anyway, great job on innovation. Seems like it will be a really fun game if you finish it.

blockbot says ...
Apr 29, 2014 @ 10:01pm

Nice art! Alex the robot has a lot of personality.

dook says ...
Apr 29, 2014 @ 10:15pm

Not much to do and it crashed on me after a while. It shows some promise, though. Like a simple little puzzle Tararia... or something :)

Apr 29, 2014 @ 11:55pm

Nice game, beautiful art, polished UI, great work !

Katamori says ...
Apr 30, 2014 @ 12:00am

I couldn't mine any minerals. :/

valid4life says ...
Apr 30, 2014 @ 12:00am

Really liked the gameplay! I feel like this could develop into a bigger game! Potential!

Apr 30, 2014 @ 12:43am

Thanks for the comments so far guys, we'll definitely keep on working on and improving the game, although I don't think we can upload it here anymore.

@Katamori, make sure you're using the mouse to dig, also you can only gather stone if you haven't purchased the pickaxe or drill yet.

@Woo Sang Hwang, thanks for your comments! There's a small chance that the map could have spawned with too-little resources, as we don't guarantee any specific amount. There's also the fact that the bombs will destroy resources as well. Did you remember to scroll the map downwards?

Apr 30, 2014 @ 4:58am

Really liked the art style. I think it would have helped if Alex could break a block by walking into it instead of having to click, walk, click, walk...

ruerob says ...
Apr 30, 2014 @ 10:05am

With a little more progress, this could be a very interesting game. Great to hear that you will go further with Alex the robot. Thank you for that game.

Ellian says ...
Apr 30, 2014 @ 9:05pm

It crashed while I was playing, but it's a really good entry. Awesome job in such a short time, and nice art. Congrats!

Cirrial says ...
Apr 30, 2014 @ 9:16pm

Nice graphics, but the controls seem a little janky. It's strange but in a weird coincidence this is almost identical in concept to another game I've rated! I guess the idea of mining into the surface was a pretty common one this time around.

VDOgamez says ...
Apr 30, 2014 @ 9:22pm

This game seems surprisingly familiar! It's interesting to see that given such a vague theme multiple people have come up with similar concepts. The two things that I ran into when playing the game were that sometimes you can have too few resources to get to the pick or drill, and that when the bombs only destroy tiles below them then there's not much point doing anything except mining out all the tiles and building a ladder and a pillar next to it of walls out of all your materials, and then hiding under it at the bottom. The graphics were nice looking, and the need to build ladders made the digging more interesting. It may have been nice to have some sort of goal in mind other than surviving.

Konrad Zegis says ...
May 3, 2014 @ 11:19pm

Simple, but fun, and great grapics.

The only 'buts' it it's froze at first when Alex died, I couldn't reprocude that tho.

May 4, 2014 @ 12:22am

Thanks for the supportive and helpful comments thus far, it means a lot!

There are some known bugs that will be worked out eventually (several of which we've already squashed).

The controls will definitely be improved, we realize how slow and awkward it can be at times, and our aim is to make them intuitive and responsive. Placing ladders and digging will likely be moved to key presses instead of clicks, as well.

The building aspect of the game is something that we really need to work on and reinforce. We realize there isn't much need or complexity for it atm, but we're toying around with a few ideas to encourage construction in different ways.

The explosions of the bombs were also not meant to straight-down only, they were meant to be radial, however some issues arose with deciding how a block absorbs part of the explosion at an angle; so, we chose to do it this way for now. We will likely change the explosion shapes to be sideways, or plus-shaped (bomberman style) or a combination of all.

MrShortee says ...
May 4, 2014 @ 9:39am

Nice graphics and a potentially good concept. BUT in the first 3 tries there wasn't enough stone to progress further and when I finally got 10 the game crashed and I gave up. Also I have no idea what the walls are for, I thought they'll protect me from bombs but they didn't :(

Tomski says ...
May 13, 2014 @ 5:42pm

Cool game. nice graphics!

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]