Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Go hunt the great desert worm! Be warned, do not become the hunted.
The worm is attracted to movement and sound, use your beacons to track and distract it and strike when it is vulnerable. Do not lose your head!
Controls:
Move: arrow keys / WASD
Attack: C / M
Throw beacon: X / N
Dodge: dubble click one of the 4 directions
You have 3 beacons in total. The worm will attack at the position of the beacons or the players position.
Made by @SmallGaming (code) & @dickpoelen (graphics/music)
Updated the builds. Fix the worm will not show up and beacons out of the playing field so the game always has a win - and losing condition.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#107 | Graphics(Jam) | 4.16 |
#129 | Theme(Jam) | 3.66 |
#175 | Mood(Jam) | 3.52 |
#202 | Overall(Jam) | 3.46 |
#225 | Audio(Jam) | 3.39 |
#260 | Fun(Jam) | 3.19 |
#283 | Innovation(Jam) | 3.21 |
#389 | Humor(Jam) | 2.52 |
Comments
Very short (I think i got to the end?) but well done, nice style and graphics!
Yeah great potential, good graphics, but the gameplay was too simple for me.
Definitely great potential, good art and fun game play, I would love to see more of this!
Thank you all for the kind replies.
@SunShiranui I added the webplayer version. It is not as good as the stand alone versions of the game.
@nicotoni you are a born worn slayer! I know what you mean.
Oh dear, it ate me in no time lol! That was a bit of fun!
I would really love to see more of this in the future. I couldn't find any fault with the game.
Fun and interesting concept. I do feel the worm is a bit unfair in collision detection, I'm 100% sure I was safe! ;)
Enjoyed it, would love to see some progression, more abilites, hunting infamous worms, maybe some worm personality, doesn't surface unless X, safe ground to trick them etc etc. Lots of potential.
Finally killed the bastard on the 3rd try! Really enjoyed it! And loved the art!
Nice use of the theme. I had trouble using default keys (mouse buttons, default attacks didn't work) and remapping some didn't work as well (linux x86_64).
A bit short though :(
Beautiful pixel art, great music with the worm coming! And it makes me think about Dune!
Thank you for the kind reactions!
@anbreizh Sorry, but the mouse buttons are not supported at all. It is a keyboard only game. Also I am not able to test play it on Linux.
The artwork is great, but I got some flickering sprites in fullscreen (small black line appears under some of the enviroment sprites, depends on the camera position). Also sometimes the worm just wouldn't show up at all - sometimes it just ate me directly after the start ;) Still a very clever idea and (when the worm appears) a fun game!
@Moebius, I know about the black lines and I know what to do about them. Within Unity I did not have these ugly lines. The worm not showing up is new for me. There is always a worm.
Overall pretty good! I missed being able to dodge in diagonal. Music and art were amazing. Good job guys!
Took a while to find the worm on the first try, lost one of my beacons, it could explain things better XD I only figure out because you helped me on the stream.
I love this game. The art and animation are beautiful and the control system feels very slick.
I didn't manage to kill any but I did give one some war wounds to show off!
I definitely play to return to it after I've rated a few other games. I really want to see what happens when I finally kill one!
Great stuff. :)
Fantastic design and atmosphere. I'd like to see the idea expanded, with more things to collect and fight. Very impressive.
i really like how the sword always stays in the "right" right hand
Thanks everyone!
@TomBoogaart probably wasn't the smartest decision in a limited time jam to add 33% more animations, but I'd like to think it was worth it :)
Thank you all for the kind comments. I will play, rate and give comments on your games tomorrow.
Yeah! I liked everything about this game, especially that my wife also liked it! This kind of experience is why I enjoy participating in Ludum Dare.
The music, graphics and overall mood of the game are fantastic and really work well. But I spent ages running around unable to find a worm. Am I missing something? I also managed to throw a beacon off the edge of the map.
Very fun little game. Absolutely loved the visuals! Great work!
