Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

Back to Browse Entries

Ad Astra

by Cosmologicon - 48 Hour Compo Entry

A Metroidvania-style platformer set deep underground. Stay alive, explore the caverns, unlock new abilities, and maybe discover what lies on the surface.

This JavaScript HTML5 browser game was written using UFX, a set of modules I wrote. Sound effects: sfxr. Music: autotracker

For best performance, use Chrome or resize the window smaller.

Downloads and Links


Ratings

Coolness69%
#472Audio2.89
#499Mood3.05
#517Theme3.31
#640Overall3.10
#674Innovation2.90
#700Fun2.86
#815Humor2.08
#958Graphics2.54

Comments

awanegenebayo says ...
Apr 28, 2014 @ 4:01am

Very nice!

Tanner says ...
Apr 28, 2014 @ 3:08pm

I like the concept :)

Skywilly says ...
Apr 28, 2014 @ 4:21pm

Great concept !

stenol says ...
Apr 28, 2014 @ 5:01pm

Great !

gigitrix says ...
Apr 28, 2014 @ 5:58pm

Interesting concept! I found it a bit fiddly but I think that's more my fault than the game's :)

Apr 28, 2014 @ 7:52pm

Great music and sound effects

miwuc says ...
Apr 28, 2014 @ 8:46pm

Very impressive for 48 hours! The gameplay has much more to it than you'd think at the beginning and the game seems quite long. The graphics are simple but effective.
I went quite far but I have to admit I gave up when it asked me to visit three houses to repair the sun.
It would be nice if the arrows pointing to the houses also showed the distance.

Cosmologicon says ...
Apr 28, 2014 @ 10:17pm

Thanks, good idea about the distances. I guess I can't add that feature to the game, but I think I can provide a world map for the curious. I've added a link at the top.

rfgpfeiffer says ...
Apr 29, 2014 @ 6:07am

The platforming seems very hard this early in the morning, so I have to postpone judging on this game. I loved Flajora's Flask and Tondie & Zupe so I have high hopes.

I have added a --big command line switch so you do not have to strain your eyes on the tiny pixels. I think this counts as "porting" to high DPI screens.

miwuc says ...
Apr 29, 2014 @ 6:08am

Thanks for the world map, it's very interesting :)

Cosmologicon says ...
Apr 29, 2014 @ 10:48am

rfgpfeiffer: command line switch? Are you sure you're talking about this game? If the graphics are too small to see you can just fullscreen your browser window. It'll zoom in.

rfgpfeiffer says ...
Apr 29, 2014 @ 2:40pm

I meant i have edited *my* game because you complained about the tiny pixels. I posted it under your game so you can see it better, because I did not think you'd watch my comment page.

Sorry about the confusion. I can see your game just fine. Is there a way to pm someone or reply to his comments so he is notified?

borrismoose says ...
Apr 29, 2014 @ 10:06pm

Those are some interesting platforming physics, in a good way.

Gwinnell says ...
Apr 29, 2014 @ 10:26pm

I was skeptical at first when I jumped, but it made sense when I realised all the platforms are the same height! I didn't get very far because I suck at platformers and kept dying, but it seems pretty cool. :)

AngryPriest says ...
Apr 29, 2014 @ 10:27pm

Pretty cool, but it kept stalling for me. I couldn't get very far. Still impressed with what I did play though

Cosmologicon says ...
Apr 29, 2014 @ 11:00pm

If it freezes for no apparent reason and you're feeling helpful, you can open the JavaScript console and tell me if you see any error messages. (In Chrome pick Tools > Developer Tools and look for red messages.)

Nezzhil says ...
Apr 30, 2014 @ 9:20am

Good concept but the game crashses sometimes... :( Try to repair it please, i want to play it again.

Cosmologicon says ...
Apr 30, 2014 @ 11:41am

Okay I fixed one potential bug. If it still freezes for you, let me know!

pancakecity says ...
Apr 30, 2014 @ 7:52pm

Neat game!

madmaw says ...
May 1, 2014 @ 2:48am

I really enjoyed this and loved the premise. Great work

MunkeeBacon says ...
May 1, 2014 @ 6:25pm

The background music was nice!

sharpcoder says ...
May 1, 2014 @ 6:48pm

Quite fun! I found the level design a bit frustrating, but at the same time, the challenge of it hooked me in! This has quite a long story, and it's staged quite interestingly. Overall, nice job!

hbocao says ...
May 2, 2014 @ 2:01am

You've done a bunch of work for 48 hours. Dang! Very Metroidvania indeed. The wings remind me of God of War. Keep rocking!

HybridMind says ...
May 3, 2014 @ 5:02pm

The controls/jumping really killed this for me. Not too mention way too many enemies. I must have died 50 times trying to even get a few screens away from my starting point. By control issues, I mean that sometimes it wouldn't register the jump at all and I'd fall to my death. The hard limit on jump height was very awkward, and the collision seemed odd sometimes and I'd just fall to my doom. Seems from the other players comments that people have liked this and from your screenshot and the initial eldar story text, it sounds cool, but I seem incapable of playing it as is.

Cosmologicon says ...
May 3, 2014 @ 6:57pm

Hmmm, if it's not registering jumps and the collision seems off, that sounds like a bug. Do you mind telling me your browser? It could also be an extreme framerate issue; I can see that happening if it falls below 5fps. If you feel like it, check out the debug link and tell me what framerate it shows for you: http://universefactory.net/astra/?DEBUG - if it's really low, you might consider a different browser and see if that makes things any better.

Tifu says ...
May 4, 2014 @ 12:37pm

I was able to accidentally sequence break and get the wing upgrade before visiting Brite :P Unfortunately it crashed two towns later when I was on the way to Querda :( I assume I was almost at the end, especially judging by that map.
Idea of using a jump as an attack is pretty cool, makes you need to think about your surroundings before trying to kill enemies. Cool game.

TheSheep says ...
May 4, 2014 @ 5:12pm

I'm so bad at platformers :(

Myyyvothrr says ...
May 9, 2014 @ 12:55pm

I like the graphics style, but I found it too hard to control.

loxo says ...
May 19, 2014 @ 4:30pm

Nice idea. The game fits the theme and seems to have an interesting plot. Sadly it's too hard for me. I wish I could jump higher.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]