Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Ursa Miner

by drstik - 48 Hour Compo Entry

Ursa Miner is a brutally difficult 2D asteroid mining "simulator".

Pilot your ship through the asteroid field, locate ore within the asteroids with your scanner, and extract it with your mining beam.

Built using Unity 4.3, Photoshop and Audacity.

Downloads and Links




Calahagus says ...
Apr 28, 2014 @ 3:10am

Really well done! It's surprisingly hard, I only got a high score of 2 :P

SFBTom says ...
Apr 28, 2014 @ 3:11am

This is by far the most innovative game I've played yet, and fun too!

FuzzyWuzzie says ...
Apr 28, 2014 @ 3:11am

The graphics are super cute, but it is stressful as hell controlling that little ship without crashing into asteroids! Takes me back to lunar lander! Nicely done!

Zathalos says ...
Apr 28, 2014 @ 3:12am

Interesting game. I liked how the sonar worked and how you had to look for valuable ore. The controls were troublesome though. The turning was really slow and when you went in reverse, the left/right controls swapped. If you tweaked the controls and speed, this game would be even better. Good job.

microapple says ...
Apr 28, 2014 @ 3:12am

Somewhat frustrating controls, but they serve to make the game more difficult. :P Nice job. Fun to play, cool graphics.

Mincemeat says ...
Apr 28, 2014 @ 3:12am

Really fun controlling the rocket, its actually quite hard to maneuver it to mine.

Afrosatan says ...
Apr 28, 2014 @ 3:18am

Very fun, hard to control though.
It would probably have been easier if the ore collector came out the top for me.

omaha says ...
Apr 28, 2014 @ 3:22am

Graphics are nice and clean and minimalist. I love that.

The ship was difficult to control.

FyberOptic says ...
Apr 28, 2014 @ 3:26am

I like the concept of this game, and it looks really nice. Other than the controls taking a bit of getting used to, I enjoyed it.

madhoe says ...
Apr 28, 2014 @ 3:32am

It's nice! But the controls killed it for me. Also, I skipped the instructions, and was wondering how the mining worked. I tried to dig like 10 times, only to figure out it was an extracting beam. Love the graphics, though.

Nep says ...
Apr 28, 2014 @ 3:39am

It's really hard, I got 4(but it said 2 because I got them when I was dead.)
I like that there is a little person in there, I didn't see it at first :P.
Well done with the use of the theme.

lekochen says ...
Apr 28, 2014 @ 3:44am

I feel like doing the parallel parking ;P

CustomPhase says ...
Apr 28, 2014 @ 12:01pm

Nice game! Had some fun. Although controls are annoyingly uber hard and it lacks progressing.

Lucio says ...
Apr 28, 2014 @ 12:09pm

I agree with "FyberOptic". Frustrating controls at fisrt, until you really get the right way. Congrats!

Jacksendary says ...
Apr 29, 2014 @ 11:52am

The controls is kinda hard and feels "backwards" so it took me a good amount of time to get used to the controls but then the game was pretty fun

thenmal says ...
Apr 30, 2014 @ 2:35am

Brutally difficult was an understatement. Liked the art style.

hyouko says ...
Apr 30, 2014 @ 2:36am

My brain struggles with the way the controls flip when going backwards (in a good way).

Could stand to have some nice ambient music in the background, perhaps!

ix says ...
Apr 30, 2014 @ 3:12am

Simple and pretty. I like the contextualized [i.e. "in the world"] opening screen. Well done.

TyrusPeace says ...
Apr 30, 2014 @ 3:13am

That poor bear...

I felt really alone and floatin' in space playing this. Perhaps the disorientation from the controls helps that. I think easier-to-get gems woulda helped folks ease into it a bit; putting more valuable gems deeper in the asteroids would make it worthwhile for people to actually get good at it still.

Great atmosphere and cool controls!

SirJson says ...
Apr 30, 2014 @ 7:37pm

I kinda like the graphics

Cake&Code says ...
May 5, 2014 @ 1:52am

Brutally difficult is an understatement, it takes extreme patience and self control to keep the ship from crashing into an asteroid and it takes even more discipline to collect minerals/gemstones.

I think the controls were too challenging. If the aim was to go for realism, then why is there no momentum? What frictional force is slowing them down? I do like the fact that forward and backward reverse the direction that the player needs to change the direction they turn to go in the direction they want. I think if the acceleration was tied directly to the state of the keys it would be a lot more fun but that's just my two cents.

Awesome concept and really nice polish on this one :)

Zutty says ...
May 5, 2014 @ 10:46am

Incredibly difficult. The controls are quite counter intuitive.

csanyk says ...
May 15, 2014 @ 6:02am

Wow that was hard.

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