I felt like a black Kevin Bacon in tremors! Thanks for the game!
Loved the art style and animation. The general aesthetic was good. Game-play was lacking unfortunately.
Windows version doesn't run at all for me :( Did you build it x86_64?
Impressive pixel art, animation and ambiance. That's the pixel art I like!
A bit short though but worth the experience!!
v_n_j, too bad. The web version is broken. I took it down, because it is not doing the hard work justice.
Great graphics and mood. Maybe this could get some sort of action adventure with a big story. There is potential. Thank you for that nice game.
This game is great, simple concept that works well. Good style and graphics, audio works well to build suspense.
Awesome graphics, cool minimalistic gameplay. Almost perfect entry. Thanks for that experience!
Awesome graphics and sound which create an amazing mood altogether. Unfortunately I was playing for a while but couldn't find any worm (Or better said, not a single worm has found me). Also the beacons seem to me a little modern/sci-fi, maybe because of the fact that they are emitting light in such a "flashy" way. I find them a little bit immersion breaking.
Fantastic art style, I really liked the atmosphere. The only thing that felt inconsistent was the actual beacon. Why would a tribal looking fellow have what appear to be small radios or something? Maybe it could have been some sort of organic bait instead. But its a minor complaint!
I did manage to get the worm AI stuck on my first playthrough. I couldn't reproduce the effect, but what I did is I tossed an beacon to which the worm become attracted, then tossed another upwards along exactly the same line as the previous one. The worm moved to the second beacon and just kept on burying itself and coming back up again.
Despite these small nags, this was one of the strongest entries I've seen so far. Great work!
Very good game! I like the art style and animations. Sometimes I find warm in 5 seconds, sometimes I can't find him in few minutes, some hints would be nice :-)
My kind of game. Love the art and mood, I like how it's short and focused on a single experience.
Awesome game ! I love it :D The music is in perfect harmony with the game and the beat changing when the worm is near, that's great ! I felt like a real fremen ;)
Wow awesome game, go sandworm go! Nice graphics, great atmosphere. My only problem is that worm sometimes doesn't go for me at all and end up running around the map for a couple of minutes. Also the sandstorm doesn't fill my whole screen at 1600x900 fullscreen.
Very pleasing and pretty. I got some Dune vibes which is always a good thing! :D
The sound and sprite animations as well as sand-winds were really nice.
It was a bit hard to figure out exact tactics with the beacons and the worms. In that regard some very fast adjustments would be to have a rest option while playing if the beacons all failed. You could also simply add 3 beacons at the top-left corner and hide one for each thrown. It wasn't clear that they were limited or how many they were.
Nor how many worms there are.
I don't know if it was for me changing the preferred graphics settings, but there were some glitches between the tiles, showing black bars and to the left of the world there was a black area.
I got lost running a while with little worm action so what if worms were a little hotter on the beacons and on you as well (especially when you still have beacons on you)?
Interesting start for a game.
(Also I would like to ride a worm...)
I really like the artwork, good job on it! Interesting and fun little game, brings back memories of Tremors and Dune!
Great Job! :)
Very nice graphics, congratulations. The gameplay feels like a boss battle, perhaps the game needs something else to complement the worm fight. Nevertheless a great entry to the jam, well done!
Check out this video @smallGaming made with 3 worms: http://youtu.be/VitwQ6ePtB4
Awesome graphics and animation. There is also a very good immersion with the music.
Also the take on the theme is brillant, instead of most of games here, you actually took a reverse way of implementing that theme: the ennemy is beneath the surface, not your player. Very smart.
However, I'm a bit blocked because I don't know how to make the monster come. I've used the beacon, without so much success. I was only able to make it come once, but is kill me instantly.
So maybe the difficulty need some polish, otherwise very good job.
Loved this simple game! I included it in part 4 of my Ludum Dare compilation video series, if you'd like to take a look :) http://youtu.be/as-BlCZWXm0
Very fun. I love the animation and your very minimalist approach.
