Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Cave Mage: The Deep Quest For The Legendary Yellow Cheese

by Jens Nolte - Jam Entry

Burn some goblins and find the way out of the cave.

DirectX 11 (with DirectX 10 Hardware)
.NET 4.5

Basic controls:
F5: Fullscreen
Alt+F4: Exit

Keyboard controls:
W/S: Move
A/D: Turn
Q/E: Strafe
Space: Shoot fireball
R: Restart game

Gamepad controls:
Left Stick: Move/Strafe
Right Stick: Turn
Right trigger/button: Shoot fireball
Y: Restart game

A game by
@jens_n (programming)
eckenpeppy (artist, level design)
ro (artist)

Special thanks to

Downloads and Links




harleylaurie says ...
Apr 29, 2014 @ 2:11am

Pretty cool :)

Lafie says ...
May 2, 2014 @ 12:42pm

I found my way out of the cave, and I had fun doing it.

The control mechanism is fascinating. It felt a little like a first-person perspective of a top-down arcade game, where the player has limited movement and viewing directions.

The movement required some getting used to, but it did turn the game from an otherwise trivial FPS into a non-trivial challenge.

Jens Nolte says ...
May 8, 2014 @ 1:07pm

Update note:
There was a horrible bug in the engine which forced us to completely disable lights/shading in the 1.0 version. This is now fixed. There are no gameplay modifications.

DavidErosa says ...
May 8, 2014 @ 2:24pm

I felt the gamepad controls didn't really fit. Pressing the shoulder buttons at the same time as the left stick didn't react as expected. Other than that, nice game with cool graphics. Thanks!

kibertoad says ...
May 8, 2014 @ 6:24pm

Lighting looks good and dungeon/enemy design is neat, good job bringing back oldschool first-person crawler controls. Really wish there was more stuff in it.

fermenter says ...
May 8, 2014 @ 7:50pm

Yea so it was pretty fun to explore the cave and shoot the fireballs, but being constrained to a grid was not the most fun. Cool that you did it in 3d though.

Jens Nolte says ...
May 8, 2014 @ 9:38pm

@DavidErosa: You are absolutely right, the controller preset was stupid. I have fixed that :)

@kibertoad: There was far more planned, but due to external circumstances we just barely managed to create a playable game :(

Cirrial says ...
May 8, 2014 @ 11:59pm

Pretty neat graphical style. It could have really done with some indication of whether things respond to hits or not, be it a particle effect or sound.

May 9, 2014 @ 4:54am

Couldn't rate unfortunately... here's a screenshot of the error I got when I tried to run it.

xdegtyarev says ...
May 9, 2014 @ 4:34pm

nice ;)

May 9, 2014 @ 6:30pm

nice gfx, those bastards will kill u fast tho haha

May 13, 2014 @ 3:34am

Nice teamwork, really enjoy the game.
I liked the lights ad the concept.

Maxom says ...
May 18, 2014 @ 4:08pm

This is awesome. Really lovely low-poly goblins and the lightning is also very nice to look at!

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