Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

Back to Browse Entries

Subterranean Extermination

by Fritzendugan - Jam Entry

Press "h" or 'back' on the controller for controls and tips. (read the tips!) Play with a USB controller or keyboard+mouse.

NOTE: to those saying breaking blocks takes too long: run up to a wall and rapidly attack the wall to break it faster. Yes, this is intentional, just poorly explained/implemented.

Clear all enemies to progress to the next stage! Launch your weapon to latch onto enemies and then pump them up until they explode. See how far you can progress through the rounds until you run out of life.

All content was created by me in 72 hours. Most of the music and sounds were made with VSTs that emulate Gameboy hardware.




-- Troubleshooting --
- Refresh the page (should say "Version_LD29_Jam_v1b" at the bottom if you're up to date)

- Press random buttons on your controller if it's not detected right away

- Supported browsers should be the newest versions of Chrome, Firefox, and IE on Mac, Linux, and Windows.

- Mobile browsers are not supported at this time

Downloads and Links


Ratings

Coolness55%
#188Audio(Jam)3.47
#189Humor(Jam)3.09
#210Theme(Jam)3.48
#313Fun(Jam)3.09
#398Mood(Jam)3.00
#419Graphics(Jam)3.26
#435Overall(Jam)3.11
#608Innovation(Jam)2.49

Comments

john_conder9 says ...
Apr 29, 2014 @ 6:22am

Once I figured out the controls (note to self: read the description of every LD :P) it became pretty reasonable. I wish the projectile went just a BIT further, and it would have felt much better if I simply fired it and then it went the full length.

Possibly just me, but just not a fan of the mechanic of having to hold down each shot - it just felt like it slowed the pace of the game down, and it was already pretty slow to begin with since you had to break through the blocks. Speaking of which, I think it probably takes too long to break the blocks.

But, pretty good tech anyway - good job!

bombjack says ...
Apr 29, 2014 @ 6:27am

it was fun! great job!

Candyhandy says ...
Apr 29, 2014 @ 6:36am

Very nice, i like it.

sink_t says ...
Apr 29, 2014 @ 6:40am

Pretty much a remake of Dig Dug. It's OK, save for glitches which appear after resetting the game.

Fritzendugan says ...
Apr 29, 2014 @ 6:43am

sink_t : Thanks so much for playing! Could you be a little more specific about what the glitches are? The only one I'm aware of is a small graphical glitch with the link between your character and the projectile. I plan to fix this in the morning (fixing graphical bugs is allowed, as far as I know). Is this what you were referring to?

chipcaramel says ...
Apr 29, 2014 @ 9:19am

Rather nice and nostalgic!

tomvert says ...
Apr 29, 2014 @ 11:09am

Interesting game, I didn't really understood the concept, but nice graphics !

blearn says ...
Apr 29, 2014 @ 8:47pm

That was fun, the furthest I got was round 5.

I dig the pixel art and music. Dig Dug is obviously your inspiration for this, which is cool because I love that game, but it would have been nice to see some kind of mechanic that switched things up from the original. I always thought power-ups would be fun of this type of game.

john_conder9 was saying breaking blocks took kind of long but I found that repetitively attacking walls was a faster way to dig (not sure if that was intended or not).

The only glitch I noticed was the tube/link/whatever for the pump projectile not rendering after you die for the first time. Refreshing the page fixes it for me. Other than that it seem well implemented.

Good job!

valid4life says ...
Apr 30, 2014 @ 12:47am

I enjoyed this one a lot! The music was nice and relaxing to me!

Thorig says ...
May 1, 2014 @ 9:08am

Nice new take on Builder Dash.

jujule says ...
May 1, 2014 @ 8:59pm

I like the mood, especially the music. I got used to controls quite quick. My only comment would be that digging is a bit slow, making exploration a bit boring compared to combat and difficult to use rocks as weapons.
A good entry. Good job!

hbocao says ...
May 2, 2014 @ 12:03am

Nice arcade game! A very addictive one too! The graphics and sound really threw me back to my childhood. Great entry!

Thanks for your feedback! I wrote a reply , if you want to check it.

luisfelipeart says ...
May 2, 2014 @ 5:56am

Was fun to play! Nice mechanics

M4rw4 says ...
May 3, 2014 @ 8:43am

Nice idea and soundtrack, need more declaration before playing and more items to be added :)

ThingoStudios says ...
May 3, 2014 @ 8:42pm

It's Dig Dug, except not. It's still fun, if not very original.

HeroesGrave says ...
May 3, 2014 @ 8:53pm

That was a very intersting and fun mechanic.

Also letting you know that my game now has a windows build available (You commented saying you could help me compile for Windows, but I worked it out myself. Thanks for the offer though) if you would like to try it.

Sorry about plugging it here, but this was really the only reliable way to contact you.

Cosine says ...
May 3, 2014 @ 10:57pm

The fire was very cool, and shooting the blocks was satisfying. I wish it were a bit harder, though.

Fritzendugan says ...
May 5, 2014 @ 6:25am

thanks for all the good feedback guys. I have lots to improve on, clearly. keep it coming :)

Snoother says ...
May 5, 2014 @ 11:34am

The central mechanic is fun and addictive. But it could be sped up a bit -- maybe make the process of digging less arduous? Also the difficulty could be upped a bit. The graphics and music work well though. Oh, and I love the title.

HeroesGrave says ...
May 6, 2014 @ 4:10am

It seems you took my last comment the wrong way, but here's a more in-depth review and criticism:

At first, I found the orientation of the game slightly confusing. The graphics led me to believe there would be gravity, but then when there wasn't I was a bit unsure what was going on. It took me a few playthroughs to get it.

I found the idea of 'blowing enemies up' quite amusing, while not causing any negative effect to the rest of the game. Well done on that.

The additional method of crushing enemies with rocks was quite a nice feature, and perhaps more rocks on the level would allow it to be better used.

Maybe it's just my mouse, but sometimes while I was blowing up the enemies it would release them.

The slowness of breaking the blocks was quite annoying, but it looks like you realised that.

My speakers are dead atm so I couldn't judge the sound.

Apart from the fact that the game was underground, I'm not sure how much this relates to beneath the surface. It felt like the same game could be put in any environment and still feel the same. (I know I didn't do this well either)

This feels a lot like a game which I know I played when I was younger, but I can't remember, so you get a bit of a bonus for nostalgia. ;)

If there was one thing I think would make the game better, it would be more variety in enemies. I noticed that new enemies were being added after a few levels, but it felt too slow for the pace of the game.

Fritzendugan says ...
May 6, 2014 @ 7:31am

@HeroesGrave : I was mostly yanking your chain in my comment, but I realize satire isn't always so clear on the internet ;) Thanks for taking the time to come back and give more in-depth feedback, though. I appreciate it. I think "Dig-Dug" is likely the game you're thinking of from your youth? I (obviously) took heavy inspiration from it. There are quite a few more features that were in-development to expand upon the game, but of course there's never enough time. I hope to find the time to finish them and combine them with all the great feedback you and everyone else has given me. Thanks again.

elliottd says ...
May 7, 2014 @ 2:05am

nice job. nice audio.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]