Absolutely loved the art and music here. Very well done. I killed the worm.
Love the mood you've created here. Jealous of your pixel-pushing wizardry! :)
Excellent use of colour and a nice art style in general.
Plus the sandstorm is a really nice touch that is done well.
Nice graphical style! It's pretty short and simple at the moment, but what's there works great! I think this has a lot of potential, could be really cool with some more work post-compo :)
Really cool stuff, the pixel art was great and the music and atmosphere were really nice as well. The worm was pretty epic but I didn't feel like the hitboxes were that spot on though -- it seems like if you run down from the circle you'll always be same, if you run up you'll pretty much always die? Was pretty easy after I realised that. Still, loads of potential here, please expand it to a huge desert beast hunting game a la Shadow of the Colossus!
the look and feel of this game is great! very beautyful pixel graphics! could work as a multiplayer game, too ;)
Nice idea! The gameplay was simple and straight to the point.
I liked it. It's like a 1v1 boss fight :)
Nice graphics and controls, but the game was way to easy for me. It was really easy to predict where the worm was going to be and all I had to do was run away from the circle, then run forward and slice. I like the idea, and hope you make it a full fledged game :)
Nice game! I love the graphics, details (sand wind) and music (especially when changes when worm is going to appear). It took a little bit too long to catch the worm. I'm waiting for next version!
Worm only showed up once in four plays, BUT killing the worm was a blast! I'd love to see a full release of this. Good job.
Beautiful little game! The choices on the limited color palette were really good. The worm was a bit easy to spot, fortunately the sandstorm fixed that issue for a moment. :) Nicely designed game!
One of my favorites so far: the idea is original and pretty well done, although I had the impression that beacons don't really do anything. If they do, maybe some feedback is missing. Other than that, I love the art. The mood is perfectly set by the music and sounds. Nice job!
Very beautiful visuals and a super strong mood. I had to restart a couple of times before a worm even showed up, and when it did it pretty much came out at the same spot all the time and I killed it really easily. So gameplay wise I'm not really convinced, but visuals, animation and audio is really high quality.
Like a fan of the original Tremors film, I think that your game has a cool concept and great graphics (and animations too), but I think that the gameplay suffers for be too simple. If you add some obstacles for the player (big rocks, cactus, holes, etc...) and some obstacles for the worm (hard ground, holes) this game could be awesome.
Good job!
Pretty cool game, smooth game-play, nice graphics, and cool music.
I love the graphics! For the gameplay, I always had two outcomes - either I was surprised by the worm finally appearing after 3 minutes of running around and instantly dieing, or I dodged to first attack and then it became very simple to take him down. I'd have loved to see more strategy in the fight, like the worm trying to fake you out or retreating and surprising you when low on health.
This is awesome! Very pretty and mechanically solid game. Sometimes it felt a little unfair, but that's life in the desert sands I suppose.
Full review of Wormhunter https://www.youtube.com/watch?v=rbwp3Lcbk-Q&feature=youtu.be
What a great looking and playing game, awesome! The animations are great, and the touches like the sand storm coming in. It's not very hard to kill the worm, but it's a great game!
This game is perfect! I don't know how you could expand it upon what it is. I feel like I could only like it less if it were longer.
Short and sweet. Nice graphics and sound. Really enjoyed it!
The web version is glitchy for me. The game doesn't start, just keep refreshing. I'm on a mac
Worm came out late and in a non logical manner but it's fun and worth playing ... nice work in graphics ...
Very fun game, wished the worm would show up a little more but really that's my only critique. I love the pixel art, the worm looks sweet, and the animations for everything are awesome, clean and very well done. Overall very good job! :)
I ended up downloading the windows version. I like the atmosphere, reminiscent of Dune. I expected the worm to be a bit more of a challenge though. It wasn't very smart and simple to beat.
Great game, very Dune! Loved the art, took me a few seconds to figure out the buttons (my fault for not reading!)
