Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

Back to Browse Entries

Sub-Reality

by TheH - 48 Hour Compo Entry

Enter a strange world, where not all is as it seems.Where reality is not so sturdy.

Play as the little imp, who has the power to not only traverse reality, but just below the surface, into sub-reality.

-----------------------------------------------------

I decided to take a slightly different approach to the theme, rather than what might be expected.
I probably stretched it a bit further than most, but, I think it's still within acceptable limits.

I used the Unity Engine for the game engine, bfxr for sound effects, and grabbed some songs off of incompetech.com (credits are on the title screen).

Had fun putting this together, and I feel like I kept it simple enough to actually pull off, while still keeping it filled enough to feel like a game.

If I had more time, I would have spent it creating more levels to play, however every element I programmed is in this version.

When you first launch, if you click the second tab, it will give you the option to customize the controls.

Default controls:
left-arrow -> move left
right-arrow ->move right
space -> jump
x -> interact
v -> change between reality and sub-reality

there is also gamepad support! (setup can be done on the same tab as keyboard controls)

Downloads and Links


Ratings

#2196Coolness0%

Comments

killthealias says ...
Apr 28, 2014 @ 2:32am

While the game had very interesting core gameplay, I found myself stuck on the second level. Still, if expanded upon, you could really make something great out of it!

Andy Gainey says ...
Apr 29, 2014 @ 9:03pm

Thematically, it felt more like a classic two-worlds concept than one where the second world is beneath the surface of the first.

I found the controls to be a little too granular to achieve precise movement. The pancake flipper level in particular was tricky. Near the top, I kept trying to jump off the edge and switch dimensions just as the block was near it's peak, but I kept falling off because of tricky controls. I eventually realized I could switch dimensions while just standing right on the edge, no jumping. A different visual transition between dimensions (such as a fade, maybe slower), or expanding the size of the upper-right room might have helped make that clear.

The way that certain objects existed in both dimensions while others did not was intriguing, as well as behavior that differed between dimensions (the dude carrying the log). It wasn't always clear how these elements worked at first, but it didn't take much experimentation to find out. With more levels, one could probably begin to design some standard visual indicators that suggested predictable behavior to the player.

The audio mix was a little loud on the sound effects, but otherwise I'd say the effects and music worked well with the game. The music and color scheme set a consistent mood.

Lafie says ...
May 2, 2014 @ 11:44am

Genuinely impressive and enjoyable puzzle game. The audio-visual cues when switching realities and interacting with the puzzles were spot-on and very helpful. With more levels, this has some real potential.

If I read the 48 hour Compo rules correctly, using preexisting royalty-free music is not allowed though.

Perry says ...
May 16, 2014 @ 3:16pm

Quite well made, could really use a reset button.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]