It might be helpful to add a little more feedback on the beacons to convey what they are doing (do they have range, etc). Occasionally I thought I was out of range of the worm because I wasn't on his shadow, but he still chomped me. Nice job making it feel very desolate with the small characters on screen and big open space (sandstorms are a nice touch)
Really dig this! I'd love to see this expanded for sure. Different worm types, attacks, equipment. Having to handle more than one worm. It's a good prototype/mechanic test at this point. The graphics and mood are really solid too.
I like the graphics style. Worm animation is just great. I too felt that collision detection might be a little off, but overall it feels nice.
That was very short. I'd love to see an expanded version of this.
Excellent visual design and audio. It could have been a little more challenging though.
Dune ^_^
All good, but it is VERY short... I wish this game had more levels.
Cool! I liked the attention to detail, like the sand blowing and exploding when the worm popped up. Also, the whole feel of the game was great. A bit short, but it was satisfying when I beat the worm :)
Nice little game with lots of style. Really liked the visuals and the characters design.
Beautiful animations! Great music and sounds. The gameplay didn't have much to it though.
Great mood with the large empty space and the single enemy. Nice art and sound too!
The atmosphere was very intense while looking for the worm! Love the empty desert with sandstorms and stuff, of course the very pretty pixels helps with the mood! Gameplay was a bit simple, the controls where tight and felt really good, so kudos!
also, heheh, that worm kinda looks like a penis^^
A little bit short, but I really liked the graphics and the simple, yet effective use of audio.
Really amazing art work. You need to develop this game ! There should be more worms, more landscapes, more levels ! Beautiful work, lot of potential.
Awesome graphics and animation. Love the game overall
It was fun to hunt the worm but it was too simplistic AI and was very easy to beat. Do the sandstorms do anything? I alway just continued to fight as usual and it just went away when I killed the worm.
The graphics and controls were spot on though, very nice job :)
Neat proof-of-concept, and I love the way the character animates / controls. Once I figured out how to lay the beacons, though, the worm virtually never went for me. Maybe a setup with obstacles or other hazards would be good? The sandstorm/wind is a good first step.
Loved the design, the music fit really well with the whole theme. I especially enjoyed the player character and his animation, felt really nice to just run around.
I liked it! Very foreboding, but after the initial scare quite easy even without the flares. Good animations.
The art style in this is fantastic. I love it so much. The controls are smooth and well designed. Game has a clear objective, but mechanically it could use more strategy. You don't really need the beacons at all, as the worm always gets into a position in which you can kill it. Minor graphical issues in full screen with the sand/static overlay (didn't full screen). Loved how you made the map endless.
Really nice looking game. Seems short, but the gameplay that is there is solid. Would definitely be interested in seeing a bigger version of this.
I love the design of the character and the small details you added, like when you get eaten. The controls are tight too.
My only criticism is that it was a bit on the easy side, even without using the beacons.
It has a lot of potential for expansion though - you could give the worm more attacks, add different monsters, more player abilities, etc. if you wanted. Heck, I could even see it working with multiplayer where you have to use teamwork to bring it down.
Great art, just wish there was a bit more to it. I can certainly see this being developed much further!
Fun fun! The beeping sound is ear piercing though. Turn that down!
I thought it was fun, but as others have noted, a little too easy and a little too short. I'm excited to see if you expand it though. I agree with everyone who says there's a lot of potential here.
I like the use of theme and I think the graphics worked out well for you. I also like the music. The sound effects need some work, they're pretty basic and both sort of hurt my ears.
Overall a fun game and a promising idea. Nicely done! :)
Thanks for sharing, and thank you for commenting/rating my game!
This is a fantastic entry. Lot of potential here for more, and its brevity is the only part I dislike. The art is beautiful, and the sandstorms are a great touch. Really cool!
Liked the idea, original :0
Killed that worm in the first game :)
Does th egame end after killing the first worm? I ran around for a while but couldnt find another:(
It seemed quite easy, I wouldve liked an increasing difficulty with harder, bigger and badder worms spawning for a while!
Got one on my second try pretty easily by throwing the beacons around me in a triangle. Fun game, if a bit too short, would love to see more content. Props for the Dune theme.
Pretty cool little game here. Graphics are excellent, and very atmospheric. The controls are solid and the engine seems like it could be taken further. Nicely done!
YEAH. Killed that worm... TWICE! Took me about 4 tries of restarting the same to get the worm near me though - couldn't seem to tempt the bugger with my beacons!
Although it is quite short and simple, This game has great atmosphere and beautiful graphics.
I appreciate the clean pixel art and the straightforward presentation. (It seemed my worm went vegetarian for a while and ran away, but I got him finally.)
Pretty cool, love the art! Gameplay is a bit simplistic though, I didn't really feel like the worm was a serious threat.
I am in love with these graphics, could definitely see this game going somewhere. Awesome effort.
Sexy graphics (the killing, yeah!), nice mood. I like the concept. It has potential.
I recommend:
+ More worms! :D One after another, every time harder.
+ Consider using the mouse as source for the attack/roll.
Excellent pixel art game! Simple, fun and good implementations. A little more complexity and a story would have been great :)
Very fun. It reminds me of tremors. Remember players: If you walk without rhythm you won't attract the worm!
Very fun game! I liked a lot the graphics specially those smooth animations. The music and sounds are cool too. Would have been nice more types of worms.
The art was great and I enjoyed the way the player moves and attacks. I totally dug the aesthetics and setting of the game.
Good job mate!
The art style is nice and polished and the animations are very good. The sandstorm adds to the mood of the game. The only downside is that your game is too short and it's fairly easy to kill the creature. More levels and increasing difficulty would definitely help.
Short and sweet for sure. Wonderful pixels. The worm was far too easy though.
Dune inspired :D But I like the idea, I hope you'll develop it :)
Love the graphics. Too bad there's nothing beside killing the worm!
Awesome animations!! The worm looks so flaccid and exhausted when it collapses
You have been featured in todays episode of Ludum Dare to Believe! Check it out! - https://www.youtube.com/watch?v=co5k5Gvj8rI
Great graphism and nice concept proof!
Artworks and animations are five stars <3
Clever idea. I liked the fact that the player could roll, and the sand storms were good too.
Uhm, not sure but I think I finished it first try.. Seeing there was only one worm? And then it just restarts? Really short, which is quite a bummer seeing the art is really cool and the game has a lot of potential! Keep up the good work though!
Very cool game, it's a shame there isn't more gameplay to it. The graphics are awesome and the ambiance is just as good.
Got it! Nice graphics and music! The only thing I think needs tweaking is the area around the worm where it eats you when it shows up. Sometimes it ate me when I was clearly not there. Other than that, good game!
Really like the design of the character. The controls were a bit weird, but it didn't impact the experience too much.
It's a difficult game, I died several times until the worm got stuck traveling vertically with the thumpers.
The atmosphere given the music and the visual style are great. I'm not sure if the beacon mechanic works out like you wanted it (if I play, I just can run around and kill the worm).
Cool game, was over a bit too quick though... you should flesh this out more cause you have something neat here.
Please don't mark Unity 3D games as "Web" -- it's not a web game, and the Unity Web Player is not available on all platforms.
I like the graphics and audio, the gameplay on the other hand, needs some work. I place my 3 beacons close to each other, wait for the sand worm to attack, and beat his ass. Beating the game didn't take very long nor was it very challenging. The problem is that the worms feels like a simple enemy while it should feel like a final boss.
My favourite game so far this LD: the mood and feel is just great, you really few threatened :D The art is also just fabulous. Great job guys, really great ^^
Nice sprites. I found the gameplay fairly intuitive and enjoyable. The game looks pretty polished but it's short so a few more details would be nice, such as more visual feedback for hits on the worm.
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Web link downloads Windows version :(